Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

1.8 Class Idea: Shapeshifter (idea Retired)

Discussion in 'General Suggestions' started by Untitled Doc, Apr 10, 2016.

?

Was this a good idea?

  1. Good Idea

    6 vote(s)
    18.2%
  2. Good Idea, needs some changes

    5 vote(s)
    15.2%
  3. OK Idea

    3 vote(s)
    9.1%
  4. Bad Idea, but can be changed

    6 vote(s)
    18.2%
  5. Bad Idea

    13 vote(s)
    39.4%
Thread Status:
Not open for further replies.
  1. Untitled Doc

    Untitled Doc 1 man robotics team

    Messages:
    831
    Likes Received:
    431
    Trophy Points:
    95
    Guild:
    Minecraft:
    This thread was created on Sunday, April 10, 2016 at 6:41 PM (US Eastern)
    This thread was retired on Thursday, April 14, 2016 at 8:15 PM (US Eastern)

    Note: I am NOT pushing for this to be in game, but in order for you guys to give me unbiased feedback, pretend that I am.

    So after my last necromancer idea, where it focused on spawning feeble minions which were to harass, rather than deal damage like most spawning class ideas, I decided to work on my Shapeshifter idea from a while ago. This class was kinda iffy, because the spell combinations would have to be on point, otherwise you could mess up very badly. So After looking at it, modifying it, and trying to think of ideas, I eventually created a class based around constant combat and high sustain while fighting, but could also provide large amounts of support and knockback. So as a result, I came up with the Shapeshifter class, which is focused around changing forms, and each form has a set of buffs and a skill associated with it. I also applied the passive ultimate with it's respective negative perks. I wanted a class that could function in all three roles of Wynncraft, so this is what I came up with.

    Introducing... The Shapeshifter (horrible name, I know)

    This class focuses around constant combat and high sustain while fighting, and can change abilties in order to supply the roles that are needed. This class lacks a mobility spell, however, I tried to incorporate some mobility into the prime attacking form. Most of these forms are based off of the animal lairs that are scattered around Wynncraft (Bear Island and Lion's Lair). I decided to use those in my attempt at creating yet another class idea.

    Requires: Two classes and 175 total levels

    Weapon: Armblade/Double blade.
    I had trouble coming up with an idea for weapons for this class, since it focused on changing your skill sets and buffs. I decided to use the old Armblade from my first Paladin/Templar idea and a new weapon, the double blade, which is basically two curved swords joined together at the hilts, creating a single handle in the middle, and two blades on either side. Here is an example from Illidan (someplace in Blizzard Entertainment). You could format the blades and the type of wood, and all the other things you could do to daggers and spears to make them unique.

    Skills: The skills focus on changing the way to fight, and more importantly, the role you play. You can play the role of the tank, assassin (as in damage dealer), or support. However, note that this class is not the best at any one of these three, however, it is the best in playing all three (it might not be a good tank, but it is better than an assassin or a support acting as your tank). These are very different than what currently exists in Wynncraft. Interacting with your inventory will cancel your current form.

    Form One: Lion Form
    (Right-Left-Right)
    You shift into the form of a lion, channeling the agility that flows through you. As soon as you stand still for 4 seconds or you shift, revert back to human form. This combination turns into Slash while in Lion Form.

    Level 1:
    Mana: 2
    + Slash: Gain access to Slash, only accessible through this form

    Level 2:
    Mana: 2
    + Slash: Gain access to Slash, only accessible through this form
    + Adrenaline: Gain Speed 1 and Jump Boost 1

    Level 3:
    Mana: 2
    + Slash: Gain access to Slash, only accessible through this form
    + Adrenaline: Gain Speed 1 and Jump Boost 1
    + Predator: Give all allies within 5 blocks an damage output boost of 10% (not including you)

    Skill 1: Slash
    (Right-Left-Right while in Lion Form)
    Dash forward extremely quickly, wounding all enemies along your path, causing them to take damage over time. Slash can only be activated if you are in Lion Form. The wounding effect can stack, however, the debuff cannot. You move forward 7 blocks in 1.75 seconds in the direction you are facing, and can be interrupted when you are hit by skills with debuffs (you can still slash if you are currently affected by debuffs) or you run into blocks.

