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New Thunder Mythic Dagger Suggestion, Storm. 45+ Supporters.

Discussion in 'General Suggestions' started by Miles_, Apr 7, 2016.

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What is your opinion about this?

Poll closed Feb 11, 2017.
  1. It is good in my opinion.

    57 vote(s)
    58.2%
  2. It is not good in my opinion.

    7 vote(s)
    7.1%
  3. It needs a nerf.

    10 vote(s)
    10.2%
  4. It needs a buff.

    16 vote(s)
    16.3%
  5. Other.

    8 vote(s)
    8.2%
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  1. Antra

    Antra Malding since 2014 HERO

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    oh look, an Az.dagger, RNG everywhere, RNG in a nutshell
     
  2. Miles_

    Miles_ hi CHAMPION

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    Why are so many people saying this is like Az, the only things in common are the attack speeds, randomness and they utilise the same element, I think that is all.
     
  3. Antra

    Antra Malding since 2014 HERO

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    its totally not the fact that the thunder dmg on az is low and high (0-500(if i was correct))
     
  4. Miles_

    Miles_ hi CHAMPION

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    I know that is an area where they could be considered similar, Az deals 1-500 thunder damage and this deals 50-350, I said "randomness" which covers the damage. This uses air damage and not just 1 element like Az.
     
  5. Golfbawl

    Golfbawl [] CHAMPION

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    Personally, I think air damage is a bad idea. Change it to water. We already have 2 air daggers, and this dagger has mana steal. Water would seem more fitting with the identifications. Not to mention it would fix both the problems of Wynncraft lacking a thunder and water mythic dagger.
     
  6. Miles_

    Miles_ hi CHAMPION

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    I know wynncraft having archangel, weathered and no known water mythic dagger are problems, air damage just seems to fit the walk speed and I just don't see thunder and water fitting together because they are 2 very different elements while thunder and air are similar.
     
  7. Antra

    Antra Malding since 2014 HERO

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    let me explain the scaling system that we have on the spin attack: 200% dmg from base, thats too much with scaling of 50-350, plus the thunder dmg bonus you get from the dagger makes it even higher.

    now its time for math.
    55% thunder dmg in total.
    200% dmg scaling in total from dagger for each element.
    255x350=87,500, and this is only thunder dmg.
    also we have the scaling of the attack speed that im not sure yet how it works (means even more dmg omg).
    and in the end, ill tag the master of all wynn items and the id system and ect. @Selvut283 just to make sure i didnt do something wrong here.



    @SeanThomas2 love u bb
     
  8. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Confused.jpg

    Comparing this to other Mythics, it's...really underwhelming...Seriously, Az deals more than this, and that lore is really really really really really really really really long-winded. This feels more like a rare, honestly...
     
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  9. hexapod

    hexapod Famous Adventurer VIP+

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    Selvut wants to buff something? :saltedhappy:
     
  10. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Not really. This doesn't seem all that great, honestly...
     
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  11. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    The chance works out so it would proc every ~2 seconds no matter what attack speed
     
  12. Miles_

    Miles_ hi CHAMPION

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    How do you think this idea can be improved? If I get a response I will consider editing things and I am working on editing some stuff now. Please also say if Antra is correct because 87.5k damage without the super fast attack speed spell multiplier just seems wrong.
     
    Last edited: Jul 18, 2016
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