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Should Assassin Be Buffed? *nether Update* (205+ Supporters!)

Discussion in 'General Suggestions' started by ohwooops, Dec 28, 2015.

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Should assassin's spells do more damage/consume less mana?

  1. Both

    53.2%
  2. Nah, it should stay as it is.

    17.1%
  3. More damage!

    19.0%
  4. Consume less mana!

    10.6%
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  1. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I play with assassin as my main class, and I feel like the class is now the weakest in Wynn. Most of the combat relies on spells, as they deal more damage and attack more than one enemy at a time. Each class (apart from assassin) has a spell that deals a lot of damage, can take out many enemies and has decent range. Archer has arrow storm (which can do 10k damage), mage has meteor and warrior has uppercut. Assassin's multihit is very short range and does not affect the amount of enemies any of the other classes' spells do. A few weeks ago, smoke bomb seemed to deal the most damage, and has the best range. However, I have noticed just a few days ago that smoke bomb now only hits enemies once or twice, hardly dealing as much damage. I don't know if this is a 'fix' for assassin or whether It's just buggy. I was doing the Qira Hive with a warrior and archer, and the only spell I could do which dealt out some damage was multihit. What I have noticed is that it only deals around 2.5k damage, and it is assassin's best ability... and I can only do it every 30 seconds or so as my mana regen is very slow. I do realize that daggers have a fast attack damage, but single hits do far less damage and only affects one enemy at a time. I could hardly do Qira Hive alone, and I needed 2 other classes to help me out. I've seen other assassins feel the same as I do, and I would like to see assassin either deal a lot more damage, or have spells consume less mana, as fighting more than 1 enemy at a time can suddenly get very overwhelming, leading to me having to run away or die. I have a warrior class too, and using it feels a lot more powerful and I can deal a lot of damage to many enemies at once. I'm not very sure about mage though, as mine is only level 11. I understand that all the maths for damage may be correct for fighting one enemy, but fighting multiple enemies can get too overwhelming. I know this is a pain for the developers and I really do appreciate Gavel, but fighting with assassin just feels way too underpowered now.

    Nether Update: Well with the nether, assassin's true shittiness is revealed. I have 11k health, yet I was two shot by a warrior with war scream. War scream. Of course I was one/two shot with arrow storm and meteor, etc as well. They all have long range, and are not easy to dodge. I don't know how much mana they cost in the nether though. Multihit on the other hand, costs 10 mana (half your mana) and is a 4/5 shot to most people I've met. Let's take a scenario, such as: I go to the center of the nether, I vanish, and by the time I get in range to do a multihit or spin attack on someone, I only have like 9 mana left. So.... I need to do individual hits. The guy who I'm killing is probably an archer/mage, turns around, and one shots me. It really isn't balanced. Assassin is so short range and doesn't have an approach to the enemy, so it takes a lot of luck to get close AND to do a multihit, which is anyway one of the weakest spells. Warriors can get close with a charge, and then do an uppercut, archers don't even need to get close, and mage doesn't as well, however it can teleport if it wishes to get close. Assassin can vanish, which is the SAME speed as an archer with speed III, meaning you can't get close to them before your mana runs out. Smoke bomb is alright, it does the right amount of damage and costs the right amount of mana. Multihit needs a serious buff, as it costs more mana than smoke bomb and deals less damage. Spin attack is ok on players, but not on mobs (gives them speed and they attack you before you can react.) Vanish really shouldn't take mana up so quickly, there should just be a time limit for the vanish without it taking up all your mana. Vanish taking up mana basically means assassin has no way of approaching enemy players from a distance, which it needs to do as it's a short range class. It takes a lot of effort to get close to another player with vanish, and if you do manage to get close, you should do massive damage with your short range spells. The other classes hardly need much effort to get close, and they deal many times more damage than an assassin does.

    How assassin can be balanced: (THIS IS MY OPINION, feel free to add your own suggestions)
    - Vanish does not eat up your mana during the spell, and maybe has a 3 block jump.
    - Multihit does a LOT more damage, it's short range, and has knockback, meaning you can't hit them with another multihit again once the opponent is knocked back. Obviously it shouldn't be a one shot, but maybe a 2 shot as archers and mages can already 2 shot with their meteor/arrow storm, which have better range than multihit.
    - Spin attack is often used just before a multihit to blind and slow the opponent, and it just needs to be fixed.
    What I'm asking for might seem OP, but you have to remember than assassin is a high damage, short range class. All these spell buffs are SHORT RANGE, so even if multihit is a 2 shot, it still has a shorter range than an arrow storm or meteor for example.
     
