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New Kit Guardian

Discussion in 'General Suggestions' started by Alex097, Mar 3, 2016.

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Do you think this is a good idea?

  1. Interesting concept/idea

    53.8%
  2. No

    46.2%
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  1. Alex097

    Alex097 Username: MinisGimis

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    Minecraft:
    Kit Idea Guardian

    Kit Name: Guardian

    Weapon type: Mace

    Range: 5 blocks

    Passive: Hits deal half a block of knock back, hits stun target for .5 seconds (may only occur every 6 seconds). Hits have a small 1 block AOE. Only the selected target is stunned, not the whole group. The selected target takes full damage while the others take half damage.

    First Ability: Shield Bash
    Effect: Dash forward 4 blocks pushing any targets forward. Targets are stunned for if they collide into a block and take damage.
    Level 1: Stunned for 1 second
    Level 2: They now also take 10% of your max hp as damage
    Level 3: The damage is now 25% of max hp

    Second Ability: Taunting Blow
    Effect: The next normal attack on an enemy taunts them. Taunted enemies are slowed when moving away from you and deal a decreased damage to you.
    Level 1: They do 10% decreased damage to you
    Level 2: They are slowed by 20% when walking away from you and they do 10% decreased damage
    Level 3: Slowed by 30% and they do 20% decreased damage

    Third Ability: Shockwave
    Effect: The ground in front of you explodes and knocks away any enemies caught in the area. They take damage and are then slowed for seconds.
    Level 1: They take damage equal to double your normal attack
    Level 2: They now also get slowed
    Level 3: They now get tossed 2 blocks into the air

    Fourth Ability: Adrenaline
    Effect: You gain speed and while this is active, slows and stun times are shortened as well as increased damage
    Level 1: Gain speed 1 and 20% increased damage
    Level 2: Now becomes speed 2
    Level 3: Stun and slow times shortened by 50%

    My vision was to create a tank with some form of crowd control where they can deal consistent damage even while being tanks. They mainly have high health with some melee damage. This kit trades mobility with tank and utilities. They are the initiation/front line tanks for a fight as they can taunt the enemies away from thee back line. I think this kit will add a whole new level of strategy and game play into the game.
    The reason why I didn't add the mana cost/durations of the abilities is because I did not know what was fitting, if it was too low it would make this too over powered (permanent stun) but if it was too high it would be unable to keep up in the front line (out of mana, can't run/taunt)
    Please leave suggestions and comments below.
     
    Last edited: Mar 3, 2016
  2. TrashcanMan

    TrashcanMan Hello I am here

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    This seems like a really bad idea in boss fights since you're guaranteed to kill the boss in 20 hits or less, and that's just ridiculous. Also the second spell is usually the movement spell, so you might want to move some stuff around.
     
  3. Alex097

    Alex097 Username: MinisGimis

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    Minecraft:
    I tried moving stuff around but a taunt or AOE isn't really useful at levels 1-11
    ________________________________
    And the movement isn't that much, it's like a charge hit where you use it more for the attack than mobility
    ________________________________
    Thought true, thr percentage health part does seem a bit OP, ok will remove that
     
  4. Alex097

    Alex097 Username: MinisGimis

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    Minecraft:
    Changed some abilities
     
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