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[ Ideas ] Grade 4 Ability Upgrades

Discussion in 'General Suggestions' started by daypxl, Jan 7, 2016.

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Do you like these ideas?

  1. Yes!

  2. They could use some work.

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  1. daypxl

    daypxl Exile HERO

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    Just some ideas I have in mind for higher level upgrades for class abilities!
    Note! The following ideas need a lot of work, so leave feedback! :3

    [Warrior/Knight]
    Bash - Grade IV [Lv. 56]: Eruption
    +Cause a magmatic eruption in the ground around you in a final area-of-effect blast that deals 30% damage and 120% Fire damage over 3 seconds.

    Charge - Grade IV [Lv. 66]: Leap, Armor
    +Sneaking while using this spell will perform a leap, gaining extra height before lunging forward.
    +You take 30% less damage while charging. Does not stack with boost from War Scream.

    Uppercut - Grade IV [Lv. 76]: Bury
    +Upon impact with the ground, the enemy will be buried, dealing an additional 15% damage and immobilizing them for 3 seconds.

    War Scream - Grade IV [Lv. 86]: Vitality*
    +For 180 seconds, you gain +100 Health Regen and +5% maximum HP.
    +Nearby players gain +10% maximum HP for 120 seconds. Caps at +1200 HP. Cooldown of 20 seconds once the buff runs out.

    *Notes: Health Regen without the percentile is the amount of health you regenerate per heal, thus being much more effective than the current percentage-based stat for Health Regeneration. This would stack with bonuses you may have on your current armor/accessories.
    Does not stack with itself or other warriors'.
    Maximum HP bonus is dependent on the player's current HP. For example, a player with 10,000 HP will receive +1000 HP from a 10% bonus for the given time.


    [Mage/Dark Wizard]
    Healing - Grade IV [Lv. 56]: Detrimental Aura
    +Enemies caught in the healing radius receive -30% Walk Speed and take +5% Damage for 5 seconds.

    Teleport - Grade IV [Lv. 66]: Soul Paralysis
    +Enemies you teleport through are petrified for 2 seconds. While in this state, they take 10% less damage but are immobile and unable to attack. Cooldown of 6 seconds.

    Meteore - Grade IV [Lv. 76]: Singularity
    +Upon impact, the Meteor will pull nearby enemies to the center of impact and deal an additional 75% Damage.

    Ice Snake - Grade IV [Lv. 86]: Ice Serpent
    +Ice Snake's size is doubled, dealing 50% more damage and covering a wider area of effect.

    [Archer/Hunter]
    Arrow Storm - Grade IV [Lv. 56]: Venom Infusion
    +Enemies will take an additional 16 damage over 3 seconds for every arrow that hits. (e.g. if all 60 arrows hit, the enemy will take 960 damage over 3 seconds; if only 20 arrows hit [one stream of the arrow storm], the enemy will take 320 damage over 3 seconds)

    Escape - Grade IV [Lv. 66]: Gust
    There are two ideas I have for this, but I am stuck on which one to choose...
    +Tapping sneak while airborne will boost you forward, allowing you to cover even greater horizontal distance. Maximum of two gusts per spell cast. Holding sneak will perform the usual Surprise Strike.
    -or-
    +Upon using the Escape Spell, you will release a gust of wind from all sides of your character, pushing back nearby enemies and dealing 75% Air damage.

    Bomb Arrow - Grade IV [Lv. 76]: Sticky Bomb
    +Holding sneak while performing this spell will fire a Sticky Bomb Arrow. This arrow will deal 75% Damage and stick upon hitting an enemy, detonating after 2 seconds (dealing regular Bomb Arrow damage). Can also stick to terrain.

    Arrow Shield - Grade IV [Lv. 86]: Defensive Stance (Subject to change)
    +When your shield is set off by an enemy, you will go into a defensive stance, reducing your movement speed by 10% and the damage you take by 35%.


    Now, I know these aren't the greatest ideas, so I would love some constructive criticism!
    Other classes coming soon...
    Thanks for reading :)
     
    Last edited by a moderator: Jan 18, 2016
  2. Kahsol

    Kahsol Local Serial Liker CHAMPION

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    tem tem no sad! tem tem be happy! tem tem see good suggestion! yaya!
     
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  3. daypxl

    daypxl Exile HERO

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    yaYA!!
     
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  4. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    You should go ahead and make the other class upgrades at the same time tho :/
     
  5. Wraith132

    Wraith132 Wraith132

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    Make a poll because that's a definite yes from me!
     
  6. daypxl

    daypxl Exile HERO

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    Meh, I'll stick to one class at a time for now.
    There :saltedhappy:
     
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  7. daypxl

    daypxl Exile HERO

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    Be sure to leave feedback if your vote is not yes :)
     
  8. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

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    this would make mages uesless ;p
     
  9. daypxl

    daypxl Exile HERO

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    +140 Health added to your current health regeneration every few seconds is nothing compared to Mage's thousands of HP replenished in an instant ;p
     
  10. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

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    imagine tons of warriors working together, Not only they would do 3x the damage of a mage every hit, BUT the regen around everybody would most likley stack up and Mages Heal, but Thats Regen and its for limited time which is op, Mages heal is once, and costs more mana because you have to spam it, but the war scream aprovement would make it so warriors are even more tanky.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    BUT if your doing upgrades, do it on mage, archer and assassin Too please, i want to know some improvements for mage ;p well like ice snake and meteor for example teleport is simple, longer teleport less mana, or more idk, maybe it can have some health/mana regen when ur teleporting to an enemy and doing damage, and heal, could heal players and give a few seconds health regen, But either way JUST DO THE OTHER CLASSES ALSO
     
  11. dia!

    dia! the silliest ever HERO

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    I don't think that the regen from War Scream would stack, just like how 2 of them now don't stack your strength to 20%. It would stay at the +140/60 regen until it runs out even if multiple Warriors use War Scream.
    ________________________________
    I like pretty much all of it, but the regen numbers for War Scream should be nerfed a small bit. Maybe by 10 or 20 health, though it barely makes a difference at all.
     
    daypxl likes this.
  12. (Meric)

    (Meric) No longer edgy

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    Yep. Buffs don't stack. If two archers give me speed 3 I wont get speeed 6.
     
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  13. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

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    Well, for some classes it may stack, for same it may not, for example mages heal, it stacks warriors can also if salted allows it.
    ________________________________
    w
    whatever though ;p
     
  14. Devourer

    Devourer Lava Warrior VIP+

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    The one thing I think needs changing is the 30% less damage. Why? For war scream they used the resistance effect. And there is no resistance effect which makes you take 30% less damage. They go up in 20%. So this would have to be either 20% or 40% less damage.
     
  15. dia!

    dia! the silliest ever HERO

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    Well for War Scream level 1, it's a 10% resistance while War Scream level 2 has 15% resistance. I'm sure 30 is possible
     
  16. Devourer

    Devourer Lava Warrior VIP+

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    Then idk XD. I always thought they used the resistance effect but idk.
     
  17. GodlySkull

    GodlySkull Skilled Adventurer

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    i dont play warrior so i dont get it
     
  18. IggyBoii

    IggyBoii I Have No Idea What Im Doing VIP

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    hey i see you took my advice, and made tier 4 abilites for mage dark wizard, BUT meteor might cause lag. and heal is kinda op and would be used as a fighting spell instead of healing support xD
     
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  19. TheCleanser

    TheCleanser Well-Known Adventurer

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    Great stuff man, but im not sure about meteor.
     
  20. daypxl

    daypxl Exile HERO

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    Open to suggestions :3
     
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