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Should Assassin Be Buffed? *nether Update* (205+ Supporters!)

Discussion in 'General Suggestions' started by ohwooops, Dec 28, 2015.

?

Should assassin's spells do more damage/consume less mana?

  1. Both

    53.2%
  2. Nah, it should stay as it is.

    17.1%
  3. More damage!

    19.0%
  4. Consume less mana!

    10.6%
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  1. Turtlebomb

    Turtlebomb idk VIP+

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    The problem with assassin's is when you use spin attack on undead, they receive the opposite effects. My friend kept getting killed by pigmen because of that.
     
  2. Gartato

    Gartato NIS' FILTHY DANK MEMER VIP

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    Okay, being probably one of the only people with a set at Lv 100 that aims to fix the Spell Damage problems, I have some things to say.

    Multihit needs a slight buff. Everyone's said it, and even with an absurd amount of Spell Damage and 113 Dexterity, this spell is weak as shit. First off, it does insane knockback. When the hell are you gonna have a convenient lava wall that you can dump them into, or a giant chasm/lava pool of death? It takes two Multihits to just barely beat a single Spin Attack, it's THAT garbage. Plus, the absurd knockback from the multihit will give extra time for the mob to regen, yet I can't even reach them with an entire Smoke Bomb, and barely manage to hit then with Spin Attack (when I jump), which sends them spiralling down at the speed of light to spin around in circles to kill me. Great.

    Vanish needs fixes. Holy crap this thing is garbage. What the hell can I use this for escaping when I can't run for half a quarter of the fucking Vanish? Vanish shouldn't sap mana, it should simply stop it from regenerating. Unless I'm in Sky Islands or mountain climbing, I'm using a Horse. It's faster, mostly safer, prevents fall damage, can climb higher than Assassins if the gaps are big enough for Horses. Hell, I can't even go up a mountain without having to take 5-7 breaks just for my mana to regen. Really?

    Spin Attack needs the speed/slowness fix, but they already know and will probably start working on it or something.

    Smoke Bomb. It's the fine the way it is. I know about the nerf and all, but holy shit, I can literally decimate everything in my path. You have weakness to Earth/Air? Dead. No weaknesses? Dead. Have a shit ton of HP for shits n giggles? Dead. Resistant to Earth/Air? I HAVE WATER/THUNDER TOO BOI! Dead.

    Honestly, once we get the Spin Attack fix and Vanish reworks, we honestly wouldn't need the Multihit buff. Yet I still see Assassins heavily relying on Multihit (and please, if you're one of those guys that uses Multihit on bosses, stop hurting the DPS), just because it's our supposed main "damage spell". Well, yeah, it is our "damage spell", but our other spells (not including Vanish, that's the universal transport spell), are also damage spells.

    But here's my personal thought to why people think Assassin is so weak:


    Thunder Damage and Dexterity.

    As we all know, people have been complaining about the "new" Dexterity requirements to everything. Even Assassins/Archers, who should be swimming in Dexterity.

    Guys, you wanna know what your first two damage spells are based off of?

    Thunder.

    You want to deal more Spell Damage and get a much better weapon tree in general?

    Dexterity.

    Guys, as Assassins, Dexterity isn't bad. It's our second greatest skill point, hell, maybe even first if Intelligence wasn't so universally useful. We're all about doing a shit ton of damage, correct? So we might as well have a higher chance to do double damage rather than consistently doing +65% at most, along with severely limiting your weapon choices should you stick with it.

    tl;dr: Spin Attack/Vanish reworks, a slight Multihit buff, you should probably focus your build on Dexterity.
     
    ohwooops likes this.
  3. Devourer

    Devourer Lava Warrior VIP+

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    I'm actually going to start an assassin class just to see how bad it really is...
     
  4. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    It was meant to be nerfed so the classes were balanced, but they nerfed it too much, making assassin laughably weaker than the other four classes
    ________________________________
    A* essay, good job
     
  5. Witcher

    Witcher the crappy class suggestions guy

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    Stop this greed, stop the corruption
     
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  6. BlahBlah161616

    BlahBlah161616 Light Theme User

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    They are balanced. You assassins just don't see it because you were so op before the update.
     
  7. Fread

    Fread Well-Known Adventurer HERO

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    YES YES YES IVE FINALLY FOUND A PERSON WITH THE SAME THOUGHT AS MINE. I LOVE YOUR EDIT 2. EXACTLY, ASSASSINS ARE SUPPOSE TO DO CLOSE RANGE INSTEAD OF LONG RANGE!