    Level 1:
    Mana: 5
    Damage: 150% Spell Damage
    Elemental Damage: +10% Air, +5% Thunder
    Wounding Damage: Deals 15% damage every 2 seconds for 10 seconds (Hits 5 times for 75% bonus damage)

    Level 2:
    Mana: 5
    Damage: 150% Spell Damage
    Elemental Damage: +20% Air, +10% Thunder
    Wounding Damage: Deals 20% damage every 2 seconds for 10 seconds (Hits 5 times for 100% bonus damage)
    +Evasion: You are invulnerable to all damage while slashing, but debuffs that hit you while slashing last 25% longer.

    Level 3:
    Mana: 5
    Damage: 150% Spell Damage
    Elemental Damage: +30% Air, +15% Thunder
    Wounding Damage: Deals 30% damage every 2 seconds for 10 seconds (Hits 5 times for 150% bonus damage)
    +Evasion: You are invulnerable to all damage while slashing, but debuffs that hit you while slashing last 25% longer.
    + Pounce: Shifting after you have finished slash within 3 seconds after the initial cast will send you in the direction you face 3 blocks in 1 second. You hit them for an extra 50% damage and apply slowness 2 for 3 seconds.

    Form 2: Bear Form
    (Right-Right-Right)
    Channel your extreme strength into shattering the ground, causing you to deal massive damage all at once. As soon as you stand still for 4 seconds or you shift, revert back to human form. This combination turns into Earth Shatter while in Bear Form.

    Level 1:
    Mana: 2
    + Earth Shatter: Gain access to Earth Shatter, only accessible through this form

    Level 2:
    Mana: 2
    + Earth Shatter: Gain access to Earth Shatter, only accessible through this form
    + Resilience: All debuffs that are applied to you while in this form have a duration that is reduced by 25% (Only the ones that are newly applied while in this form, not old debuffs.)

    Level 3:
    Mana: 2
    + Earth Shatter: Gain access to Earth Shatter, only accessible through this form
    + Resilience: All debuffs that are applied to you while in this form have a duration that is reduced by 25% (Only the ones that are newly applied while in this form, not old debuffs.)
    + Fortitude: All Allies within 5 blocks gain +10% damage resistance (not including you)

    Skill 2: Earth Shatter
    (Right-Right-Right while in Bear Form)
    Slam the ground with extreme strength, fracturing the ground around you, shaking the earth with the power of an earthquake. After channeling (immobile) for 1 second, slam the ground in a circle, with a radius of 4 blocks, stunning your enemies, allowing you and your allies to recover.

    Level 1:
    Mana: 7
    Damage: 200% Spell Damage
    Elemental Damage: +10% Earth
    Stun Time (Immobile): 0.5 seconds

    Level 2:
    Mana: 7
    Damage: 200% Spell Damage
    Elemental Damage: +20% Earth
    Stun Time (Immobile): 1.0 seconds
    + Interrupt: If you are hit by this skill, immediately end the skill you are casting. (If you cast arrow storm, and are hit in the middle of casting, end arrow storm. Similarly, end war scream or multi-hit or ice snake, most skills in general.)

    Level 3:
    Mana: 7
    Damage: 200% Spell Damage
    Elemental Damage: +30% Earth
    Stun Time (Immobile): 1.5 seconds
    + Interrupt: If you are hit by this skill, immediately end the skill you are casting. (If you cast arrow storm, and are hit in the middle of casting, end arrow storm. Similarly, end war scream or multi-hit or ice snake, most skills in general.)
    + Crippling Force: As soon as your enemies land, they cannot jump and receive -20% movement speed for the next 6 seconds

    Form 3: Phoenix Form (No other lairs for animals)
    (Right-Left-Left)
    Channel your protective spirit into aiding you and your allies, causing you to support your allies with massive knockback. As soon as you stand still for 4 seconds or you shift, revert back to human form. This combination turns into Fire Storm while in Phoenix Form.

