Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Nether Gc?

Discussion in 'General Suggestions' started by 1mccreeper, May 14, 2016.

Thread Status:
Not open for further replies.
  1. 1mccreeper

    1mccreeper Skilled Adventurer? Skilled Navigator! HERO

    Messages:
    47
    Likes Received:
    8
    Trophy Points:
    47
    Guild:
    Minecraft:
    After the 1.11.Patch 3 update, Players were allowed to win 1 GC for being in the top 3 in the nether. I used this every now and then to get a little GC. Recently I've noticed nobody plays the nether anymore. I think people did it so they could get GC. It was a great way for people to get GC so they could get global shouts. I got the global shouts when swarms were still around. I stopped using my GC for global shouts for the reason that well, it lagged the server so bad it restarted :'C. I went on the nether server to see how many people were on..... 1 person was in the nether... and he was afk. I then took the liberty to kill him and wait 4 minutes to see if I would get 1 GC. I found that I didn't. So I looked through the version history and never found where it said GC removed from nether. I'm going to cut to the chase. I would more then happy if you would consider adding GC back to the nether. I think its a great way for people who can't purchase them to get GC.

    ~1mccreeper
     
    Andy0132, aayl and donda biblioteca like this.
  2. MinerDwarf222

    MinerDwarf222 I AM A DWARF. HERO

    Messages:
    1,687
    Likes Received:
    1,463
    Trophy Points:
    128
    Minecraft:
    Pretty sure that breaks the EULA...
    (^Why it got removed)
     
  3. AetherArising

    AetherArising Famous Adventurer VIP+

    Messages:
    1,107
    Likes Received:
    4,364
    Trophy Points:
    162
    Minecraft:
    Actually it doesn't. If anything it helps follow the EULA. I think it was removed to help wynn stay alive though as too many people were getting free stuff and all that.
     
    SilverMirror and awemanrank100 like this.
  4. awemanrank100

    awemanrank100 custom title

    Messages:
    2,326
    Likes Received:
    1,924
    Trophy Points:
    173
    Minecraft:
    Stuff breaks that specific part of the EULA I assume you're referencing only breaks it if something that gives a gameplay advantage is being sold.

    1. GC and what can be bought with it does not give a gameplay advantage; things you buy with GC are just cosmetic.
    2. Getting GC from winning a round in the Nether is not against that part of the EULA as winning a round is not influenced by any pay-to-win gameplay advantages, and is instead, based on time spent playing the normal game, and skill that you have.
     
    Andy0132 likes this.
  5. MinerDwarf222

    MinerDwarf222 I AM A DWARF. HERO

    Messages:
    1,687
    Likes Received:
    1,463
    Trophy Points:
    128
    Minecraft:
    From what I heard (I have to go look at the EULA again) it breaks the EULA if you have in game currency that can both be bought and won in game without paying money.
    [EDIT] Found it!
    "You cannot charge real-world cash for in-game currency
    We don’t mind in-game currencies which are earned through playing, but you are not allowed to sell them for real-world cash. Remember - if the stuff you sell affects gameplay, we’re not cool with it." -https://mojang.com/2014/06/lets-talk-server-monetisation/
    And if you make it so Gc can be got in-game that makes it soft currency which as stated above is against the EULA.
    [EDIT2] Another quote from Mojang about this.
    "My server features a currency that you can earn through gameplay, but which can also be bought for hard currency. Is that OK?
    Soft currencies that are earned in-game are fine, but you cannot sell in-game currency for hard currency. Hybrid/dual currency systems are not allowed" -https://mojang.com/2014/06/lets-talk-server-monetisation-the-follow-up-qa/
     
    Last edited: May 14, 2016
  6. 1mccreeper

    1mccreeper Skilled Adventurer? Skilled Navigator! HERO

    Messages:
    47
    Likes Received:
    8
    Trophy Points:
    47
    Guild:
    Minecraft:
    hmm. Idk I guess the Wynncrafters will decide :P
     
  7. Glitchedslayer

    Glitchedslayer Godly Horse Breeder and Memer HERO

    Messages:
    4,265
    Likes Received:
    4,376
    Trophy Points:
    192
    Guild:
    Minecraft:
    Well the gavel update changed the nether alot. Before, all armor was the same and the only different with skill levels. Now, a glass cannon archer can grind kills and farm gc.

