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Dungeons Rework Dungeons, Minis, And Gavel Wip Dungeons (keys)

Discussion in 'General Suggestions' started by jpmrocks, Jan 31, 2016.

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  1. jpmrocks

    jpmrocks A Lone Wanderer

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    Minecraft:
    So, in my opinion, dungeons right now, are the weirdest concept in the game, due to the fact there mini-dungeons, which get some special treatment over normal dungeons. Let me explain:
    Currently, there are two "types" of dungeons, Dungeons, and Mini-Dungeons.

    Dungeons:
    skeleton, spider, animal, zombie, silverfish
    -have three "main" rooms
    -have boss fight
    -have at least one puzzle of varying difficulty
    -requite a key to go in
    -give emeralds, XP, and loot as drops

    Mini-Dungeons
    ice, ocean, jungle
    -have three "main" rooms
    -have boss fight
    -have at least one puzzle of varying difficulty
    -give emeralds, XP, and loot as drops

    So, anyone see the issue here? For some reason, half these dungeons require keys, while the other half doesn't. I really don't understand the reason why there are dungeons with a special exception of not needing keys. I feel there should be a key for every dungeon.
    Now, I feel there SHOULD be keys for dungeons (they can be abused for XP easily). Since there are these three dungeons that don't need keys, these dungeons really can get abused (why no one does, I truly don't know, free XP).
    "But no one uses the mini dungeons!" Of course not, there's no keys to tell folks where they are! Keys give the coords to dungeons, and the mini dungeons really should get more recognition (I honestly had to use the map to find the ocean dungeon due to the fact the Wiki didn't even have info on it).

    The reason why I want this whole key thing to be applied to Mini-Dungeons is due to the fact we have at least six dungeons being worked on in Gavel, Light (Realm of Light), Water, Fire, Earth, Air, Thunder (not currently on the map, but been said to be worked on), and really, these dungeons are going to get heavily abused for XP. Now, a final issue address with this dungeons/keys thing, the order.

    We currently have a key reward order:
    Skeleton, Spider, Animal, Zombie, Silverfish
    By adding mini dungeon keys, we get:
    Skeleton, Spider, Animal, Zombie, Silverfish, Ice, Ocean, Jungle
    Finally, adding Gavel dungeons:
    Skeleton, Spider, Animal, Zombie, Silverfish, Ice, Ocean, Jungle, Light, Element
    I add element as a key, as really, the 5 elements are on par with each other (and you could pick and choose), but if we add Qira rules:
    Skeleton, Spider, Animal, Zombie, Silverfish, Ice, Ocean, Jungle, Light, Thunder, Air, Earth, Water, Fire
    Obviously, key drops (if anything than skeleton drops, I really don't know) would scale appropriately with mobs.

    So, overall summary:
    -Mini-Dungeons get keys (no free XP!)
    -The WIP Gavel Dungeon get keys

    Apologies for this haphazardly set up suggestion, if there are any issues, I'll do my best to clear up confusion and the like.
     
  2. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    We're still not sure how the elemental and light dungeons work.
     
  3. MattTheMerchant

    MattTheMerchant Nightmare Fuel

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    Yeah... Hold your horses the dungeons aren't even out. Jesus.
     
  4. jpmrocks

    jpmrocks A Lone Wanderer

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    Minecraft:
    I bring the unreleased dungeons up simply due to the fact I dont want them to be treated like Mini-Dungeons; free XP/no key.
     
  5. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Well, Castle Dullahan and the Light Dungeon have to be unlocked during quests, not sure about the others though.
     
  6. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Minecraft:
    Sounds cooleo
     
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