    Level 1:
    Mana: 2
    + Fire Storm: Gain access to Fire Storm, only accessible through this form

    Level 2:
    Mana: 2
    + Fire Storm: Gain access to Fire Storm, only accessible through this form
    + Mana Tap: Gain +1/4s mana regeneration while in this form

    Level 3:
    Mana: 2
    + Fire Storm: Gain access to Fire Storm, only accessible through this form
    + Mana Tap: Gain +1/4s mana regeneration while in this form
    + Benign (As in kindness from the Latin Root: Bene (good), not from medicine) Aura: All allies within 5 blocks receives 10% extra healing from all sources (not including you).

    Skill 3: Fire Storm
    (Right-Right-Left while in Phoenix Form)
    Draw energy from your soul, and create a fiery gust of winds which push back your opponents and provides powerful, but short buffs to your allies. While casting, you are immobile and cannot move, however, you take 25% less damage while casting this. It is a 4 by 7 particle wall which starts the same size as your regular hit box and expands outwards in the direction you are facing. Moves forward at 5 blocks per second, for a total of 3 seconds, traveling 15 blocks. Does not travel through solid walls. For the Level 3 perk, you can turn your head in different directions to send the other winds in other directions (still cannot move).

    Level 1:
    Mana: 10
    Damage: 50% Spell Damage
    Elemental Damage: +10% Fire, +5% Air
    Knockback: 3 blocks (horizontally)

    Level 2:
    Mana: 10
    Damage: 50% Spell Damage
    Elemental Damage: +20% Fire, +10% Air
    Knockback: 4 blocks (horizontally)
    + Burning Hatred: Your wind enrages your allies (allies only), giving them + 1% damage output and +1% movement speed for every soul point you have (Maximum +15% damage output and movement speed). Each buff lasts for 3 seconds, and is only applied by the first wind.

    Level 3:
    Mana: 10
    Damage: 50% Spell Damage
    Elemental Damage: +30% Fire, +15% Air
    Knockback: 5 blocks (horizontally)
    + Burning Hatred: Your wind enrages your allies (allies only), giving them + 1% damage output and +1% movement speed for every soul point you have (Maximum +15% damage output and movement speed). Each buff lasts for 3 seconds, and is only applied by the first wind.
    + Hurricane: You send 3 more gusts after the first initial cast, each half as powerful as the one before it. Each are sent 0.4 seconds after the last one. (Each deal 50% damage and 50% of the knockback, and do not apply the buffs)
    *Notice, that you must still be in range of the wind (within 15 blocks) for the other winds to have any effect. Buffs are not applied to the other winds, and casting fire storm again just resets the wind)
    0 seconds after casting: Fire Storm wind
    0.4 seconds: Wind knocks enemies back 2.5 blocks and 25% spell damage
    0.8 seconds: Wind knock enemies back 1.25 blocks and 12.5% spell damage
    1.2 seconds: Wind knocks enemies back 0.625 blocks and 6.25% spell damage


    See my first class idea for more information on Passive Ultimate/Negative perks.

    Skill 4: Call of the Wild
    Your magic provides you with unique abilities which increase your physical abilities, at a cost.

    Level 1:
    Mana: No Casting
    + Feedback: If an enemy dies within 5 blocks of you, heal yourself equivalent to 20% of the damage you dealt to that mob within the last 3 seconds. (You deal 1k damage in 3 seconds, and the mob dies, heal 200 health)
    - Execute: You take twice as much damage when you are below 10% health.