    Also, we dont know how much money the server is running on and when it ends
     
    fasdfsadfwewf likes this.
  8. Argagaes

    Argagaes Well-Known Adventurer HERO

    Messages:
    639
    Likes Received:
    304
    Trophy Points:
    95
    Minecraft:
    Actually GC already partly breaks the EULA :P Item bombs = gives an advantage + not everyone can get the advantage, xp bombs = it only affects one server that still shares progress with the others, for example there is 2x xp on server 1, the progress from server 1 carries over to server 2, but nobody in server 2 gets that advantage, basically not affecting the whole server by mojangs definitions. (And now if you're like "BUT SERVERS LIKE HYPICKLE SELL BOOSTERS FOR INDIVIDUAL GAMES!!!!!" True. But they don't share progress, you can't go to a skywars server with 3x coins and share the coins with smash heroes. All skywars servers have it making it fair for everyone, since everyone can use it [ohh and no, not everyone can use wynns boosters on 1 server because of player limits + u can't rly know there is a DXP on other servers])
     
  9. awemanrank100

    awemanrank100 custom title

    Messages:
    2,326
    Likes Received:
    1,924
    Trophy Points:
    173
    Minecraft:
    Items received from Item Bombs cannot be collected by the user; unless you were to multi-account and attempt to give yourself items that way, which is unintended, these items are given to other players, the ones that get there first, specifically, which is not against the EULA, as there is no way to get there faster unless being informed beforehand, which is not part of the server; you must give the knowledge to others yourself. While XP Bombs do not affect all servers, affecting one server is good enough, as there is virtually never only one person in a server (I haven't seen a server with only one person in months); as players that do not pay are not given advantages, this complies with the EULA's statement. Also, going on a tangent, if I remember correctly, Hypixel allows conversion of Arcade coins to other games.
     
  10. Yuno F Gasai

    Yuno F Gasai Forum God, FW

    Messages:
    13,439
    Likes Received:
    28,735
    Trophy Points:
    227
    Guild:
    Minecraft:
    it created a hybrid currency system the interfered with the EULA.
     
  11. Argagaes

    Argagaes Well-Known Adventurer HERO

    Messages:
    639
    Likes Received:
    304
    Trophy Points:
    95
    Minecraft:
    Hmm ye, Hypixels arcade thing does in fact break the EULA just a small bit. Also the new gifts and the xp boost from it breaks it there (xp = coin multipliers and rewards) even the per game coin boosts if players with ranks are in the game break the EULA there :) But still Wynn does break the EULA a bit too, I see you either didn't read the EULA or you just skipped over it fast. The advantage must affect every player on the server and the item bombs do not. It doesn't matter if you can't get any usage from it, it still doesn't give the advantage of items to everyone. Same with DXP. True, multiple people gain from it, but it's not every player. I don't think Mojang will ever even care enough about these, the infringements are so minor, but that doesn't mean you have to decline that they exist :)
     
  12. Andy0132

    Andy0132 King Beneath the Mountain

    Messages:
    587
    Likes Received:
    339
    Trophy Points:
    39
    Guild:
    To be fair, I could give less of a shit about it not benefiting everybody. As long as it isn't only benefiting yourself, it ought to be fine. Look, item bombs are like server events. If you missed them, too bad, so sad. If they were randomly spawned by admins, and it didn't affect everybody, nobody would care.

    Look, item bombs aren't dropped for the benefit of people dropping them, they're for the benefit of the hordes of people lagging the living hell out of Detlas whenever one is dropped.

    As for EXP bombs, it's relatively easy to tell which server has DXP. You can message friends on different servers, server-hop, etc... All of these options are available to non-donors, as well as donors.
     
