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Class Suggestion: Paladin

Discussion in 'General Suggestions' started by killerboy2807, Oct 11, 2015.

?

What do you think of the palladin?

Poll closed Oct 12, 2015.
  1. Great, should be added immediately!

    2 vote(s)
    18.2%
  2. Pretty good

    3 vote(s)
    27.3%
  3. It's decent

    2 vote(s)
    18.2%
  4. Could use some work

    3 vote(s)
    27.3%
  5. Definitely needs a good bit of work

    0 vote(s)
    0.0%
  6. Bad and can't be fixed

    0 vote(s)
    0.0%
  7. Really really bad

    0 vote(s)
    0.0%
  8. Horrible. Delete this post immediately

    1 vote(s)
    9.1%
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  1. killerboy2807

    killerboy2807 Shrek

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    The Paladin:

    The paladin is a class that highly relies on tankiness and utility when fighting, but he's is rather slow and lacks damage. This makes him best when around other allies. That doesn't mean he can't fight on his own - as his defenses allow him to survive even the largest crowds of mobs.

    Stats and weapons:


    Damage: [][][][][]

    Defense: [][][][][]
    Range: [][][][][]
    Utility: [][][][][]
    Mobility: [][][][][]

    While I realize this isn't the official stat system, I personally think this better showcases the strengths and weaknesses of a class




    Weapon: Shovel

    There is absolutely no need for a new class to use a different weapon type, it will just be a waste of developing time - or at least this is my opinion on the matter.


    -The paladin class gains 115% armor rating if you have any ideas if it should be more or less please respond with that


    Abilities:

    Lvl 1: First ability[Right-left-right]: Divine punishment: Calls forth a mighty beam from the heavens at a target location, damaging and stunning opponents in the center, while slowing and mildly damaging those on the outskirts.
    -6 mana
    -Has a minor delay
    -Covers a total of 4x4 blocks – the center covering the first 2x2 and the outskirts covering the rest
    -Maximum of 4 blocks range
    -Deals 150% damage and stuns opponents for 1 second to those in the center
    -Deals 80% damage and slows opponents by 20% for 2 seconds to those on the outskirts


    Lvl 16: Divine punishment upgrade 1:
    -+Outskirts area increased by 1 block in both directions
    -+Outskirts slow increased to 30%
    -+Cost is now 5


    Lvl 36: Divine power upgrade 2:
    -+Now reduces damage of opponents in the center by 60% for 2.5 seconds and by 30% for 1.5 seconds in the outskirts
    -+Cost is now 4




    Lvl 11: Second ability[Right-right-right]: Gust of righteusness: Casts all nearby opponents far away in the target direction, heavily slowing them for a short time at landing.
    -5 hunger
    -7x7 area
    -Slows by 90% for aprox 1.5 second
    -Knocks all enemies 8 blocks forward in the direction you are currently looking at.
    -Knocks all enemies up by 3 blocks as well, mainly to make sure they reach their target destination.

    Please don't come and tell me that this is supposed to be a mobility spell - it's not. It's supposed to be an escape spell. Examples of this can be seen in the lower levels of vanish.

    Lvl 26: Force of righteusness upgrade 1:
    -+Now deals 100% damage on cast

    Lvl 46: Force of righteusness upgrade 2
    -+The slow is now a root with the same duration
    -+Blinds opponents for .5 seconds on landing




    Lvl 21: Third ability[Right-left-left]: Stance of glory: Activates a stance that reduces movement speed and offensive capabilities while greatly increasing defenses.
    -4 hunger on cast
    - -1 hunger per second of use
    -Reduces movement speed and damage by 30%, disables ability use, reduces damage taken by 80% and deals 30% damage (of the paladins damage) to those who attack him

    Lvl 36: Stance of glory upgrade 1:
    -+At the end of the effect all enemies in a 5x5 area around will be blinded for .75 seconds
    -+Damage returned effect increased to 40%


    lvl 56: Stance of glory upgrade 2:

    -+Gains .5 absorption heart every 1.5 seconds when the stance is activated, this can last up to 5 seconds after the stance is disabled




    Lvl 31: Fourth ability[Right-Right-Left]: Seal of justice: Creates a large zone of blessing below you, buffing and healing all allies that stand on it.
    -10 hunger
    -Lasts for 20 seconds

    -Maximum of 1 out at the time Per player
    -Grants 20% damage reduction and .5 hearts every 1.5 seconds

    -Circular shape
    -13x13 blocks wide Except as mentioned - it's a circular shape
    -Cannot create blocks, and will instead replace blocks under you---Even if some of those blocks are at the bottom of a big chasm.