    Last edited: Jan 31, 2016
    Zepic12, Fread, Jay Reb and 23 others like this.
  2. Feasgar'Ciaradh

    Feasgar'Ciaradh Nailed it!

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    Your right, i think you'll get my point of Assassin! Thanks another member of the Assassin is low Company :3
     
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  3. Elephat

    Elephat hi HERO

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    Assassin is my main class as well. :D i agree! Wow you explained my feelings so well its insane AND creepy :o Ur great! :D DOWN WITH NERFS! ASSASSIN NERFED TO MUCH! D;
    I used to love multihit. It was one of my favorite parts about assassin because it did so much damage and could send an enemy into orbit! it was a useful spell, and just, frankly, a very fun one! :D Now it basically just... Sucks.... And i couldn't be more with you on:
    This happens to me ALLL the time
     
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  4. killerboy2807

    killerboy2807 Shrek

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    I only want them to fix spin attack and smoke bomb.

    Multihit is a very usefull single-target (sometimes multi-target) crowd control spell, and vanish is by far the best ability for escaping.
     
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  5. kingmike99

    kingmike99 The Meteor

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    Im pretty sure that mage his/her teleport spell is much better at escaping :smirk:
     
  6. Feasgar'Ciaradh

    Feasgar'Ciaradh Nailed it!

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    I always thought the Orcs having Speed Hacks :3 and the with the update 14.0.3 the Smoke bomb doesn't work... its alredy reported on GitHub i think...
     
  7. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I definitely agree that they need to fix spin attack and smoke bomb, I never use those spells now xD. I've found out that multihit does around 2.5k dam (mythic daggers) and that uppercut for warrior does 4k dam, while hitting more enemies at once.
    ________________________________
    Tenk yu, all I did was read your soul c:
     
  8. Elephat

    Elephat hi HERO

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    <3
     
  9. killerboy2807

    killerboy2807 Shrek

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    Not really, as blink works really badly in tight spaces, and you can still be killed while doing it. It may be better than Assassin's vanish in terms of surviveability, as it uses way less mana to get long distances, but when you're in a pinch (generally low health) and REALLY need to get the hell out - Vanish is best.
     
  10. kingmike99

    kingmike99 The Meteor

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    You might aswell use your heal when you're at low health xP

    The problem with vanish is that after using it your mana will be very low.
     
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  11. Seberichsen

    Seberichsen That one Phoenix that isn't like the others VIP+

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    Assassin needs a buffet because he has so low mobility the only Thing had before was hes damage. Now hes kind of ruind (assassin lover to)
     
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  12. Witcher

    Witcher the crappy class suggestions guy

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    I'm sorry, but the only classes that ahve already beaten quira is assasins... assasin is still very powerful
     
  13. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I just beat Qira along with 7 others, archers, warriors, mages and yes, assassins
     
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  14. SmileyAlec

    SmileyAlec Olympic Gaming CHAMPION

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    This is not a nerf. (I heard it from somebody else) The assassin class is very buggy at the moment.. The amount of knockback from multihit and spin attack have been swapped accidentally, and the smoke bomb issue is due to 1.7 features being used in 1.8 (again i read this from someone esle)
     
  15. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I hope it's just buggy, however the main issue is damage, not really the knockback.
     
  16. ExpiredBL

    ExpiredBL The Bombing Ninja HERO

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    I honestly felt as if the game was okay before the nerf, i like the buff to mage, but assassin is now really weak, i mainly used multihit and smokebomb before the gavel update, however since the update and the huge nerf to smokebomb i wont use it as it costs way too much and deals no damage.
     
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  17. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I think the smoke bomb is buggy right now, the whole class is either very buggy or has been nerfed too much :3
     
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  18. JJPHBA

    JJPHBA thnx to Kuroi for the awesome calligraphy :) VIP+

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    I'm having the same issues i hope it will be fixed soon
     
  19. bnmaz

    bnmaz Item Hoarder VIP+

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    Why is this in "World" ?
     
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  20. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I don't even know... Nothing else suits it lol, there is no 'class' option and everything else would suit this thread even worse. Welp, no prefix now, better? :P
     
    Last edited: Dec 28, 2015
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