Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Cosomos' Change List

Discussion in 'General Suggestions' started by Cosomos, Jan 22, 2016.

Thread Status:
Not open for further replies.
  1. Cosomos

    Cosomos Well-Known Adventurer

    Messages:
    451
    Likes Received:
    388
    Trophy Points:
    85
    Minecraft:
    This is a list of many various ideas I have had to balance and add to gameplay...

    Mana/Life Steal & Poison:
    To fix mana steal from being so strong I have come up with 2 solutions:
    1) Mana Steal no longer will work when using spells
    *I know it is extreme but it would be the easiest way
    2) have Mana Steal have only a chance of working when using multiple hit spells
    *if it deals 30% weapon damage per hit, it has a 15% chance of activating
    To fix Life Steal you would use a similar principal to Mana Steal
    1) have Life Steal heal only a fraction of what it should
    * if it deals 200% weapon damage per hit, it regens 100% of the normal amount
    2) have Life Steal have only a chance of working when using multiple hit spells
    *if it deals 30% weapon damage per hit, it has a 15% chance of activating
    To fix Poison you would use the same approach to Life Steal
    1) have Poison damage only a fraction of what it should
    * if it deals 200% weapon damage per hit, it hits for 100% of the normal amount
    2) have Poison have only a chance of working when using multiple hit spells
    *if it deals 30% weapon damage per hit, it has a 15% chance of activating

    Mana:
    I would have the 20/20 current mana display be 100/100
    *This is to add consistency to mana regenerating instead of one big burst

    How this would work is that you regenerate 5 mana per second and skills would cost x5 more mana per
    second. That would be the game logic, but for players the only real change would be a more fluid mana
    regen rate and mana steal being less strong.
    For some reason mana regen(the gear buff) already gives 1 mana per 5 seconds, it has 4 seconds in
    between the the bursts but it gives the mana burst on the 5th second. Meaning that it already has the
    desired rate, but is not as consistent
    Then for mana steal it would still last 2 seconds and would give the same amount of mana per second but
    it would only give 60%(on the third second it gives the burst) as much in total over it's life span
    This is not just about nerfing Mana Steal, it also can also help make Intelligence be more useful at lower
    levels. By making the already balanced(without Mana Steal) mana system have decimals effectively you
    allow for spell's mana cost to be more precise so that you don't need to put a lot into Intelligence, to get
    anything out of it

    Class Spells:
    I have a forth upgrade for spells as a suggestion not actually in game
    I also have added ways for other classes to regenerate health to balance with mage
    If you think something is bad because of the numbers feel free to give your opinion,
    but also let me know what you feel about the effect it does and what you would do...
    Assassin(Ninja):
    Spin Attack:

    Grade I (Lv.1)
    • Hunger: 4
    • Damage: 200%
    • 30%
    Grade II (Lv.16)
    For some reason Spin Attack now pulls enemies in,I know them not getting blinded is a bug, but they should not get pulled in without being blinded. So I had them start to get pulled in when they get blinded and renamed it so it made sense with what it does
    • Hunger: 4
    • Damage: 200%
    • + Lightning Vortex, pull in you enemies and have them orbit you while, freeze, blind, slow down, and prevent them from jumping for a short amount of time
    • 30%
    Grade III (Lv.36)
    I meant to update it so that it will include the new buffs and debuffs, but then I thought that all classes should get a form of heal so I had this one give a life steal heal. although it is called Life Steal you will only get one effect of Life Steal per spell, if you hit

    • Hunger: 4
    • Damage: 200%
    • + Vampire, steals all the positive(mana/life steal,potions) effects your opponent has, and clean all the negative(poison) ones you have. Also grants Life Steal and gives Poison of based off of your weapon(mages heal logic for, but with Earth for Poison and Water for Life Steal)
    • 35%
    Grade IV (Lv.61)
    when a class does not have a spell that uses an element there is little reason to put points into it, and that having a bunch of enemies around you can really backfire if you don't have mana for a multi hit




      • Hunger: 3
      • Damage: 200%
      • + Ring of Fire, release a fiery burst dealing 100% damage and knocking back enemies in when they stop orbiting you
      • 35% 30%
    Vanish:

    Grade I (Lv.11)

