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Class Suggestion - Shaman [10+ Supporters]

Discussion in 'General Suggestions' started by MaxyGames, Mar 24, 2016.

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Do you think this is a good suggestion?

  1. Yes

    6 vote(s)
    46.2%
  2. Yes, but it needs some work (please tell me why)

    5 vote(s)
    38.5%
  3. No (please tell me why)

    2 vote(s)
    15.4%
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  1. MaxyGames

    MaxyGames The guy who likes to overdetail everything

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    Hello, this is my first suggestion and i know its not perfect, any feedback is appreciated.

    Shaman

    This is a support class that summon minions
    to fight off the undead.

    Lore
    "These elemental warriors once lived in the Dernel jungle, possessing
    ancient magic, but when the jungle started to get more dangerous than ever
    a lot of the shamans moved to the mountains in Fruma, they have
    now come to help reclaim their homeland using Nature's power
    and help from their animal companionss."

    Defence: [][][][][]
    Range: [][][][][]
    Damage: [][][][][]
    Spells: [][][][][]


    Weapon: Staff, Damage example: 2-4 neutral, Attack speed: Normal, Lvl: 1.
    Attack: Meele, like the spear from the warrior.
    Special: 15% more health regen than the other classes.
    Base Armor: 100%

    Some important notes
    -Companions will NOT take damage from
    each others or players (They will take damage from players in PVP)

    -This class needs balancing of course, i've tried to
    make it as balanced as possible but it's not perfect yet.

    -I know that the staff is running out of items to retexture, so
    this class should only be available when 1.9 comes to Wynn.

    -I know some other people made a shaman idea, i've NOT tried to steal
    their ideas, if you see something similar i probably took some inspiration
    from it because i loved the idea.

    -This class requires you to have 75 total levels if you want to play it

    -The minions can have a different name-tag, maybe purple?

    -I think that it would be nice if the class gets more companions,
    please suggest some companions if you think the Shaman
    needs more of them!

    -Vip-class: Tribesman

    Spells

    Animal companions

    Spell Description: Summon companions to
    assist you in battle.

    Spell Combo: RIGHT-LEFT-RIGHT

    Grade 1:

    Hunger: 6
    Max Companions: 4

    - + 50% chance to summon a Tamed Wolf and a 50%
    chance to summon a Intelligent Owl.


    Tamed Wolf
    Mob type: Wolf (of course)
    Health: 10 (The health will increase by 5 every
    lvl, until lvl 20, then it will increase by 12,5 every lvl, until lvl 60,
    Then it will increase by 20 every lvl)
    Dmg: 30% neutral, 7% thunder
    Regen: 10% of the wolfs health, will die after 15 seconds
    Special: Boost everyones meele damage by 1.5% in a 2 block radius
    Spell: Charge 1
    Passive sound: Wolf bark
    Hit sound: Wolf Hit
    Death sound: Wolf death

    Intelligent Owl
    Mob type: Flying owl head
    Health: 5 (The health will increase by 2,5 every
    lvl, until lvl 20, then it will increase by 7,5 every lvl, until lvl 60,
    then it will increase with 15 every lvl)
    Dmg: 20% neutral, 15% water, 5% thunder.
    Regen: 15% of the owls health, will die after 15 seconds
    Special; Boosts everyones spell damage by 1.5% in a 2 block radius.
    Spell: Casts a homing magic missile (blue and happy villager
    particles) targeting the enemy with most health every 3 seconds
    (3 seconds before the spell the owl cant move).
    Passive sound: Wolf howl
    Hit sound: Enderdragon Wings
    Death sound: Bat

    Grade 2:

    Hunger: 6
    Max Companions: 6

    - + Animal Friends, Every time you do this spell there is a 95% chance you
    summon two companions instead of one and a 5% chance to
    summon three Companions

    Example: if you summon a Tamed Wolf there is a 95%
    chance to summon another Tamed Wolf.

