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Game Mechanics Skill Point Perks [1764+ Supporters] [salted Likes It]

Discussion in 'General Suggestions' started by Nepeta Leijon, Dec 29, 2015.

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  2. Yes, but change... (Please suggest)

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  1. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius CHAMPION

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    To briefly sum up this thread: When a player has either 15, 30, 50, 75 or 100 Skill Points in one skill point category, they will unlock special perks related to its type and element (for example, 15 Agility gives 5% Movement Speed and Air Damage).

    Skill Points, at the current time, have been woven into the new Elements system. Strength, Dexterity, Intelligence, Defence and Agility all are related to one of the 5 Elements currently in Wynncraft; and will increase a player's elemental damage by a percentage amount depending on how many skill points they have in that category. My suggestion here is to also add special 'Perks' related to the Skill and Element after a certain amount of points have been invested in it.

    There would be 5 available perks for each skill, and these would be unlocked when a player invests 15, 30, 50, 75 or 100 Skill Points into a skill point category. Each perk would relate to the Element and Skill, making users of a single element much more powerful, and those with two or more elements slightly more buffed as they progress. These bonuses would stack, so investing 30 points into Thunder would give the effects of 15 points as well as 30, for a total of 10% thunder damage and 5% movement speed. Perks cannot be unlocked by identifications on armour or weapons giving points (e.g. Blue Mask), only the raw points (the ones gained from leveling up) would count towards the perks being unlocked.

    Upon unlocking a perk, the player would be notified with a message in chat (A bit like levelling up a spell) describing what they have unlocked. For example:
    ---------------------------------------------------------
    Skill Perk Unlocked!
    Fire:
    You feel more in tune with the Fire element...
    Perk Unlocked (15 Points):
    Warmth: You feel a little warmer, +5% Fire Damage.
    ---------------------------------------------------------

    They would also have a particle effect around them for a short moment depending on the element the skill relates to.
    depthSuspend:
    2016-02-24_09.24.18.png
    fireworksSpark:
    2016-02-24_09.22.08.png
    dripWater:
    2016-02-24_09.22.39.png
    flame:
    2016-02-24_09.21.41.png
    explode:
    2016-02-24_09.23.10.png
    Note:
    There would be much less particles in-game than shown in the above pictures. These were created to showcase the effects to use, and a repeating command block was used to constantly play the effect to show off the particles (as they fade too fast for me to activate and then take a good screenshot).

    ✤ Earth / Strength:
    15 Points: Stone Muscles: Your muscles become hard as stone, +5% Melee Damage, +5% Earth Damage.
    30 Points: Earthen Wisdom: You're more adept with the Earth element, +5% Earth Damage.
    50 Points: Spiked Skin: You learn a few tricks from the earth, +10% Thorns.
    75 Points: Power Swing: You're now a powerful earthen warrior, +5% Melee Damage, +5% Earth Damage.
    100 Points: Master of Earth: You know everything there is about the Earth Element, +10% Melee Damage, +10% Earth Damage, +15% Thorns, +210/3s Poison.
    Mastery Perk: Skullsmasher. Your attacks have a chance to temporarily stun enemies, which increases based on attack speed. Super Fast to Normal have a 5% chance, while Slow, Very Slow and Super Slow have a 10%, 15% and 20% chance (has a 3s cooldown). The Earth Powder weapon special will always stun enemies, regardless of cooldown. Taking fall damage will deal 50% of the damage to enemies within 6 blocks of you.


    ✦ Thunder / Dexterity:
    15 Points: Electricity: The air around you feels electric, +5% Thunder Damage.
    30 Points: Lighting Speed: You've learned the ways of Thunder, +5% Thunder Damage, +5% Movement Speed.
    50 Points: Thunder Storm: You're much stronger with Thunder, +5% Thunder Damage.
    75 Points: Speed Demon: You become much faster on your feet, +5% Movement Speed.
    100 Points:
    Master of Thunder: You know everything there is about the Thunder Element, +10% Thunder Damage, +10% Double Damage Chance, +10% Movement Speed, +1 Tier Attack Speed.
    Mastery Perk: Instability. When attacking enemies, there is a 10% chance you'll send out bolts of lightning, striking up to 3 nearby enemies within 6 blocks for 100% damage (has a 5 second cooldown). Crits have a 5% chance to do triple damage instead of double damage.