    Level 2:
    Mana: No Casting
    + Feedback: If an enemy dies within 5 blocks of you, heal yourself equivalent to 20% of the damage you dealt to that mob within the last 3 seconds. (You deal 1k damage in 3 seconds, and the mob dies, heal 200 health)
    - Execute: You take twice as much damage when you are below 10% health

    + Bloodlust: While in combat, your health and mana regeneration is increased by 25%, and you Life and mana steal is increased by 75%.
    - Tranquil: While out of combat (stand in place for 4 seconds), your health and mana regeneration is decreased by 75%

    Level 3:
    Mana: No Casting
    + Feedback: If an enemy dies within 5 blocks of you, heal yourself equivalent to 20% of the damage you dealt to that mob within the last 3 seconds. (You deal 1k damage in 3 seconds, and the mob dies, heal 200 health)
    - Execute: You take twice as much damage when you are below 10% health

    + Bloodlust: While in combat, your health and mana regeneration is increased by 25%, and you Life and mana steal is increased by 75%.
    - Tranquil: While out of combat (stand in place for 4 seconds), your health and mana regeneration is decreased by 75%

    + The Sun, The Moon, The Stars: Your damage output and damage resistance is increased by 1% for each soul point you have. (Maximum 15 soul points, +15% damage res and +15% damage output)
    - Resurrection: You have a 20% chance when you die to lose no soul points, but instead, respawn in Ragni



    Other things to Note:

    For Clarification, the skills that you have available in each form:
    While in Human Form: Lion Form, Bear Form, and Phoenix Form
    While in Lion Form: Slash, Bear Form, and Phoenix Form
    While in Bear Form: Lion Form, Earth Shatter, and Phoenix Form
    While in Phoenix Form: Lion Form, Bear Form, and Healing Wind



    This obviously needs a ton of balance changes, since I am putting a ton of new things in one class idea.

    Thanks,
    Ethan_Washington

    List of Edits:
    Edit 1: Change the resurrection from 10% to 15%, changed the health regeneration and mana regeneration in battle from 25% to 20%. Changed the value on Tranquil from 50% to 60%. Reduced the health gained from Feedback from 25% to 20%. Earth Shatter Damage has been reduced from 250% to 200% and Crippling Force has been increased from 4 seconds to 6 seconds and added Slowness 1.

    Edit 2: Changed the name from Dove to Phoenix, thanks to @PurifyingWarden

    Edit 3: Experimented with Spoilers to prepare for Slimeonatree57's modification of his gunslinger class

    Edit 4: Changed all the perks for Earth Shatter to be stun based and less knockback based, by removing:
    + Rupture: Cause the circle where you hit to create a fiery explosion, dealing 100% extra spell damage and knocking enemies horizontally 4 blocks.
    and adding:
    + Interrupt: If you are hit by this skill, immediately end the skill you are casting. (If you cast arrow storm, and are hit in the middle of casting, end arrow storm. Similarly, end war scream or multi-hit or ice snake, most skills in general.)
    Removed the fire bonus from Earth Shatter, buffed the passive aura's range for each form by 1 block.
    Completely Change Healing wind and reworked it into Fire Storm.
    What was removed:
    Skill 3: Healing Wind
    (Right-Left-Left while in Phoenix Form)
    Use your energy to create a wind 3 by 5 blocks which aids your allies, healing them and dealing knockback in the direction you face. At later levels it provides healing over time and a unique buff. Moves forward a distance of 15 blocks in 5 seconds.

    Level 1:
    Mana: 9
    Damage: 40% Spell Damage
    Elemental Damage: +15% Water, +5% Air
    Knockback: 1 blocks horizontally
    Healing: 30% of your maximum health

    Level 2:
    Mana: 9
    Damage: 40% Spell Damage
    Elemental Damage: +20% Water, +10% Air
    Knockback: 2 blocks horizontally
    Healing: 40% of your maximum Health
    + Protective Spirit: Heal 4% of your maximum health every 2 seconds for 10 seconds (Heals 5 times for an extra 20%). This cannot stack.