    • Hunger: 4
    • Duration: 10 seconds
    Grade II (Lv.26)
    as it was it felt like as it was it was to weak of an attack 30% extra damage for one attack is not much now

    • Hunger: 3
    • Duration: 13 seconds
    • + Assassination, +100% damage bonus for your next melee attack and 15% defense bonus while vanished
    Grade III (Lv.46)
    • Hunger: 2
    • Duration: 16 seconds
    • + Shadow Travel, gives speed and jump boost while vanished
    Grade IV (Lv.71)
    this is meant to allow better maneuverability for assassins so they can come at you from all angles even from above if you have to, I know it says slow fall but I also would not say no to a glide
    • Hunger: 2
    • Duration: 20 seconds
    • + Inherit The Wind, gives speed V, jump boost V, and slow fall while vanished
    Multihits:

    Grade I (Lv.21)
    • Hunger: 7
    • Damage: 15% per hit
    • 15% 10%
    • Hits: 10
    Grade II (Lv.36)
    • Hunger: 7
    • Damage: 15% per hit
    • Hits: 10
    • + Fatality, hit another time at the end, knockbacking the enemy and causing 100% Damage
    • 20% 10%
    Grade III (Lv.56)
    • Hunger: 7
    • Damage: 15% per hit
    • Hits: 10
    • + Force, you can control the enemies trapped in your multihits by moving your head left or right
    • 20% 20%
    Grade IV (Lv.81)
    this is to be tactically used to deal with opponents with high elemental weakness
    • Hunger: 7
    • Damage: 20% per hit
    • Hits: 10
    • + Element Burst, your attacks will be imbued with the power of the elements increasing each hit's damage
    • 10% 10% 10% 10% 10%
    Smoke Bomb:

    Grade I (Lv.31)
    • Hunger: 7
    • Damage: 60% every half a second for 5 seconds
    • 15% 20%
    Grade II (Lv.46)
    • Hunger: 7
    • Damage: 60% every half a second for 5 seconds
    • + Choke, greatly slow down the enemies while they are in the smoke
    • 25% 20%
    Grade III (Lv.66)
    • Hunger: 7
    • Damage: 60% every half a second for 5 seconds
    • + Wall of Smoke, throw 3 smoke bomb at the same time, creating a large wall of smoke
    • 25% 25%
    Grade IV (Lv.91)
    this is to be tactically used to deal being constantly given debuffs or if you are in a place with a lot of fire(Thanos, oh how I hate you) also it will give them poison each hit
    • Hunger: 7
    • Damage: 60% every half a second for 5 seconds
    • + Herbal Vapors, give enemies poison based of weapon(Heal logic but with Poison but with Earth) and clear you of Fire, Poison, and other negitive effects
    • 20% 20% 20%
    Archer(Hunter)
    Arrow Storm:

    Grade I (Lv.1)
    • Hunger: 4
    • Damage: 30% (per arrow)
    • Arrows: 10
    • 10%
    Grade II (Lv.16)
    • Hunger: 4
    • Damage: 25% (per arrow)
    • Arrows: 20
    • + Haste, double the amount of arrows and the speed
    • 10% 25%
    Grade III (Lv.36)
    • Hunger: 4
    • Damage: 20% (per arrow)
    • Arrows: 60
    • + Triple Shot, triple the amount of arrows you shoot at the same time
    • 10% 25%
    Grade IV (Lv.61)
    It is a cone so that you can target one mob from range easier but the beams are spaced out so the even at point blank all of the arrows won't hit

    • Hunger: 4
    • Damage: 10% (per arrow)
    • Arrows: 150
    • + Blizzard of Arrows, releases a cone(50% more focused then triple shot, starts farther apart) of 10 arrow streams
    • 10% 25%
    Escape:

    Grade I (Lv.11)
    • Hunger: 2
    Grade II (Lv.26)
    • Hunger: 2
    • + Speed, adds speed to the caster and people around for 3 minutes
    Grade III (Lv.46)
    • Hunger: 2
    • + Surprise Strike, holding shift while falling will now attack enemies for 100% damage and blind them for 2 seconds
    • 25%
    Grade IV (Lv.71)
    is to be the Archers form of heal, it exponentially increases so that they have to make their air time last to get any real healing out of it
    • Hunger: 2
    • Damage: 100%
    • + Midair Medic, heals while in air, heal amount increases exponentially and is based of max health
      • 1 sec: 1%, 2 sec: 4%, 3 sec: 9%
    • 25%
    Bomb Arrow:

    Grade I (Lv.21)
    • Hunger: 8
    • Damage: 250%
    • 15% 15%
    Grade II (Lv.36)
    • Hunger: 8
    • Damage: 250%
    • + Leg Breaking, slows down and prevents the enemy from jumping for 10 seconds
    • 15% 25%
    Grade III (Lv.56)
    Honestly I would like to see nothing more than it to be reduced to 100% damage, but they have it like this for a reason so I really can't say much
    • Hunger: 8
    • Damage: 250%
    • + Bounce, the arrow will now bounce up to five times
    • 15% 25%
    Grade IV (Lv.81)
    this is my secret way of debuffing the Bomb Arrow although in a perfect storm this would deal more damage the scatter of the bomb arrows will make it so that it will never happen MUHAHAHA
    • Hunger: 10
    • Damage: 150%
    • + Cluster Bomb, the arrow will split into 4 arrows that bounce two times after the first bounce
    • 25% 25%
    Arrow Shield:

    Grade I (Lv.31)
    • Hunger: 10
    • Damage: 250%
    • 40%
    Grade II (Lv.46)
    • Hunger: 10
    • Damage: 250%
    • + Dragon Foot, knockback enemies far and blind them for 2 seconds
    • 40% 25%
    Grade III (Lv.66)
    • Hunger: 10
    • Damage: 150%
    • + Arrow Rain, throw a bunch of arrows in the sky, damaging everything around you by 100%
    • 40% 25%
    Grade III (Lv.91)
    • Hunger: 10
    • Damage: 150%
    • + Thousand Arrows, a fountain of arrows are continuously thrown in the sky(only 25% as high as Arrow Rain), damaging everything around you by 20%
    • 40% 25%

    Mage(Dark Wizard)
    Healing:

    Grade I (Lv.1)

    • Hunger: 8
    • Heal: 40%
    Grade II (Lv.16)
    • Hunger: 7
    • Heal: 35%
    • + Purification, remove all negative effects and fire
    Grade III (Lv.36)
    • Hunger: 6
    • Heal: 70%
    • + Pulse, gives 2 hearts back after a few seconds
    Grade IV (Lv.61)
    this is to allow a cushion to allow you to heal, there maybe ways to prevent spamming this if it is proven op

    • Hunger: 6
    • Heal: 70%
    • + Guardian Angel, gives Absorption II for 10 seconds
    Teleport:

    Grade I (Lv.11)
    • Hunger: 3
    Grade II (Lv.26)
    • Hunger: 3
    • Damage: 100%
    • + Slash, hit enemies you cross while teleporting
    • 40%
    Grade III (Lv.46)
    • Hunger: 3
    • Damage: 100%
    • + Eye Piercing, blinds mobs you damage for 5 seconds
    • 40%
    Grade IV (Lv.71)
    This is to be used to stop spells from being spammed in your face, it does not just prevent spells it will cancel them out. Only Smoke Bomb and Burning Ground won't get canceled out but still you can stop them before they start if you are quick enough
    • Hunger: 3
    • Damage: 100%
    • + Void Touch, Disables enemies' spells you damage for 1 second
      • Take that you Explosive Moon Walker!!!
    • 40%
    Meteor:

    Grade I (Lv.21)
    • Hunger: 6
    • Damage: 400%
    • 20% 20%
    Grade II (Lv.36)
    • Hunger: 6
    • Damage: 400%
    • + Mesosphere Fall, the meteor now falls much faster
    • 30% 20%
    Grade III (Lv.56)
    • Hunger: 6
    • Damage: 400%
    • + Burning Ground, burn the ground where it lands for a few seconds, damaging anyone who enters the area 100% damage
    • 30% 30%
    Grade IV (Lv.81)
    the day Bomb Arrow gets nerfed is the day this gets nerfed it is mean to shred all those caught in it's wake of destruction. Also, as is it will never deal as much damage as the current T3 Bomb Arrow due to mages low weapon damage
    • Hunger: 9
    • Damage: 400%
    • + Armageddon, 10 more meteor's that deal 100% damage and have 1/2 the radius will be summoned around the first one
      • They will all leave Burning Ground
    • 30% 30%
    Ice Snake:

    Grade I (Lv.31)
    • Hunger: 6
    • + Slow down enemies for 5 seconds
    Grade II (Lv.46)
    • Hunger: 5
    • Damage: 70%
    • + Freezing, freezes the enemies for 2 seconds
    • 50%
    Grade III (Lv.66)
    • Hunger: 4
    • Damage: 70%
    • + Mind Control, you can control the snake by moving your head left or right
    • 50%
    Grade IV (Lv.91)
    this will help push back / position enemies so you can either heal or call down Armageddon
    • Hunger: 4
    • Damage: 70%
    • + North Wind, when the snake stops, where ever the snake traveled, a rush of wind blows players away and deals 50% damage and refreshes the 5 second slow
      • Can hit be with multiple gusts
    • 50% 25%

    WIP saving work
     
    Last edited: Jan 23, 2016
  2. VildeZeL

    VildeZeL Well-Known Adventurer

    Messages:
    73
    Likes Received:
    8
    Trophy Points:
    47
    Minecraft:
    I dont want mana steal to be nerfed :P
     
  3. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

    Messages:
    2,129
    Likes Received:
    692
    Trophy Points:
    73
    Guild:
    Minecraft:
    OMFG that makes assassin so fking op, and your asking for 2!!! multi hit spells omfg, assassin with speed 5 jump boost 5 is realistic but WAY too op, and the first move would literally make them unkillable with lifesteal and etc, no just no, if this is ever added, 90% of people would quit there classes and be assassins.
     
    Cosomos likes this.
  4. Cosomos

    Cosomos Well-Known Adventurer

    Messages:
    451
    Likes Received:
    388
    Trophy Points:
    85
    Minecraft:
    ok before I change anything, which I will do, I would like to finish the other classes
    and I said with mage's heal logic, meaning you only get 1 lifesteal per spin attack(if it hits)
    Also what do you mean 2 multihit spells all it would do is make each hit 20% and change around the elemental damage?
     
    Last edited: Jan 22, 2016
  5. SeanThomas2

    SeanThomas2 Famous Adventurer CHAMPION

    Messages:
    1,016
    Likes Received:
    1,506
    Trophy Points:
    153
    Minecraft:
    They already nerfed them
     
    Cosomos likes this.
  6. Cosomos

    Cosomos Well-Known Adventurer

    Messages:
    451
    Likes Received:
    388
    Trophy Points:
    85
    Minecraft:
    how so?
    can you give a link?
     
  7. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

    Messages:
    2,129
    Likes Received:
    692
    Trophy Points:
    73
    Guild:
    Minecraft:
    spells only have 3 upgrades...
    ________________________________
    arrow shield is nice, BUT that ai is already in bobs fight, plus archer focus's on attack not defense, and making these changes not only make the classes more op by 3x times more, but its gonna take time to make all of the new moves and upgrades.
     
    Cosomos likes this.
  8. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

    Messages:
    2,129
    Likes Received:
    692
    Trophy Points:
    73
    Guild:
    Minecraft:
    make a new verison of mage btw, id like to see what it would be.
     
    Cosomos likes this.
  9. Artikae

    Artikae Proud Leader of The Document VIP+

    Messages:
    329
    Likes Received:
    118
    Trophy Points:
    64
    Minecraft:
    Gavel update?
     
    Cosomos likes this.
  10. Cosomos

    Cosomos Well-Known Adventurer

    Messages:
    451
    Likes Received:
    388
    Trophy Points:
    85
    Minecraft:
    It is done...
    and it won't end with warrior I have other ideas aside from classes
     
  11. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

    Messages:
    2,129
    Likes Received:
    692
    Trophy Points:
    73
    Guild:
    Minecraft:
    still really op, for example meteor, dropping 6+ meteors and 6000+ damage each... k, nice way to make mages the best class, yes please make it the most op, jk thats unfair... also you spelt meteor wrong, its meteor not meteore ik its a mistake ;p i see people do it all the time xD and if mutiple meteors are going to fall it should only be 3, 2 smaller ones with the bigger one, and the fire damage should be from 45-60% and earth can stay as 30%
     
    Cosomos likes this.
  12. Cosomos

    Cosomos Well-Known Adventurer

    Messages:
    451
    Likes Received:
    388
    Trophy Points:
    85
    Minecraft:
    https://wynncraft.com/help I just followed the guides spelling, I knew it was wrong
    well they won't come down all at once, maybe one every half second?
    there radius will be short enough that you won't get hit by all of them
    really if you see Armageddon coming down upon you are going to get out of the way
    it's biggest threat will be the burning land that will left in it's wake...
     