    ❉ Water / Intelligence:
    15 Points: Magical Novice: You've begun to recognise how magic works, +5% Water Damage.
    30 Points: Spell Mastery: You learn a lot more about magic, +10% Spell Damage.
    50 Points: Hydrogen and Oxygen: You're more experienced with Water, +5% Water Damage, +5% Spell Damage.
    75 Points: Tsunami: You're now a powerful water spellcaster, +5% Spell Damage, +5% Water Damage, +5% Reflection.
    100 Points: Master of Water: You know everything there is about the Water Element, +10% Water Damage, +10% Spell Damage, +2/4s Mana Regen, +20% Reflection.
    Mastery Perk: Siren's Song. Water no longer slows you down, and you can no longer drown. Your mana regen is doubled while in water. Chaining spells now increases their damage by 10% (additively) each time.


    ✹ Fire / Defence:
    15 Points: Warmth: You feel a little warmer, +5% Fire Damage.
    30 Points: Evaporation: You're more experienced with fire, +5% Fire Damage +5% Health Regen.
    50 Points: Nether's Lava: Your strength with fire grows, +5% Fire Damage, +10% Health.
    75 Points: Fireball: You become faster when using fire, +5% Health Regen, +5% Fire Damage.
    100 Points: Master of Fire: You know everything there is about the Fire Element, +10% Health Regen, +10% Fire Damage, +15% Health.
    Mastery Perk: Netherborn. You are immune to (world) fire and lava damage. While on fire, you regenerate health 50% faster, and deal 50% fire damage to enemies within 6 blocks. Most fiery attacks now set you on fire (Such as Flamethrower) and fire damage has a 10% chance to set you on fire.

    ❋ Air / Agility:
    15 Points: Light Footed: You feel a little lighter on your feet, +5% Movement Speed, +5% Air Damage.
    30 Points: Air Strikes: You feel a little better with Air, +10% Air Damage.
    50 Points: Whirlwind: You're as powerful as a whirlwind, +10% Movement Speed.
    75 Points: Tornado: Your attacks with air are unstoppable, +10% Air Damage.
    100 Points: Master of Air: You know everything there is about the Air Element,
    +25% Air Damage, +15% Movement Speed, +5% Dodge Chance, +1 Tier Attack Speed.
    Mastery Perk: Second Wind. You are immune to fall damage. When taking damage that would kill you, you will instead be put at 10% health and dodge all attacks for 1 second (has a 3 minute cooldown).


    Rainbow Perks:
    Rainbow perks could be unlocked if a player has enough skill points in every skill. These wouldn't be as powerful as the singular skills, but would provide small buffs for players if they decide to invest their points across all their skills. These would not show up on the menu (described later), and would need to be found like a secret. If the player has unlocked the second tier perk in four or more skills, then they will not gain the benefits of the regular element perks anymore.

    Rainbow:
    20 Points: Colourful: Pretty colours! +5% Damage (Every Element), +10 Defence (Every Element).
    30 Points: Prismatic Illusion: You feel more in tune with every element, +10% Melee Damage, +10% Spell Damage.
    40 Points: Raining Star: You know everything there is to know about every element? +10% Damage (Every Element), +20 Defence (Every Element), +15% Melee Damage, +15% Spell Damage.
    Mastery Perk: Iridescent. Powder specials on weapons are now randomised each use. Neutral damage is now converted into a random element each hit.



    The player could also check what perks they have in their compass menu. 'Soul Points' would appear below each skill, and clicking on one of these would take the player to a menu showing the perks they have unlocked. If the player has not unlocked the perk, they will see "??? - You haven't unlocked this perk yet!" instead of the perk. They could then exit the menu by clicking on the compass item that appears in the bottom of the menu.
    2016-02-24_09.14.52.png
    2016-02-24_15.12.52.png
    2016-02-24_15.09.55.png
    2016-02-24_15.10.07.png

    I would appreciate feedback and suggestions for this idea, as it's still a little rough around the edges. Thank you for your time and support.*