  13. Seymour

    Seymour Well-Known Adventurer

    Messages:
    50
    Likes Received:
    31
    Trophy Points:
    49
    Minecraft:
    Id agree cause not everyone has money to buy gc and i think everyone should be able to have some gc to spare on some stuff
     
  14. Argagaes

    Argagaes Well-Known Adventurer HERO

    Messages:
    639
    Likes Received:
    304
    Trophy Points:
    95
    Minecraft:
    I agree, all I'm saying is that it does in fact break the EULA a bit lol. It's just that ppl seem to think everything in Wynn is perfect while it's not. (Same goes for lots of "EULA friendly" servers...). Also what I stated is not my personal opinion, it's just 100% purely from Mojangs point of view. I'm fine with the small advantages because, well, they're so small :P
     
    Andy0132 likes this.
  15. awemanrank100

    awemanrank100 custom title

    Messages:
    2,326
    Likes Received:
    1,924
    Trophy Points:
    173
    Minecraft:
    The reason I gave my points as such was that I did not know the sections in the EULA you have stated exist. Could you point me to where they are?
     
  16. Sean__

    Sean__ Famous Adventurer CHAMPION

    Messages:
    1,017
    Likes Received:
    1,513
    Trophy Points:
    151
    Minecraft:
    with how many ways there are to abuse the nether rn i dont think this is an option
     
  17. Argagaes

    Argagaes Well-Known Adventurer HERO

    Messages:
    639
    Likes Received:
    304
    Trophy Points:
    95
    Minecraft:
    Sure, first link here:
    https://mojang.com/2014/06/lets-talk-server-monetisation-the-follow-up-qa/

    "Can users purchase something that affects the entire server, such as a temporary XP boost?
    Yes, but everyone who can access the server must be able to use the feature, regardless of whether they purchased it or not." (Read what counts as a server below)

    "Can I sell “kits” for hard currency if I provide a balanced alternative for non-paying users?
    If the “kits” contain gameplay-affecting features they are not allowed. Gameplay balance is not relevant to the EULA. If the items included in the kit are purely cosmetic, you can charge real money/hard currency." (Basically item bombs)

    "What counts as a server? Are proxies one big server, or lots of smaller ones?
    A server is something a user connects to with their client. The user is on a different server when they leave one and manually join another (in the multiplayer screen). Virtual servers and proxies make no difference; to the client it’s the same server.
    (All sub-servers should get the same boost [DXP...])

    Can I charge access to a specific part of my server, such as a minigame or world?
    No, you cannot charge for any part of a server. Only the access. Once on a server, all players must have the same gameplay privileges. You may make a different server which features “premium” areas, and charge for access to that server instead, but the benefits cannot carry between servers." (Notice what counts as a server above)

    "If all players get access to a feature such as a plot of land, can I sell access to multiple plots for hard currency?
    No - that would be a gameplay affecting change, so it’s not allowed. All player who access your server must have the same gameplay features offered to them. The same rule applies to items, such as potions." (Just more proof that EVERYONE must have access to things equally, for example DXP and items...)

    Also from:
    https://account.mojang.com/terms#commercial

    "sell positive effects or enhancements (other than "Capes") IF everyone on the server is positively affected in exactly the same way." (I think I made my point with the "what counts as a server" clear by now xD)

    "ask for donations (as opposed to direct charges) IF you do not offer the individual donor something in exchange that only he or she can use. You may offer server wide rewards if donation goals are achieved though."

    My personal favorite:
    "sell cosmetic items, except for "Capes", IF the item sold does not give a user an unfair gameplay advantage over anyone else on the server - i.e there can be no "pay to win"."
     
  18. ThatScarfDude

    ThatScarfDude The Magic Scarf VIP+

    Messages:
    340
    Likes Received:
    268
    Trophy Points:
    70
    Minecraft:
    Actually, I thought you couldn't get GC if there was less than like 3 people in the Nether to prevent farming..
     
  19. 1mccreeper

    1mccreeper Skilled Adventurer? Skilled Navigator! HERO

    Messages:
    47
    Likes Received:
    8
    Trophy Points:
    47
    Guild:
    Minecraft:
    Oh.. I stopped playing the nether a while ago because i didn't need GC. I didn't know about these problems.

    Something else I did not know. Whenever I was on the nether there were like 10 or more people in the nether as well. :P
     
  20. 1mccreeper

    1mccreeper Skilled Adventurer? Skilled Navigator! HERO

    Messages:
    47
    Likes Received:
    8
    Trophy Points:
    47
    Guild:
    Minecraft:
    Hmm I see what you mean by it sorta breaks the EULA. I wouldn't actually say it breaks it, more or less fractures it ( yes i know they are very similar in reality but it's for a metaphorical stand point) . c:
     
Thread Status:
Not open for further replies.