    Lvl 46: Seal of justice upgrade 1:
    -+Increases movement speed of allies standing on the seal by 40%

    Lvl 66: Seal of justice upgrade 2:
    -+Enemies that walk inside of the seal now take 20% damage each second and gets wither hearts

    Please leave me some feedback by responding to the poll or by commenting in the reply section

    PS: It was most definitely intentional to make this class sorta similar to the warrior (you can see those similarities in the first ability and the fourth ability)
     
    Last edited: Dec 25, 2015
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  2. Wynslow

    Wynslow Famous Adventurer VIP+

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    You can change your title by pressing the Edit Title at the top of your post.

    ...

    I like this suggestion!
     
  3. killerboy2807

    killerboy2807 Shrek

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    I am very new to this forum and i'm used to other types of forums. This forum is very very strange in terms of editing, don't expect me to know everything.
     
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  4. Wynslow

    Wynslow Famous Adventurer VIP+

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    Alright! Sorry if you interpreted my comment in an aggressive tone, I did not mean for it to sound that way.
     
  5. (Meric)

    (Meric) No longer edgy

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    This is quite a good idea. Though I would add a bit more attack power since he has 1 spell attack. (This way you can do some damage to high armour mobs) Though this is one of the best class ideas I have seen. Very well organized!
     
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  6. killerboy2807

    killerboy2807 Shrek

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    There we go.
    And I think we should be deleting our previous no longer used posts, because god damn is this thread filling up with our debate here.
     
  7. ProbablyN0t

    ProbablyN0t Gelibord's Tactician

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    I'm pretty sure Warrior has a 120% armor rating (Not sure about this, so if someone could clarify that would be great) so just keep that in mind. Other than that I would love to see this ingame
     
  8. Kahsol

    Kahsol Local Serial Liker

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    nope classified
    ________________________________
    No travel spell? :(
     
  9. killerboy2807

    killerboy2807 Shrek

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    He does and I did keep that in mind when selecting that.
     
  10. Cybersoap707

    Cybersoap707 That one guy VIP+

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    Spells are out of order, this is the order: Utility, Travel, damage, Utility.for example a warrior, base=utility, charge=travel,uppercut=damage,war scream=utility
     
  11. killerboy2807

    killerboy2807 Shrek

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    Uppercut is just as much utility as his base ability.

    And anyways, personally I look at it more like this:
    First ability: As this is your first ability, you want to be able to spam it as much as possible to get through the earlygame. You want this spell to be reliable and non-situational.
    Second ability: This ability is for escaping the stickiest of situations. Weither you're stuck in a large crowd of mobs or simply on low health - this is the first thing you want to resort to. (Assassin doesn't even get mobility out of this thing at lower levels)
    Third ability: Very similar to the first ability, this is supposed to be one of your main abilities and should usually be semi-spamable, but doesn't need to be as spamable as your first ability. You usually want it to be the most unique ability in your kit - it should at least be very noticeable when you hit level 21.
    Fourth ability: This is basically a get-and-forget spell. Once you place it down you want to stop worrying about it and start using other spells without having to go through much trouble - as 3 seperate spam-abilities would be a little too much.
     
  12. WootInABoot

    WootInABoot Creature VIP+

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    Minecraft:
    I know you said that it should use a shovel as a weapon, but maybe it can use an iron axe instead?
     
  13. killerboy2807

    killerboy2807 Shrek

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    Problem with that would be that the devs would be forced to make a shit ton of new weapons, something that I believe to be unnecessary
     
  14. Cybersoap707

    Cybersoap707 That one guy VIP+

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    to keep the same weapon, the damage would have to be the same as warrior
     
  15. killerboy2807

    killerboy2807 Shrek

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    The 'basic attack' damage yes, the ability damage can easily be completely different.
     
  16. Nihilego36

    Nihilego36 Avos Air Avos

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    Minecraft:
    does anyone want to see my gladiator suggestion?
     
  17. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    Don't go on others threads and ask for them to take a look at your thread.
     
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  18. Nihilego36

    Nihilego36 Avos Air Avos

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    Minecraft:
    i deleted it anyway
     
  19. Paladin A'renos

    Paladin A'renos High Grand Master of the Ordo Malleus HERO

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    I approve of this class
     
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