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Dungeons The Catacombs

Discussion in 'General Suggestions' started by ItalianeseMan, Dec 1, 2015.

?

You Likey?

  1. Yes

    7 vote(s)
    87.5%
  2. No

    1 vote(s)
    12.5%
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  1. ItalianeseMan

    ItalianeseMan The One-Heart Wonder

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    A dungeon in the end for only the most experienced players, full of traps and puzzles, plunders and pitfalls, and a boss area that consists of islands you jump across to dodge attacks from 5 withers, and a custom boss room entrance, where 7 people each have to stand on a pressure plate to enter the arena, and when the withers are destroyed, The Last Dragon spawns, 31276 health, a fireball storm in which The Dragon flies high into the air and throws 6 fireballs at each platform. Poison rain, where The Dragon targets 3 islands and swings its tail around, flinging arrows covered in blood from long-ago wars, dealing poison I for 27 seconds to those unfortunate enough to be snagged in the attack. Fade away, where you're given blindness for 10 seconds while EnderMinions play ping-pong with your body, while the Dragon regenerates around 400 health per second during this attack. Flying Ace, when The Dragon reaches 10234 health, she charges into the islands, separating them into 2 pieces each. Dying Cry, when The Dragon reaches 5000 health, she becomes enraged, summoning The Seven, the most vile creatures in all realms known.
    EnderMinions:
    • Are able to spawn in every Donor class
    • Level 85 and above
    • Can take blocks from islands to form bridges to others
    The Seven:
    • Wrath: A terror on the battlefield. Spawns as a level 90 assassin, all abilties level X
    • Envy: Steals your potions, a priority to take out. Spawns with speed V. Spawns as a Priest Villager
    • Sloth: Floats out of range of all melee classes, firing arrows at speeds you need to let your archers match. Spawns as a Dragon Egg
    • Greed: Takes on every attribute of the one he first attacks, including mirroring their movements. Spawns as a Cloud
    • Pride: Puts a cage around himself and a random participant in the fight, will disappear if his opponent is defeated, satisfied with resting after the fight. Spawns as a Zombie Lord
    • Gluttony: Throws potions everywhere. Spawns as a Slime
    • Lust: Keeps one person looking at her until taken out. Spawns as an Eye of Ender.

    Thought up by:
    ItalianeseMan
    Alec Keiser​
     
  2. Legend_II

    Legend_II Legendary Adventurer VIP

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    Holy Crap this is hardcore.. perhaps a little too hardcore. While I like the main idea of the multi-person dungeon to give it a more of a raid feel, it makes it quite a bit harder for those who choose to play solo to complete such a dungeon. The Withers also seem somewhat drastic, but that may just be me, after all, this is only my opinion and critique, take it with a grain of salt to your own idea of the dungeon. I do however find the aspect that you tied parkour into the boss battle interesting, making it more than just sitting and hitting. The poison rain effect might need to be shortened to something closer to 8 seconds with all of the other chaos going on. I like this overall idea, although there's much more that can be done with it. I also really enjoyed the Seven Sins, I don't think I'd seen that anywhere else. Keep it up!
     
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  3. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Weeeeeeeelllllll.
    1. Mob stats
    2. You're only pretty much talking about the bosses. Like, see, these:
    Can you actually explain what those events are and not just the end? As they say, it's not the end that matters, but the journey there.
     
  4. ItalianeseMan

    ItalianeseMan The One-Heart Wonder

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    Sorry about that, it's still early in development. I'll be honest, I had this idea when I saw the area to post this stuff, and this was only the dragon's egg. I'll be testing some things and letting you guys in on the deets when I actually have more to add on. Right now it's only a concept.
    ________________________________
    In defense of the Withers, we might be able to change those to a separate path, so the solo players could enjoy it just as much as the Raiders. I'm still not sure about the mob stats on the End-Dwellers themselves though. I'll be thinking on the abilities, but I personally am only level 37, and I can take the Jungle just fine, so I feel like any super-beast gamer would be right at home, but I don't think I'd be able to finish it. Definitely some revising to do, and I promise I'll keep having ideas for you guys.
     
    Last edited: Dec 2, 2015
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  5. Legend_II

    Legend_II Legendary Adventurer VIP

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    Of course, I understand, and hope to see this idea gain some more momentum. I think you'll work it all out as you become more experienced over time. Good luck with this, as with most ideas, it has a fountain of potential.
     
  6. Dr Zed

    Dr Zed Famous Adventurer HERO

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    The Catacombs doesn't really seem like a fitting title, especially since the design of the dungeon includes floating islands and enderdragons. I would definitely detail this more about each and every stage of the dungeon, including the mobs prior to the boss fight, and definitely revise/nerf the difficulty of the boss fight. Also, since the Seven are a reference to the 7 Sins, I would suggest making them all undead (Ex. Skeletons,zombies, wither skeletons) to make it tie into more with the theme. Because if you going into a catacomb, you're not probably expecting to fight a slime or a villager priest.
     
  7. kioph

    kioph ahh yes heavy melee hmm yes

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    Huh. Very impressive ideas!
     
  8. ItalianeseMan

    ItalianeseMan The One-Heart Wonder

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    That is so, but this is only referencing the boss fight. When I release the finished dungeon, you'll see the reason for the name.
     
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