    Grade 3:

    Hunger: 5
    Hunger: 9 (When you summon an Alpha Wolf or an Owl King)
    Max Normal Companions: 6
    Max Owl King's: 1
    Max Alpha Wolf's: 1

    - + Every 8 times you summon a Tamed Wolf with the spell 1 Alpha Wolf will
    spawn (Instead of the 2 or 3 normal wolfs). Every 8 times you summon a Intelligent
    Owl 1 Owl King will spawn (Instead of the 2 or 3 normal Intelligent Owls)

    Alpha Wolf
    Mob type: Wolf
    Health: 450 (The health will increase by 25 every
    lvl, until lvl 60, then it will increase by 30 every lvl, until lvl 90, then it will increase by 40 every lvl, UNTIL lvl 95, then it will increase by 100 every lvl)
    Dmg: 70% neutral, 5% earth and 10% thunder
    Regen: 25% of the wolfs health, will die after 25 sec
    Special: Boost everyones meele damage by 5% in a 3 block radius
    Spell: Charge 1, Multihit 1
    Elemental def: Earth, Thunder
    Passive sound: Wolf bark, Wolf growl
    Hit sound: Wolf hit
    Death sound: Wolf death

    Owl King
    Mob type: Flying Owl head with a crown.
    Health: 250 (The health will increase by 17.5 every
    lvl, until lvl 60, then it will increase by 22.5 every lvl, until lvl 90,
    then it will increase by 30 every lvl, until lvl 95, then it will increase by 80 every lvl)
    Dmg: 15% neutral, 10% water, 5% air.
    Regen: 30% of the owls health, will die after 25 sec
    Special: Boost everyones spell damage by 5% in a 3 block radius
    Spell(s): Heal 1, teleport 1, Shoots 3 homing missiles instead of 1
    Elemental def: Water, Air.
    Passive sound: 2 Wolf howls at the same time
    Hit sound: Enderdragon Wings
    Death sound: Bat death

    Animal Form

    Spell Description: Turns you into a wolf, giving
    you the abilities and look the of the wolf.

    Spell Combo: RIGHT-RIGHT-RIGHT

    Grade 1:

    Hunger: 10

    - + Turns you into a wolf for 8 seconds
    - + When you are a wolf you'll have Speed 4, jump boost 2, and you will deal 30% more meele damage.
    - - You will not be able to do spells during those 8 seconds, only meele attacks.

    Grade 2:

    Hunger: 10
    Meele Damage Bonus: 35%

    - + Pounce, you will now fly 3 blocks forward and 1 blocks up when you use the spell,
    if you hit an enemy when jumping you will damage it (50% Neutral, 10% Air)

    Grade 3:

    Hunger: 8.5
    Meele Damage Bonus: 35%

    - + After the 10 seconds you will regen 10% of your health back and get a 5% meele dmg
    Bonus for 10 seconds.

    Healing wind

    Spell Description: Create 4 walls of wind to push
    away your enemies and heal your allies.
    Spell Combo: RIGHT-LEFT-LEFT

    Look: This spell's look is pretty hard to explain
    so i'll post a picture of it instead

    upload_2016-3-24_17-42-21.png

    There will be 4 "walls" of air that appear in front of
    you and move away from you (The space between the
    air walls is 1 block, They disappear after 6 blocks)

    Grade 1:

    Hunger: 7
    Damage: 15% neutral, 10% air (per hit by wall)
    Knockback: 2 blocks (per hit by wall)

    - + All allies (including companions) that get hit by the walls will receive 7.5% health back,
    every time an ally get hit you will gain 2.5% of your health back.
    - + When the spell is over you will regen 15% of your health back

    Grade 2:

    Hunger: 6
    Damage: 20% neutral, 15% air.
    Knockback: 3 blocks
    Heal: 10% (per hit by wall)

    - + There is now a 75% chance you will lose
    all bad status effect when you get hit by a Healing Wind.

    Grade 3:

    Hunger: 7
    Damage: 20% neutral, 25% air
    Knockback: 4 blocks
    Heal: 10%

    - + Whenever you do this spell 3 Air Spirits will appear.

    Air Spirit
    Mob type: Floating ghast head, air particles, Holds a quartz block.
    Health: 1 (will die from anything in 1 hit)
    Dmg: 10% neutral, 5% air
    Regen: None, will die after 7.5 seconds
    Special: Knockback 2 on the quartz block.
    Normal sound: Ghast moan
    Hit sound: Silverfish hit
    Death sound: Wither Shot

    Lightning

    Spell Description: Summon Lightning to deal
    heavy AoE Damage to your enemies.

    Spell Combo: RIGHT-LEFT-LEFT

    Look: Before the lightning struck down
    a pillar of angry villager particles and the particles
    when yellow and orange stained glass breaks appear, with
    some fire particles in the middle.

    upload_2016-3-24_17-39-15.png

    Grade 1:

    Time until Lightning strikes: 2 seconds
    Hunger: 7.5
    Damage: 300% neutral, 30% thunder
    Radius: 0.5 blocks around the lightning

    - + Stun, 2 seconds after you do this spell a lightning will
    struck the ground causing heavy damage and
    stunning all enemies that gets hit for 4 seconds.