    Level 3:
    Mana: 9
    Damage: 40% Spell Damage
    Elemental Damage: +30% Water, +15% Air
    Knockback: 3 blocks horizontally
    Healing: 50% of your maximum Health
    + Protective Spirit: Heal 4% of your maximum health every 2 seconds for 10 seconds (Heals 5 times for an extra 20%). This cannot stack.
    + Momentum: Those who are affected by Healing Wind are able to move unrestricted. This means that they cannot be slowed at all, including cobwebs. Lasts for 10 seconds
    Buffed the Life and mana steal to be 75% from 50% and tranquil has been increased from -60% less health and mana regeneration out of combat, to -75% health and mana regeneration out of combat. Buffed health and mana regeneration in combat from 20% to 25%. Changed the time until you are out of combat from 5 seconds to 4 seconds (If you are moving in a direction and changing position, you are in combat). Resurrection has been increased from 15% chance to a 20% chance.
     
    Last edited: Apr 18, 2016
  2. bnmaz

    bnmaz Item Hoarder VIP+

    Messages:
    466
    Likes Received:
    292
    Trophy Points:
    70
    Minecraft:
    1.8?? And the spells seem hard to pull off? And thy section of non casting spells seems waaaay too op
     
    Untitled Doc likes this.
  3. Untitled Doc

    Untitled Doc 1 man robotics team

    Messages:
    831
    Likes Received:
    431
    Trophy Points:
    95
    Guild:
    Minecraft:
    Ok will change...
    I thought they were OP as I was typing it...
    Don't know why I didn't change it

    Thanks :D

    By 1.8, i mean it is compatible with 1.8 and all versions after.
     
  4. MrCoffeeTime

    MrCoffeeTime King Of Corkus VIP

    Messages:
    98
    Likes Received:
    342
    Trophy Points:
    53
    Minecraft:
    A cool thing would be for the user to turn into a "snake"
    and you vclip one block down and you are able to move around for a specific amount of time, whilst leaving particles on your trail.
    maybe on the final upgrade, the user can like jump out of the ground and attack all enemys on a 5 block radius! if u add this give me credit :V
     
  5. PurifyX

    PurifyX Famous Adventurer VIP+ Builder

    Messages:
    1,570
    Likes Received:
    718
    Trophy Points:
    115
    Creator Karma:
    Minecraft:
    Perhaps the Dove can be Phoenix?
     
  6. Untitled Doc

    Untitled Doc 1 man robotics team

    Messages:
    831
    Likes Received:
    431
    Trophy Points:
    95
    Guild:
    Minecraft:
    The thing about actually transforming into a snake is the hit-box. If you had a 1 block hit box, then it would be nearly impossible to kill you if you ran like a speed build, or had an archer give you speed 3. Also the snake would kinda take over the lion idea, in which there is a lion den, but not a place for snakes. Snakes can only be found as a mob (I think) and not in an actually dungeon type thing. Also the lowered vision might be confusing to some people, especially in duels and pvp fights.

    I don't really know the lore behind phoenixes, so I didn't want to put them as a healing spec since I think they are more damage focused.
    If someone can confirm that they are more helpful than aggressive, then please tell me, and I will change it.
     
  7. PurifyX

    PurifyX Famous Adventurer VIP+ Builder

    Messages:
    1,570
    Likes Received:
    718
    Trophy Points:
    115
    Creator Karma:
    Minecraft:
    I can't confirm it but they're like symbols of renewal, rebirth, rejuvenation, eternal life, and in Asian mythologies they're seen as holy figures ( In Chinese the Dragon representing emperors and Phoenix representing Empresses ) so idk just sounds cooler too
     
  8. Untitled Doc

    Untitled Doc 1 man robotics team

    Messages:
    831
    Likes Received:
    431
    Trophy Points:
    95
    Guild:
    Minecraft:
    OK seems legit.
    Sounds about right...
    Ill change it (I'll credit you)
     
  9. PurifyX

    PurifyX Famous Adventurer VIP+ Builder

    Messages:
    1,570
    Likes Received:
    718
    Trophy Points:
    115
    Creator Karma:
    Minecraft:
    Alright kool plz don't retire this one you put so much work into tese xD
     