    *Thank you to everyone who have helped shape and support this idea as time has gone on!
    Support:
    - Salted Support!
    - Salted made a concept!
    - 100 Supporters!
    - 250 Supporters!
    - 413 Supporters!
    - 500 Supporters!
    - 612 Supporters!
    - 666 Supporters!
    - 750 Supporters!
    - 1000 Supporters!!!**
    - 1500 Supporters!
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    Age:
    - 1 Year Old!
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    **I'd like to thank all 1000 of you for supporting my thread. I never thought I'd be able to scrape even 100 supporters when I first created this thread. It's amazing 1000 people think my idea deserves to be ingame, thank you all so much. To people supporting my thread past 1000, thank you too. All your support means so much.

    Edit Log:
    Edit 1:
    Nerfed Earth's Poison and Thorns a little.
    Nerfed Thunder, now the Attack Speed Tier Up is at 100. Speed Demon is now Double Damage Boost.
    Changed Water's Spell Damage reduction to be only at 100, but buffed to -2.
    Nerfed Fire's Fire Resistance, now it is a 50% Fire Damage reduction.
    Nerfed Air, now the Attack Speed Tier Up is at 100.

    Edit 2:
    Thunder now has +5% Movement Speed for Lightning Speed and Speed Demon.
    Buffed Water's Spell Damage a bit.
    Changed Fire's Fireball's Movement Speed and Fire Damage a bit, and added +25 Health.
    Buffed Air's Air Damage and Nerfed Movement Speed a little.

    Edit 3:
    Added a tag to the end of "Perk Unlocked" that says the amount of points that the perk was unlocked at.

    Edit 4:
    Buffed Air's Movement speed a little.

    Edit 5:
    Added "(Natural Fire)" to -50% Fire Damage Taken (100 Fire) for clarity.

    Edit 6:
    Changed Earth's Melee Damage to +X%, and buffed 100 Damage a bit.

    Edit 7:
    Nerfed Water's Spell Cost reduction at 100 to -1.
    Changed Fire's Health to +X%.

    Edit 8:
    Added particle effects for when a perk is unlocked.
    Added menu 'Soul Points' for players to find out info about perks.

    Edit 9:
    Water's Spell Cost reduction will not reduce spells past 2 Mana (Spells that cost 2 mana will be unaffected, while spells that cost 3 will cost 2).

    Edit 10:
    Cleaned up text.
    Removed checking points until next perk.

    Edit 11:
    Removed '-50% Fire Damage Taken (Natural Fire)' from Master of Fire*
    *Replaced with 10% Defence.
    Buffed Master of Fire's Fire Damage and Health.

    Edit 12:
    Added Jack Of All Trades perks.

    Edit 13:
    Added symbols beside Elements (Credit to @Syaoran3)

    Edit 14:
    Changed -1 Spell cost to 3/4s Mana Regen for Master of Water.

    Edit 15:
    Added 'Thread Achievements' to list all the awesome things you guys have done for the thread!

    Edit 16:
    Made Perk Unlock text easier to see.
    Coloured JOAT symbol to Neutral Damage.
    Coloured JOAT text to Neutral Damage.
    Moved text under JOAT up a bit.
    Fixed formatting issues with Particle Effects and added missing 'explode' for Air.
    Fixed formatting issues with Spoilers.
    Added Spoiler for edit log.

    Edit 17:
    Changed 'JOAT' to 'Rainbow'
    Changed JOAT's upgrade text to make sense with new name.
    Changed JOAT's unlock stages to 20, 30, 40 (was 10, 20, 40)
    Changed JOAT's description a bit.
    Changed Air's 'Airy Attacks' to 'Air Strikes'

    Edit 18:
    Buffed Master of Earth's poison by a lot.
    Added +10% Melee Damage to Spiked Skin
    Nerfed Master of Thunder's thunder damage slightly
    Added +10% Double Damage Chance to Master of Thunder
    Buffed Spell Damage for Hydrogen and Oxygen
    Nerfed Water's Water Damage
    Added Reflection to Water's buffs
    Nerfed Fire's Fire Damage
    Nerfed Fire's Health

    Edit 19:
    Changed 10% Defence from Master of Fire to 10% Movement Speed.

