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Blood Wizard

Discussion in 'General Suggestions' started by JaysonDestroyer, Nov 25, 2015.

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Do you like this class

  1. Yes!!

    1 vote(s)
    20.0%
  2. Needs work to op ( Explain why )

    1 vote(s)
    20.0%
  3. Needs work to underpowered ( Explain why )

    0 vote(s)
    0.0%
  4. No

    3 vote(s)
    60.0%
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  1. JaysonDestroyer

    JaysonDestroyer Well-Known Adventurer

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    The Blood Wizard is a class that does not use hunger to cast spells but his/her own health making him/her to be able to cast powerful spells.

    Defence[][][][][]
    Attack [][][][][]
    Range [][][][][]
    Hunger Boost + 20

    Weapon Blaze Rod { Blood Wand }
    Attack- Blast ( Uses 1 hunger per shot )

    Spells( Note if you are at one or less then one heart if you try to cast a spell that can kill you it will say you lack the strength to cast this spell )

    FISTS OF IRON{ Lv 1 }
    Summons an anvil to drop on an enemy and shows the crit particles.
    Click combo Right Right Right

    Tier #1 { Lv 1 }
    Health 1
    Damage # 300
    Hits 1
    Targets 1 ( Look at the enemy you want to use it on )

    Tier #2 {Lv 16}
    Health 1
    Damage # 350
    Hits 1
    Targets 2 ( Do the same thing as grade 1 but another random one will be attacked )

    Double it- Attacks 2 enemies instead of one.

    Tier # 3 {Lv 36}
    Health 4 and a half
    Damage # 500
    Hits 3
    Targets Infinite ( Attacks all enemies in a 10x1o block radius )

    Looper- Infinite targets and allows 3 hits on them.

    GIANT SUMMON{Lv 11}
    Summons a weak giant to fight for you while summoning shows ender particles
    Click combo Right Left Right

    Tier #1 {Lv 11}

    Starting Health 1 cost 1 + 1 if giant is still alive max 6
    Summon time 6 secs
    Damage per hit- 25 percent of the damage used of your weapon +5% per point in strength
    Note- Can be killed- If you cast the spell again will increase the giant's health- Giant's health does not regen

    Tier #2 {Lv 26}
    Starting Health 2 cost 1 + 1 if giant is still alive max 12
    Summon time 3 secs
    Damage per hit- 75 percent of the damage used of your weapon +10% per point in strength
    Note- Can be killed- If you cast the spell again will increase the giant's
    health- Giant's health does regen 1 half heart after 5 secs

    Ironwood- Regen 1 half heart after 5 secs.

    Tier #3 {Lv 46}
    Starting health 3 cost 1 + 2 if giant is still alive max 25
    Summon time Instant
    Damage per hit- 125 percent of the damage used of your weapon +25% per point of strength
    Note- Can be killed- If you cast the spell again will increase the giant's health- Giant's health does regen 3 hearts after 3 secs

    Molten Iron- Leaves a fire trail that does 50% of the damage of the weapon used to summon it.

    Blood Thirst{Lv 21}
    Turns your health into hunger using a redstone particle
    Click combo right right left

    Tier #1 {Lv 21}
    Health 1--->5 Hunger
    Cooldown 2 secs

    Tier #2 {Lv 36}
    Health 1--->7 Hunger
    Cooldown 1 secs

    Boiled Blood- Give you a strength boost of 50% for 10 secs.

    Tier #3 {Lv 56}
    Health 2--->15 Hunger
    Cooldown None

    Blood Shield- You take no damage for 5 secs and give your allies a 50% damage bonus for 30 secs. Note does not work in pvp

    BLOOD RITUAL{Lv 31}

    A move that can mean the victory or failure of a fight
    ( Has cooldown of 30 secs due to being one of the most powerful moves in the Blood Wizards deck and can only be used when he or she as full health )
    Click combo Right Left Left

    Tier #1 {Lv 31}
    Takes away 99% of hearts leaving you only 1 half heart
    Does 1000% damage to regular mobs/ 500% to bosses/ 100% to players
    Note- You can not use any pots for 3 secs

    Tier #2 {Lv 46}
    Takes away 90% of hearts leaving you only 1 heart
    Does 1000% damage to regular mobs/ 500% to bosses/ 100% to players
    Note- You can not use any pots for 2 secs

    I'll take you with me then- If you a killed after using that move it will kill a random enemy.

    Tier #3 {Lv 66}
    Takes away 80% of hearts leaving you only 2 hearts
    Does 1000% Damage to regular mobs/ 750% to bosses/ 100% to players
    Note You can not use any pots for 5 secs/ Now takes 3 secs to cast ( You can not move )

    Reborn- If killed you are respawned 1-50 blocks of where you died with half you health.

    Helping Hand- Summons 5 mini giants ( follows same rules except can not be give health ) if you are attacked after or during casting the spell.

    The Blood Wizard could either a very deadly or weak class if you know how to use it remember to keep hunger and health up to keep fighting.

    Vip Version - Undead Druid
    Spell 1 Grave Dust- Drops sand instead.
    Spell 2 Undead Giant- Summons a Giant with a some kind of particles.
    Spell 3 Flesh Pot- Instead of showing redstone particle it does a potion breaking effect.
    Spell 4 Self Destruct- Makes a tnt sound and does the blowing up particle effect.
     
    Last edited: Nov 29, 2015
  2. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    The first spell is R-L-R. The second is R-R-R.
     
  3. JaysonDestroyer

    JaysonDestroyer Well-Known Adventurer

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    There is a reason for it
    So Fists of iron cant be spammed
     
  4. killerboy2807

    killerboy2807 Shrek

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    Try to not put which particles it uses in it's description. If you really want it to be that color and such then mention that as a sidenote.
     
  5. Felix_Flame

    Felix_Flame The Phoenix King VIP+

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    There are a couple things here that could be improved, give a VIP/VIP+ version of the class and each of the spells, also I am not sure if health draining spells would work as the plugin is specific for the hunger bar.
     
  6. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Can you explain how this stops the spam? It still has to go with the entire rest of the system...
     
  7. JaysonDestroyer

    JaysonDestroyer Well-Known Adventurer

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    for r r r you need to only press one button r l r you need to press 2
     
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