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World <---passive Skills (!remastered!)--->

Discussion in 'General Suggestions' started by Arreme, Jan 20, 2016.

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  1. Arreme

    Arreme Veteran, Learning Game Design VIP+

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    Hello Wynncraftians,
    before you say anything like "Hey, why you respost this, dude!" "You copied that from another guy!", please, give me a moment to explain all of this:

    Why I reposted this "Idea":
    The idea of making Passive Skills really loved me when I saw the original threat on the forums a day ago more or less. Unfortunely, the habilities that the player presented weren't as good as his idea... So, basically, for not making this awesome idea dissappear, I tried to remaster it, making it more "interesting" than it was.
    The idea was originally created by @ZenFrostz .

    Ok so, after this first acalartion lets get to the point:
    What is a Passive Skill?
    For the ones that don't like playing MOBA's or RPG adventures, a Passive Skill is an hability that is always active. Can have several impact on the gameplay, and thats why is so important.
    Passive Skills for each
    character:
    - Archer/Hunter: Thin Eye.

    • Each time the archer shoots an enemy, he will gain 1 Combo Point (CP), which will give him +5 of dmg for each of this points (Max. 10 CP, so actually +50 dmg up). The CP can only be obtained with basic attacks. If the archer fails a single arrow, all the Combo Points will restart.
    • If he gets to 10 CP, which is actually the max, without failing any arrow, he will receive a bonus of Speed 1, HP regeneration and Jump Boost for 5 seconds. When thsi 5 seconds end, the CP will restart again.
    -Warrior/Knight: Death Breath.

    • When the max HP of the warrior decreases to the 10% or less, he will receive Resist. 1, Speed 1 and + 20 dmg until he dies or the HP raises to +10%
    Ex: 100 HP → 8HP (Gets bonus)
    8HP (Still has the bonus) → 11HP (No longer has the bonus)


    - Mage/Dark Wizard: Broken Spell.

    • Each 4 spells, the 5th one will be totally mana free.
    Ex. Tp-Meteor-Tp-Tp-Meteor(No cost)-Ice snake-....

    Assassin/Ninja: Bloody Knife

    • Getting closer in a 3 blocks radius of a player who is in the nether will give him a bonus of 30% speed. (So basically, players on the overwolrd will not give this feature, unless the Assassin is dueling one). This also works with Mobs

    • Furthermore, killing a player will heal the Assassin 20% of his MAX HP and killing a mob will heal him only 1%

    Elemental Upgrades

    At lvl 60, players will be able to upgrade their passive skill. You will have to choose 1 of 5 element branches (Earth, Water, Fire, Air or Thunder). Choosing one will give 5 skillpoints on that skillstree + bonus effects on the habilities stated below:
    Archer/Hunter:
    -Air: Speed 1 ------> Speed 3
    -Thunder: Duration of final effects: 5 ------> 8
    -Water: +2 of CP Max. (Little DMG upgrade too, as you can have +10 of damage stacked)
    -Fire: Final bonus gives Resist. 1 for 5 sec.
    -Earth: Each CP now will give 8 of dmg, not 5 ( So 80 more of dmg )

    Warrior/Knight:
    -Air: Included Speed 1 in the -10% bonus.
    -Thunder: When live decreases to -10%, you crit chance is increased by 50%
    -Water: Hability effect at: -10% HP ------> -15% HP
    -Fire: Resist 1 ------> 3
    -Earth: + 5 dmg -----> + 10 dmg

    Mage/Dark Wizard:
    -Air: Free mana spell have a bonus of 65 air dmg.
    -Thunder: Free mana spell have a bonus of 50 thunder dmg.
    -Water: Free mana spell have a bonus of 25 water dmg.
    -Fire: Free mana spell have a bonus of 40 fire dmg.
    -Earth: Free mana spell have a bonus of 30 earth dmg.

    Assassin/Ninja:
    -Air: Speed Bonus: 40% -----> 60%
    -Thunder: Block Radius: 3 ----> 7
    -Water: While being inside the block radius, the player will regenerate 20Hp each second
    -Fire: Mob hp bonus: 1% -----> 3%
    -Earth: When HP is at +80%, Assasin will now receive +40 of dmg, not 20

    Positive impacts of including Passive Skills:

    • New Content to the game
    • New Metagame.
    • Pople will have the ilusion to get to lvl 60 an try their upgrade.
    • More advnaced gameplay.

    :saltedhappy:
    Thanks so much for reading all of this suggestions. Hope that the fact I have repeated an idea with a short period of time didn't annoy you too much and have a nice day!
    REMEMBER TO LEAVE SOME FEEDBACK! ^^
     
    Last edited: Jan 20, 2016
  2. Taf

    Taf Legendary Adventurer HERO

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    Seriously? assassin is the weakest class at the moment, and you suggest giving it a ability, that doesnt even work in pve? im triggered by this
     
    Plasma~ likes this.
  3. Arreme

    Arreme Veteran, Learning Game Design VIP+

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    Thats why i have given to him an extra passive that works with mobs... Actually, the main problem of an assassin is that he can't Regen HP. Furthermore, in PvP you have this extra passive which let you run faster to others.
     
  4. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

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    I'd say that the Assassin is UP because nether (Nobody uses Nether anymore), but 20% HP back per hit? That's waaaaaaaay too OP, as the Assassin will just never die.

    Most passive abilities within games are much smaller buffs that are not as stong as the active abilities (Ones that require activation / ones that can be upgraded). A small passive that I could think of is:
    [Warrior] Block:
    The warrior has a natural 10% chance to take no damage from an attack.

    As a replacement passive for Assassin:
    Last Stand:
    When at 10% Health, the assassin will gain Strength 1 and Speed 1.
     
  5. Arreme

    Arreme Veteran, Learning Game Design VIP+

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    Well, I have stated that assassin will be healed with 20% Max HP per kill xD.
    The idea of your warrior hability I quite like it, how about adding this as an extra effect of his -10% bonuses?
     
  6. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

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    Ah, I misread the buff. 20% for player kills. The Nether is more of a side thing, a little like Wizard Fortress (was). The main gameplay takes place within the Overworld, and it's not focused around PvP, but its brother, PvE.
     
  7. Arreme

    Arreme Veteran, Learning Game Design VIP+

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    @Shtafjord Okay, I have made some changes, reduced block radius effect but it will be applied to every mob. Now water gives a regeneration effect.
     
  8. Plasma~

    Plasma~ Antishitposter

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    Still overpowered. Still bad.
     
  9. Arreme

    Arreme Veteran, Learning Game Design VIP+

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    Please, could you say what is op and why? It will help me a lot, thanks.
     
  10. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

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    Elemental upgrades need more work, im a mage, but im calling it TO op, i dont want to spam 100 meteors in like 5 minutes and not even loose any mana. or teleport far across the ocean non stop.
    ________________________________
    Nether is currently not even working rn.
    ________________________________
    Assassin is actually preety strong, i have a friend thats an assassin that Solo'd Qira and Bob, if you have enough lifesteal, thunder damage, and mana regen/ mana steal, Use lifesteal to heal, use mana steal or mana regen to get back mana and go invis over and over again, it may be the weakest class compared to others in skill but any assassins would beat mages any day, unless its a ranged fight xD
    Assassin vs Warrior is most likely 50%/50% each to win, warrior has massive damage, but assassins vanish is op, being able to escape instantly, the only weakness would really be AOE damage to assassin, even though it was debuffed, its still preety strong.
    ________________________________
    passive skill isnt that op, but elementals is, and passive skill is a nice idea in my opinion.
     
    Last edited: Jan 20, 2016
    Arreme likes this.
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