    Edit 20:
    Nerfed 10% Dodge Chance to 5% Dodge Chance in Master of Air.

    Edit 21:
    Severely nerfed Rainbow's perk set. If the player has 30 points in 4 or more skill categories, they will no longer gain the perks of them, preventing overpowered rainbow builds with the second tier perks of all elements, extremely high defence in all elements and high damage in all elements. Tri-Element builds are still viable, however.

    Edit 22:
    Changed flavour text of Thunder and Water's 15 perk.

    Edit 23:
    Buffed Master of Earth's poison by a lot (again). Was 60/3s, now 180/3s.

    Edit 24:
    Added some more information to the explanation of Skill Point Perks (Second Paragraph) and added a clarification note to the screenshots.

    Edit 25:
    Replaced 'Wizard' in flavour text for Water's Tsunami with 'Spellcaster'
    Changed 'Water's Illusion' name in Rainbow to 'Prismatic Illusion'
    Replaced Movement Speed perks in Fire to Health Regen perks.

    Edit 26:
    Added a note about thread bumps.

    Edit 27:
    Removed -5% Walk Speed from Master of Earth
    Buffed Poison from 180/3s to 210/3s in Master of Earth

    Edit 28:
    Added +5% Earth Damage to Stone Muscles.

    Edit 29:
    Minor spelling/grammar corrections and rewording the particle effects section to be clearer. Made the bump note at the bottom of the thread more obvious.

    Edit 30:
    Emphasised the fact that the perks are not earned through identifications.

    LARGE PERK REWORK:
    Earth:
    Earthen Wisdom: Earth Damage is now 5% (From 10%)
    Spiked Skin: No longer gives 10% Melee Damage
    Power Swing: Earth damage is now 5% (From 20%), Melee damage is now 5% (from 10%)
    Master: Earth and Melee Damage is now 10% (down from 20% and 15%)

    Thunder:
    Lightning Speed: Thunder Damage is now 5% (From 10%)
    Thunder Storm: Thunder Damage is now 5% (From 15%)
    Speed Demon: No longer gives 5% Double Damage chance
    Master: Thunder Damage is now 10% (From 20%)

    Water:
    Magical Novice: Water Damage is now 5% (From 10%), no longer gives 5% Spell Damage.
    Spell Mastery: No longer gives 5% Water Damage and Reflection
    Hydrogen and Oxygen: Water and Spell Damage is now 5% (From 10%)
    Tsunami: Water and Spell Damage is now 5% (From 10% and 15%)
    Master: Water and Spell Damage is now 10% (From 25% and 20%), Mana Regen is now 2/4s (From 3/4s), Reflection is now 20% (From 15%)
    Fire:
    Warmth: Fire Damage is now 5% (From 10%)
    Evaporation: No longer gives 5% Health. Now gives 5% Health Regen instead.
    Nether's Lava: Fire Damage is now 5% (From 10%)
    Fireball: Fire Damage is now 5% (From 10%)
    Master: Fire Damage is now 10% (From 20%), Health is now 15% (From 25%)
    Air:
    Air Strikes: Air Damage is now 10% (From 15%)
    Whirlwind: No longer gives 10% Air Damage
    Tornado: Air Damage is now 10% (From 15%), no longer gives 10% Movement Speed.

    Edit 31:
    We're four years old!

    Removed the cringey comments from the thread achievements.
    Categorised the thread achievements.

    Edit 32:
    Added Mastery perks.

    Edit 33:
    Added missing Mastery perk 'Iridescent' to Rainbow.

    Edit 34:
    Updated Mastery perks:
    Earth:
    +Special attack has a 3s cooldown
    +Earth Powder Special (Quake) has a 100% chance to trigger stun, ignores and does not trigger cooldown
    +Fall damage is now dealt to nearby enemies too

    Thunder:
    -Special attack has a 5s cooldown
    +5% chance for a crit to deal 3x damage instead.

    Water:
    +Chaining spells no longer increases their cost.

    Fire:
    +Most fiery attacks set you on fire, and fire damage has a 10% chance to set you on fire.
    *Changed "(fire damage to) nearby enemies" to "within 6 blocks"

    Air:
    -When you take fatal damage, you will instead dodge it
    +When you take fatal damage, your health will be set to 10% instead, and your dodge chance will be 100% for 1 second.