    OMG IM SO EXCITED RITE NOW
     
  8. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I have 75 warrior and many others have more high level classes. Assassin is weaker than them. Not much else to say. Maybe you can level an assassin to 91 before you give a point with no explanation? The developers haven't got it balanced before or after the update, assassin needed a nerf, but not a nerf which makes it laughable crap with all low damage spells with short range, a low damage smoke bomb which only affects a mob if you hit it directly, and a vanish which kills your mana. Sound balanced?
     
  9. Zelefant

    Zelefant wizard fortress will return one day HERO

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    This.

    Did you guys ever realize HOW strong assassin was? NO, because you had so much power it felt like skill. But it wasn't it was an OP class. Now that they nerfed it, you guys think it was nerfed too much, but really, you never had a strategy because you were too op to where all strategies didn't work against you.

    In my opinion, assassin should not be nerfed. All classes have a resistance and a weakness. You just gotta find your resistance, others' weakness, and BAM.


    - oryxyxyxyxyxyxyxyxyxyyxyxyxyxyxx
     
  10. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    You meant should not be buffed, right? Everyone knows assassin was too op, and should have been nerfed. It's not that we 'feel it's crap because it was nerfed a little' but it was ACTUALLY nerfed a lot. Here's a little comparison:
    Warrior: Slow, but you don't need to get too close as your spells have decent range and do a lot of damage. Around 5k uppercut with bob's spear.
    Archer: Very OP, you are fast, have insane damage dealing spells and the most range. This means you're the least likely to be hit, as you don't need to get close to the enemy.
    Mage: Heal is extemely useful now, pretty high damage dealing spells and a decent speed. Good range, don't need to get too close to mobs.
    Assassin: Fast individual hits, suicidal spin attack which gets mobs to slaughter you, low damage multihit which does knockback, smoke bomb that hits if you get the mob directly and a vanish which eats your mana up very quickly. This class is short range, so you are much more likely to be hit. The individual hits are great, but spells are just horrible to use.
     
  11. BlahBlah161616

    BlahBlah161616 Light Theme User

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    I feel like you are one of the 1 in 300 people who think this.


    And yes, it does sound fair
     
  12. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    1 in 300 people, yet 197 supporters.
     
  13. BlahBlah161616

    BlahBlah161616 Light Theme User

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    It was 197 supporters because assassin was glitched.


    Yet, that was fixed.
     
  14. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    By the way, can you tell me how my description is fair compared to the other classes? And have you got an assassin over level 80?
     
  15. BlahBlah161616

    BlahBlah161616 Light Theme User

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    I can state some things wrong, archer takes very high increased damage for one, Bob's Spear is op because it's hard to obtain, Mage only received a buff on its heal spell, it's other spells remain relatively balanced, some are under powers, and for assassin, as for assassin:

    1. If spin attack is this unbalanced then there would be more complaints
    2. Multi hit was nerfed like it was supposed to be, its meant to be a knockback spell, not an insta kill.
    3. Smoke bomb was too op before the update, now it's nerfed like it was supposed to be, in addition, any last tier spell should consume high mana and does, assassin has just joined us now.

    If you think about it, assassin was meant to be nerfed a lot because it's individual hits deal a ton of damage. You guys are just unhappy because it's weaker than it was.
     
  16. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    Every single time, I know assassin was meant to be nerfed, it's good that it was nerfed, great, etc. You should get an assassin in a place with many mobs, get in range of them and use it. The mobs are given incredible speed and hit you multiple times, depleting your health from 10k to 6k in just seconds. An archer's arrow storm does 4 times more damage than multihit, with more range. Warrior is nicely balanced, mage quite OP and archer also quite OP. Archer may take increased damage, but they hardly get hit as they don't have a need to get close to the mob.
     
  17. BlahBlah161616

    BlahBlah161616 Light Theme User

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    It's all about finding the right build, and the fact that they move insanely fact may be a bug that will be fixed in the future.
     
  18. Mrs Sara

    Mrs Sara Famous Adventurer HERO

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    Now if I remember, Salted said last night in the hub that multi hit was going to get a little buffed.
     
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  19. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I had no idea about this, but thanks for the info :3
    Sounds hopeful!
     
  20. Mrs Sara

    Mrs Sara Famous Adventurer HERO

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    Yeah, no problem.
     
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