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World New Class: Necromancer

Discussion in 'General Suggestions' started by ThePopeOfNope, Jun 10, 2016.

?

Do you like this?

  1. MAJESTIC

    9 vote(s)
    34.6%
  2. sure

    5 vote(s)
    19.2%
  3. u r no goods

    12 vote(s)
    46.2%
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  1. ThePopeOfNope

    ThePopeOfNope Skilled Adventurer

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    Minecraft:
    I know NOTHING about scalling. The zombies would be stackable ( what i was saying about cap of zombies was a suggestion for decreasing lag)
     
  2. llllllllllllll

    llllllllllllll Famous Adventurer

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    Minecraft:
    But can WynnCraft handle loading a chunk for every single person, added the extra mobs from a Necromancer?
     
  3. Pwnguino

    Pwnguino Neigborhood friendly social experimenter VIP

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    Minecraft:
    I used to be a necromancer class idea maker like you

    Then I took reply to the knee

    -1 So many issues I can't even say them all
     
  4. ThePopeOfNope

    ThePopeOfNope Skilled Adventurer

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    Please name some (or all) so maybe we can try to fix them :)
    ________________________________
    Honestly since the summoning costs so much i dont think it wont cause alot of lag (maybe alittle tho)
     
  5. Pwnguino

    Pwnguino Neigborhood friendly social experimenter VIP

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    Minecraft:
    Most of these are coming from a thread I made and these are some of the replies I got
    1. The wynn community does crazy stuff if a lot if people get together as necromancers it would lag the whole server
    2. Let's wait for a few updates to come out so there will be more blocks to texture for weapons
    3. Base stats have to add up to 13, yours add up to 13 (5 max for each)
     
  6. Untitled Doc

    Untitled Doc 1 man robotics team

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    Having made a relatively detailed suggestion in the past... Necromancers do have a lot of issues with the amount of lag it could cause to a relatively good computer and/or the server itself.
    I'm sorry, but most necromancer suggestions are quite terrible because of this issue... unless they have a maximum mob summon cap.

    Also Scaling means the amount of power that something increases the farther you level up.
    So that means a mob at level 1 is less powerful than a mob at level 100.

    Example of Scaling: (Quite Terrible)
    1. Health is equivalent to the Level you are, and the damage is 50% of the maximum Health
    Level = Health of Mob
    Level /2= Damage of Mob
     
  7. Toki_12

    Toki_12 Well-Known Adventurer VIP+

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    Good Idea.
     
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