  13. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

    Messages:
    2,129
    Likes Received:
    692
    Trophy Points:
    73
    Guild:
    Minecraft:
    kk, and Armageddon is honestly 2 op, even if assassins are op in ur verison and archer, and maybe warrior will be 2-3x more op, idk, id only accept Armageddon if every other class had a huge buff aswell.
     
    Cosomos likes this.
  14. Cosomos

    Cosomos Well-Known Adventurer

    Messages:
    451
    Likes Received:
    388
    Trophy Points:
    85
    Minecraft:
    well the main reason for healing being accessible for all classes is so that they can recover from big hits
    remember archers have devastating weapon damage and can get 1500% with bomb arrow(if all hit)
    mages have weak weapon damage so this Armageddon is not that OP as an archers bomb arrow can be...
    I am at a stand still for warrior though I don't have much experience an have not dueled many so I only have a t4 for Uppercut and War Scream
     
  15. joshua123_4

    joshua123_4 Lord of Chaos, Master of Destruction

    Messages:
    463
    Likes Received:
    107
    Trophy Points:
    62
    Ok thank god. I was freaking out for a second thinking I messed up everything. But I would like to have a 4th skill upgrade.
    And now back to the actual suggestion...
    I love the arrow 4tb bomb spell for archer... because my main class is archer. And mana steal was already nerfed. Now I think there is a percent chance to work or it only works with poison.
     
    Cosomos likes this.
  16. Cosomos

    Cosomos Well-Known Adventurer

    Messages:
    451
    Likes Received:
    388
    Trophy Points:
    85
    Minecraft:
    does poison stack with multiple hits?
     
  17. The One-eyed Guy

    The One-eyed Guy that guy VIP+

    Messages:
    3,776
    Likes Received:
    2,705
    Trophy Points:
    136
    Guild:
    Minecraft:
    A lot of them are really overpowered. Here are what I think needs to be nerfed:
    I don't mean to hate your idea, but I can see how this is overpowered.
    I don't like those ridiculously high effects. I'm not sure about slow fall either. Invisibility and fall damage seems too overpowered, even if this is for level 76.
    All negative effects? Why do that when Spin Attack III does that?
    This would mean instant death to anything in an enclosed space. The bouncing was bad enough, now there are 5 of them flying around.
    That's... well, that's really overpowered. How many arrows? How long is the fountain?
    Absorption? You mean, extra health? It's called heal and I believe that it should do only so, not more after that.
    *incoming surprised reaction*
    Ten meteors? All with Burning Ground? That's ridiculous, especially when each one does 100% damage. It stacks up to about 1350% damage, not counting Burning Ground.
     
    Cosomos likes this.
  18. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

    Messages:
    2,129
    Likes Received:
    692
    Trophy Points:
    73
    Guild:
    Minecraft:
    the burning ground would do the most damage out of the 10 meteors.
     
    Cosomos likes this.
  19. The One-eyed Guy

    The One-eyed Guy that guy VIP+

    Messages:
    3,776
    Likes Received:
    2,705
    Trophy Points:
    136
    Guild:
    Minecraft:
    And adding that to the total 1350% of the eleven Meteors?
     
    Cosomos likes this.
  20. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

    Messages:
    2,129
    Likes Received:
    692
    Trophy Points:
    73
    Guild:
    Minecraft:
    hm.. mage would the most op class... 90% of people would be mages... hm... lets see, people taking my mana mage build... people 4 shotting qira... bob becomes easy... chained beast = walk in a park... hm anything else i have to say?
    ________________________________
    mwahaha made you like C;
     
    Last edited: Jan 22, 2016
    Cosomos and The One-eyed Guy like this.
Thread Status:
Not open for further replies.