    Grade 2:

    Time until Lightning strikes: 1.5 seconds
    Hunger: 7.5
    Damage: 300% neutral, 50% thunder.
    Radius: 1 block around the lightning.

    - + Lightning Spirit, When the lightning strikes, allies near it will
    receive +1 tier Attack speed, +15% thunder damage
    and speed 1 for 30 seconds

    Grade 3:

    Time until Lightning strikes: 3 seconds
    Hunger: 8.5
    Damage: 150% neutral, 25% thunder, 15% fire (per Lightning)
    Radius: 0.7 blocks around the lightning

    - + Triple strike, instead of 1 lightning,
    3 lightnings appear around the target area

    Tribesman, VIP class
    Spells


    Tribesmen Assist
    Animal companions = Tribesmen Assist

    Tribesman
    Look: Instead of a Tamed Wolf you summon a Tribesman
    (Zombie) with a tribesman head, leather armor and a spear,
    Passive Sound: "Villager yes"
    Hit sound: Villager hit
    Death sound: Villager death

    Ranged Tribesman
    Look: Instead of a Intelligent Owl you summon a Ranged Tribesman
    (Zombie) with a different tribesman head,
    brown leather armor and a spear
    Spell: Flying Spear.
    Passive Sound: "Villager no"
    Hit sound: Villager hit
    Death sound: Villager death

    Tribesman Chief
    Look: Instead of a Alpha Wolf you summon a Tribesman Chief
    (Zombie) with a Tribesman Chief Head, Red leather
    chest plate, brown leather leggings and boots
    and this Spear model (bobs spear picture)
    Passive Sound: Anvil fall
    Hit Sound: Villager hit
    Death Sound: Villager death and Enderdragon scream.

    Tribesman shaman
    Look: Instead of a Owl King you summon a Tribesman Shaman
    (Skeleton) with a shaman head, purple leather
    chest plate, Brown Leather leggings, Black
    Leather boots and a Staff.
    Spell: The missiles particles gets some enchanted particles.
    Passive sound: Fire Ignite
    Hit Sound: "Villager No"
    Death Sound: Villager Death and the sound when glass breaks.

    ---------------------------------------------------------------------------------------------
    War position
    Animal form = War position

    You turn into a Villager with angry villager particles instead of a Wolf
    -------------------------------------------------------------------------------------------
    Mighty roar
    Healing wind = Mighty roar

    The air particles gets replaced by black smoke
    particles, the water and happy
    villager particles gets replaced by Notes.

    You summon Lion Spirits instead of Air Spirits


    Lion Spirit
    Look: Invisible Zombie with lion head, orange leather chest plate,
    Black smoke particles under the chest plate and holding the
    claw weapon for assassin.

    ----------------------------------------------------------------
    I dont really know what this spell could look like (nor a name
    for it), feel free to suggest something, (lightning)
    -------------------------------------------------------------------------

    The hit boxes for companions in the Shaman class should be the same as
    the hit boxes for the companions in the Tribesman class.

    Thank You
    For reading my class suggestion
    and i hope you like the class i made :D !
     
    Last edited: Mar 30, 2016
    Thunder369y, xBurrito and Exotrot like this.
  2. (Meric)

    (Meric) No longer edgy

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    Guild:
    Minecraft:
    Erm format it a bit better. Put


    Stats and more


    Defence: OO
    Range: OOO
    Damage: OOOO
    Spells: OOOOO

    Some important notes

    Companions will NOT take damage from
    each others or players (They will take damage from players in PVP)

    This class needs balancing of course, i've tried to
    make it as balanced as possible but it's not perfect yet.

    I know that the staff is running out of items to retexture, so
    this class should only be available when 1.9 comes to Wynn.

    I know some other people made a shaman idea, i've NOT tried to steal
    their ideas, if you see something similar i probably took some inspiration
    from it because i loved the idea.

    This class require you to have 75 total levels if you want to play it

    The minions can have a different name-tag, maybe purple?

    I think that it would be nice if the class gets more companions,
    please suggest some companions if you think the Shaman
    needs more of them.

    Thank You
    For reading my class suggestion
    and i hope you like the class i made :D !

