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World Tamer Class - Rely On Each Other, Not Yourself Only...

Discussion in 'General Suggestions' started by TheNecromancer, Oct 27, 2015.

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Do you support this?

  1. I support this.

    22 vote(s)
    73.3%
  2. I do not support this.

    8 vote(s)
    26.7%
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  1. TheNecromancer

    TheNecromancer dead

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    Minecraft:
    Hello! Today I'm suggesting a new class called the Tamer class. My friends begged me to publish this, so I'm doing it now... The Tamer class is a unique class that relies on the power of his tamed to help him fight. Also, he default version uses wolves in spells, the donator version uses ocelots in spells.

    Stats:
    Weapon: Bone
    Attack: [][][][][]
    Defense: [][][][][]
    Range: [][][][][]

    Spells:
    Superpower / Intensity (-4 Hunger) (R-L-R)
    • [Lv. 1] Each second, +33% extra damage is dealt on the next melee hit (like a charge)
    • [Lv. 16] +Overpower +50% extra damage per second instead
    • [Lv. 36] +Stamina +33% extra damage per half second instead
    Slowdown / Breakdown (-2 Hunger) (R-R-R)
    • [Lv. 11] Inflicts Slowness II at the pointed enemy
    • [Lv. 26] +Multiply Inflicts Slowness III instead
    • [Lv. 46] +Splash Inflicts enemies in an AoE instead
    Wolf Command / Cat Control (-5 Hunger) (R-L-L)
    • [Lv. 21] Summons 3 wolves/ocelots to attack, dealing 50% melee damage per hit; the wolves/ocelots can be killed in one-hit; lasts up to 10 seconds
    • [Lv. 36] +Choke Inflicts Wither III for 2 seconds after each wolf/ocelot attack
    • [Lv. 56] +Repopulate Summons 2 extra baby wolves/ocelots to attack, dealing 33% melee damage per hit and inflicting Wither II for 2 seconds after each baby wolf/ocelot attack
    Night Bite / Dark Crunch (-6 Hunger) (R-R-L)
    • [Lv. 31] Deals 200% damage to a single enemy
    • [Lv. 46] +Leech Heals 2-5 hearts of health after attack
    • [Lv. 66] +Nightmare Bite Deals 300% damage instead
    Usage:
    The Tamer is intended to be a varying-class. It can either be a close-range offensive class, or a long-range defensive class. The Tamer's stats and spells do not unbalance the other classes. Here's why: The Tamer class wouldn't be a support class, which wouldn't conflict with the Mage spells or Warrior spells. The Tamer class can also be a defensive class, which wouldn't conflict with Warrior spells. The Tamer class also can be a low-attack offensive class, which won't conflict with the Archer and Assassin classes and spells. It is also a melee class, therefore it wouldn't conflict with having more ranged classes (Archer and Mage) than melee (Warrior and Assassin). This proves that the Tamer class would be safe to use and wouldn't hurt any other class.

    Weapon Examples:

    Oak Framed Bone
    Dam: 2-3
    Lv. Min: 1
    Unsellable

    Necrowand
    Dam: 63-85
    Lv. Min: 54
    Legendary Item

    Rock-Bone
    Dam: 8-10
    Lv. Min: 6
    Rare Item

    Well, I hope you like this awesome new class to go along with our class selection! Remember to support in the voting poll above! See ya next time!

    Does your skin suck? Want it to look better? Than go to my Wynncraft thread and ask me if you want a new skin! You won't regret asking me! Just, don't go crazy... Click here to visit the thread!
     
    blankman and Campo1952 like this.
  2. Ascended Kitten

    Ascended Kitten The Greatest HERO

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    Good idea, tho, a bit "too simple" (for my likings)
    Also, the levelups for the spells do not add something "new", most of the time just more damage / increased effect.
     
  3. Violet Knight

    Violet Knight Aspiring front-end developer HERO

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    Lots of details and very original, but the spell that summons minions is only unlocked at lvl 21 wich seems a bit too late in my opinion. And, just like Ascended Kitten said, the spells don't really add something new as they upgrade. Other than that, I support this!
     
  4. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    This is wrong, completely wrong... Please do research before you assume
     
    OrientGamer likes this.
  5. TrashcanMan

    TrashcanMan Hello I am here

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    One major problem right now is that the second spell is not a movement spell, and is also not particularly useful. Typically spells inflict both damage and a potion effect, not just a potion effect.
     
    Katja likes this.
  6. Vanward

    Vanward All Around Creepy Guy; Cringy Comedian

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    Nice advertisement...
     
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  7. TheNecromancer

    TheNecromancer dead

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    Is that a +1 for me or a +1 for him?
     
  8. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Whaty, im saying that is wrong, all skills get a "new thing" to thim. What he said is completely false. i like the calss though
     
  9. dingobird

    dingobird Well-Known Adventurer

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    One problem: ALLL THE OTHER CLASSES HAVE A WAY TO TRAVEL!!!!
    LIKE: CHARGE, VANISH, Escape and teleport. YOURS DOESNT!!!!!!
     
  10. TheNecromancer

    TheNecromancer dead

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    Escape isnt really a travel spell. And can you calm down? I mean wtf.
     
    OrientGamer likes this.
  11. Kahsol

    Kahsol Local Serial Liker CHAMPION

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    don't act like its not used for a travel spell, you walk all the way to your destination?
     
  12. killerboy2807

    killerboy2807 Shrek

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    Actually, it's a "get out of a sticky situation" spell, not a travel spell. Lower level vanish and escape are absolutely useless for travelling.
     
  13. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Escape is a travel skill 100%
     
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  14. eightbitShadows

    eightbitShadows your home boy

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    IMO, Escape is a travel spell, vanish is a "get out of a sticky situation" spell.
     
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  15. Teh Sweg Lord

    Teh Sweg Lord Travelled Adventurer

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    Very interesting class, I would certainly like this being added in but as others have said the second spell is not travel buuuuuuut... it might be unique as he said and guess what unique means? It means different. Anyhow, you never said if the class would be unlocked at a certain level or it will be open to everyone as soon as they start
     
  16. TheNecromancer

    TheNecromancer dead

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    It seems like the only reason people down-vote this class is because of the second spell. *facepalm*
     
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  17. Hiryu

    Hiryu not so lazy artist VIP

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    You should edit it a bit so people would not... uh, start a flame war over the 2nd spell of every other class...
     
  18. killerboy2807

    killerboy2807 Shrek

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    I just checked it out on my hunter class, and it seems escape has been changed slightly since when I started playing. Though I still wouldn't count it as a travel spell. It's barely faster than sprinting yet uses way more energy than sprinting, and you don't have much control over it.
     
  19. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Actually, its way faster if your good, you can get to high places. And its easy to control if you are skilled at it
     
  20. killerboy2807

    killerboy2807 Shrek

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    "good"
    I wouldn't call walking backwards "good". The length in which it throws you is all RNG.
     
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