    Rainbow:
    +Neutral damage is now converted into a random element each hit.

    Edit 35:
    Water:
    - Chaining spells no longer increases their cost
    + Chaining spells now increases their damage by 10% (additively) each time.
    * i.e. Casting a spell three times in a row will increase the third cast's damage by 20%.

    Note:
    If you don't see a timeline of "Bump"s by myself on this thread, and large gaps between post dates, it's because I delete my previous bump before bumping the thread again. This creates an easy to read stream of replies, instead of a pattern of two posts and a bump. People aren't necroposting, I've just deleted my reply.
     
    Last edited: Feb 15, 2022
  2. deadluke

    deadluke ...

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    I think this is a great idea! Love your work
     
    Last edited: May 14, 2018
    reithal_yeet, starx280, Sugo and 9 others like this.
  3. CrazyKillerKid

    CrazyKillerKid Well-Known Adventurer VIP+

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    This would also help people invest more skill points into one skill. although i think there might need to be some changes to leveling up skills.
     
  4. Eridan Ampora

    Eridan Ampora Prince of Rustic Builds VIP+

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    This looks really great! Would love to see this in-game.
     
  5. Dutch_Gh0st

    Dutch_Gh0st VIP VIP

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    This is great!!! <3
     
    (Meric) likes this.
  6. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Creator Karma:
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    HOLY HELL DO YOU HAVE ANY IDEA HOW OVERPOWERED ALL OF THAT IS ESPECIALLY THINDER/AIR WITH THE ATTACK SPEED TIER-UPS
     
  7. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM CHAMPION

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    Looks pretty cool actually. Will investigate the idea.
     
  8. GTX 1080

    GTX 1080 GTX 1080 VIP

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    Thunder/Dexterity makes it possible to create an overly powerful weapon in terms of speed.

    With 100 points invested in dexterity, you gain +2 tier attack speed.
    A chakram has a base attack speed of very fast (or at least mine does)
    my chakram also has +2 tier attack speed in identifications.
    Combined, you get an attack speed of very fast + 4, which is kinda overpowered, even more so if you have armor that increases the attack speed.
     
    (Meric) likes this.
  9. Intrapillium

    Intrapillium uwu CHAMPION

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    The fire resistance is kinda overpowered because most parkour sections have a lava floor so you have to not fall.
    ________________________________
    Haha! I have a thunder/water/air archer so I will be overpowered! >:D
     
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  10. Kahsol

    Kahsol Local Serial Liker CHAMPION

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    gross
     
  11. Intrapillium

    Intrapillium uwu CHAMPION

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    What do you mean?
     
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  12. Kahsol

    Kahsol Local Serial Liker CHAMPION

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    chimpanzee!
     
  13. cloud yeehaw

    cloud yeehaw perfectly centered reimu floating midair

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    IT'S THE NEW ERA OF WYNN
    SALTED MIGHT ACTUALLY IMPLEMENT A SUGGESTION
     
  14. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    This is uncharted territory.
     
  15. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM CHAMPION

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    Creator Karma:
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    How does this look?
    [​IMG]

    Each element tries to win you over at the start with good buff that are only temporary. Item bonuses wouldn't help to get these, only your own points.
    It's a bit less OP than your example but still good to have.

    Remember this is just a random idea I wrote on google doc, no garantee it will be done. It's just for fun.
     
  16. Killer5252

    Killer5252 #YoloSweg - Pls i fna

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    me likey :3
     
  17. ShadowMage1

    ShadowMage1 Seraph of Twilight CHAMPION

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    That's actually a very nice early concept. Keep on it, Salted! We might have a breakthrough.
     
  18. MarkedForDeath

    MarkedForDeath Finder of Kronos' Lair

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    Sounds cool and balanced. I'd say do it.
     
  19. Argagaes

    Argagaes Well-Known Adventurer HERO

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    "Temporary"
    So the "older" boosts disappear? Like first you get +35 HP with fire but at 25 skill points you lose it and get 5% fire damage?
     
  20. Troll4ever31

    Troll4ever31 Designed to be a moron.

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    It's time to open jumla's cage! We got a new feature that needs to be added!
     
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