    At the top, and You spelled jungle wrong a few times. Im gonna put my actual view after I read this
    ________________________________
    Alright make your movment spell have more jump boost, or maybe a small "Pounce" when you start, kinda like a small reverse escape. Other than that this seems really good! Nice concept! Maybe some stats can change but Im not good with that
     
    MaxyGames likes this.
  3. MaxyGames

    MaxyGames The guy who likes to overdetail everything

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    kk, will change that
    ________________________________
    Thank you! i will try to balance that.
     
    Last edited: Mar 24, 2016
    TheDerpyAldrin likes this.
  4. MaxyGames

    MaxyGames The guy who likes to overdetail everything

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    Bump before bed
     
  5. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Minecraft:
  6. MaxyGames

    MaxyGames The guy who likes to overdetail everything

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    I think yours is pretty good, but Tribesman was really the only reskin i could think of, because some other Guy has already
    made A shaman class with the reskin i wanted, A druid.
     
  7. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Minecraft:
    how about a summoner or a necromancer?
     
  8. MaxyGames

    MaxyGames The guy who likes to overdetail everything

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    Seems nice, i'll think about that
     
  9. Arkade

    Arkade Who am I? CHAMPION

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    Minecraft:
    Howdy !
    I have never seen mod who really care about class ideas .
    Btw much better than witch doctor and soldier ideas lol
     
    MaxyGames likes this.
  10. T-Rekt

    T-Rekt Assasin, Best quickscoper in middle earth

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    Maybe support will be better with mid/low range but no meele. Support is supporting not fighting. Its my idea idk it is good. :)
     
  11. MaxyGames

    MaxyGames The guy who likes to overdetail everything

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    Thanks, ik most mods dont care about class ideas, but i just had an idea in mind and thought it was fun
    to make a class and then share it with the community

    You're maybe right, The "hit with the staff" can maybe be replaced with some sort of bolt that heals allies and damage enemys a bit. If you're talking about the escape spell, animal form, i think that it would fit with meele instead of support when you use it. Thanks for the feedback!
     
    Arkade likes this.
  12. Turtlebomb

    Turtlebomb idk VIP+

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    Minecraft:
    You might want to lower the range, seeing as its a melee class.
     
  13. EJCrusher

    EJCrusher Well-Known Adventurer VIP+

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    Minecraft:
    I like this idea, well in general, I like things that are relative to "summoners" that can have pets/companions that help or just another ally that can fight.
     
    MaxyGames likes this.
  14. MaxyGames

    MaxyGames The guy who likes to overdetail everything

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    Thanks, still trying to improve the class though!
    ________________________________
    It's not only meele, kinda like a hybrid. But i've been thinking about reducing the range of the Healing Wind.
     
  15. Turtlebomb

    Turtlebomb idk VIP+

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    Minecraft:
    5/6 blocks of range sounds good, then.
     
  16. Thunder369y

    Thunder369y The Wanderer

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    Minecraft:
    I LOVE this idea (especially the part about the Lightning bolt :D ) But I have only one problem with this class: Healing wind. To me it looks like a combination of assassin's smoke bomb and mage's healing spell rolled into one... and that's kind of OP.
     
    MaxyGames likes this.
  17. RemRin

    RemRin Goddess of Air HERO

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    Minecraft:
    I have always loved the idea of a summoner class in wynncraft (i love summoners :3)
    Good job on this one! i see you put a lot of time in it!

    +1 Supporter
     
    MaxyGames likes this.
  18. MaxyGames

    MaxyGames The guy who likes to overdetail everything

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    Thanks, the companions health was the thing that took most effort, health is pretty hard too balance. Glad you liked it :D !
     
  19. MaxyGames

    MaxyGames The guy who likes to overdetail everything

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    Thanks a lot! But i dont really see how its that OP, Healing wind can deal max 80% damage, excluding the air spirits wich are based around knockback, (while smoke bomb can deal around ~1600% damage at max). and about the heal, with healing wind you need to get hit by 4 walls to get healed by 40% of your health, while heal from mage can heal 70%, almost, instant. But i get your point in similarity. Thanks for your feedback!
     
  20. Untitled Doc

    Untitled Doc 1 man robotics team

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    Isn't there a wolf pet? So how can you distinguish between someone's pet or someone's summoned wolf?

    And I'm just imagining the trolling aspect
    Imagine 5 people of this class summoning 8 things each in Detlas, not to mention the air sprites.
    Kinda funny.

    Good idea though
     
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