  10. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

    Messages:
    7,373
    Likes Received:
    15,070
    Trophy Points:
    215
    Minecraft:
    Yus. A new class idea from the master himself
    ________________________________
    He retires a class idea if no one is suggesting anything
     
    Untitled Doc likes this.
  11. PurifyX

    PurifyX Famous Adventurer VIP+ Builder

    Messages:
    1,570
    Likes Received:
    718
    Trophy Points:
    115
    Creator Karma:
    Minecraft:
    Yea ik but like I've said before maybe its not flawed like all the other class suggestions that's not made by Ethan I swear only Ethan puts all these details and stuff
     
    Untitled Doc likes this.
  12. llllllllllllll

    llllllllllllll Famous Adventurer

    Messages:
    3,270
    Likes Received:
    2,904
    Trophy Points:
    192
    Minecraft:
    We've already had armblade as a weapon and not many people know much about it. It also didn't work out well
     
  13. Untitled Doc

    Untitled Doc 1 man robotics team

    Messages:
    831
    Likes Received:
    431
    Trophy Points:
    95
    Guild:
    Minecraft:
    As in they added an item which looked like an Armblade or it was suggested by someone and poorly received by the community? If you want to, I could include a picture of the version of an Armblade in Minecraft....
     
  14. llllllllllllll

    llllllllllllll Famous Adventurer

    Messages:
    3,270
    Likes Received:
    2,904
    Trophy Points:
    192
    Minecraft:
    Not saying that it's bad, just saying that it doesn't fit what I would use a shapeshifter. Shapeshifter is pretty much a role. You'e trying to sneak up on somebody right? Be an assassin.
     
  15. The One-eyed Guy

    The One-eyed Guy that guy VIP+

    Messages:
    3,776
    Likes Received:
    2,705
    Trophy Points:
    134
    Guild:
    Minecraft:
    Why exactly did you put a timestamp? There's one right here.
    Screenshot 2016-04-10 at 6.11.28 PM.png
     
  16. Untitled Doc

    Untitled Doc 1 man robotics team

    Messages:
    831
    Likes Received:
    431
    Trophy Points:
    95
    Guild:
    Minecraft:
    Idk, I just do it so it is easy to find... also I make it according to my timezone... since other people make posts in other countries.

    I honestly have no idea.
     
    The One-eyed Guy likes this.
  17. Untitled Doc

    Untitled Doc 1 man robotics team

    Messages:
    831
    Likes Received:
    431
    Trophy Points:
    95
    Guild:
    Minecraft:
    If you guys some kind of mistake, or something is not balanced... please remember to comment down below why so I can change it
    Thanks :D
     
  18. Untitled Doc

    Untitled Doc 1 man robotics team

    Messages:
    831
    Likes Received:
    431
    Trophy Points:
    95
    Guild:
    Minecraft:
    Experimenting with spoilers in preparation for my post on a modification for Slimeonatree57's gunslinger class.
     
  19. PurifyX

    PurifyX Famous Adventurer VIP+ Builder

    Messages:
    1,570
    Likes Received:
    718
    Trophy Points:
    115
    Creator Karma:
    Minecraft:
    I have a suggestion that you may or may not agree with. This would make the class more unique, this class doesn't have any weapons but like a spirit stone, he cannot deal damage unless he is in a form. Tiger would also gain attack speed, ( +Tier 1, 2, then 3 ) bear would get strength 1, 2, then 3, and Phoenix would get speed 1,2,3 ( like flying? ) these buffs only last 30 seconds after changing forms
     
  20. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC)

    Messages:
    1,612
    Likes Received:
    13,218
    Trophy Points:
    162
    Guild:
    Minecraft:
    NOOOOOOOOOOOOO
    ONE CLASS WITH HEALING IS ENOUGH DAMMIT

    Besides that, it seems like a pretty cool class.
     
Thread Status:
Not open for further replies.