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Class Suggestion: Passive Abilities

Discussion in 'General Suggestions' started by aayl, Mar 18, 2016.

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Do you think this is a good idea?

  1. Yes! I love it! (+1 supporter)

    38.1%
  2. It's allright (+1 supporter)

    19.0%
  3. No, not really...

    38.1%
  4. Absolutely not! This is stupid!

    4.8%
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  1. aayl

    aayl Famous Adventurer

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    Currently in Wynncraft, there are spells we can execute with click combos. As we level up, we gain upgrades to said spells and this increases their overall effectiveness. But, what if, there were an ability like a spell, but not requiring a click combo to execute, that could be unlocked? Introducing the passive ability! Each class would have it's own passive ability, and each ability would be unique to that class. Here are a few examples:

    Warrior/Knight
    Passive ability: Sentinel
    Unlocks at: lvl 70
    Effects: You have mastered the art of endurance fighting, and you permanently take 10% less damage.Allies standing near you take 15% less damage

    Mage/Dark Wizard
    Passive ability: Magic Master
    Unlocks at: lvl 70
    Effects: You have learnt almost all that there is to know about the magic arts, and are extremely proficient in them. Your spells permanently do 15% more damage.

    Archer/Hunter
    Passive ability: Sharpshooter
    Effects: You are an extremely agile person, and you are able to run at a great speed. You have a permanent speed I effect and your mana bar depletes half as fast when running.

    Assasin/Ninja
    Passive ability: Shadowstalker
    Effects: You have mastered the art of assassination, and there is no living thing you cannot kill. Permanently have a 5% chance to deliver a Killing Blow, instantly one-shotting your enemy. (Does not work on bosses)
     
    Kaelan~ likes this.
  2. TurtleTheSeawing

    TurtleTheSeawing That dragon that's studying magic HERO

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    Contradictions I see here:

    Archer's ability will make it impossible for the archer to gain the Speed III buff from escape, if I'm not wrong.

    Also, same goes for warrior's, it makes the spell War scream, or whatever, kinda useless, seeing as how that spell gives you resistance.

    Also, the Mage one seems a little much, seeing as how it already does over 1,000 or so damage with meteor at that level.
     
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  3. aayl

    aayl Famous Adventurer

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    That's true, I'll have to nerf the ideas soon, thanks for the reminder :)
     
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  4. wish

    wish I eat pizza upside down HERO

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    warrior's passive is too OP
     
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  5. Shanaaro

    Shanaaro . HERO

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    warrior already has passive damage reduction
     
  6. Plasma~

    Plasma~ Antishitposter

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    Sounds like someone's been playing too much Smash Heroes.
     
  7. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    assassin with a 5% to insta kill something? pretty op.
    the warrior will become just like the pre update warrior with over 100% defense.
    mage's spells are already powerful
    and I personally find speed kinda annoying when its permanent
     
  8. Untitled Doc

    Untitled Doc 1 man robotics team

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    I'm just thinking... did you happen to read a forum post about the idea of passive abilities? I dun know... sounds a lot like the ideas I incorporated into two of my class ideas a while ago.

    Also, I'm pretty sure there is a thread where a level 80 something mage (82?) was able to solo Qira, who is arguably one of the most difficult bosses in the game.
    You are telling the game developers to buff mage's spell damage?

    You are also telling me a level 70 assassin, without wearing any equipment and using depressing daggers, have a 1/20 chance of killing a level 100 with a full endgame build.
    Obviously that would probably never happen but honestly, even though you have a chance, it's a chance to INSTAKILL.
    OP (RIP in nerf mage threads, it's going to be nerf assassin because of this)

    Honestly Archer seems to have the class with the least useful trait, like no one would really care about an extra level of speed and running with half hunger drain at level 70.

    Though I do like how warrior becomes more of a tank, keep in mind plenty of people build warriors for doing damage, so by introducing even more damage resistance would probably make warrior able to live a lot longer and in result, kill more people in the nether.

    From a mob's standpoint
    the number of "solo Qira at level (insert level 80 here)" would increase dramatically.
     
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