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How About Player Jobs And Shops?

Discussion in 'General Suggestions' started by Archerym, Oct 8, 2015.

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  1. Archerym

    Archerym Travelled Adventurer

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    I know most RPGs don't really have this but, the one that do always make me wanna play just to get my own shop up and running. not only that but i think that would also give players more options as to what they can do on the server, other than just grinding questing and more grinding.
    I mean, if players could own their own black smith shop or tailoring shop then i think it would open a big door to the amount of interaction players can have with each other.

    please consider this as an idea in a later expansion. I would really like to some day just collect materials and sell my own crafted armor and weapons to players to make them stronger.
     
  2. Taf

    Taf Legendary Adventurer HERO

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    if you want it added, why dont you go a bit more into detail?
     
    Recku likes this.
  3. ultirekt

    ultirekt Insane and is somehow addicted to Wynncraft VIP+

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    i would love this! i would be selling pure oak items to the mid-games and be richer then rich!
     
  4. SeanThomas2

    SeanThomas2 Famous Adventurer CHAMPION

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    Minecraft:
    How would a tailoring shop even work in wynn
     
  5. ultirekt

    ultirekt Insane and is somehow addicted to Wynncraft VIP+

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    maybe you could sell armor there?
     
  6. SeanThomas2

    SeanThomas2 Famous Adventurer CHAMPION

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    But a blacksmith could easily do the same thing
     
  7. snowy-

    snowy- That one guy

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    It would be cool having ingame shops like that at the same time forums shop is already there and, RPG are about grinding,quests,grinding play World Of Warcraft
    Also if people could put blacksmiths out there the server map would get over populated with blacksmiths and it would need in infinite world generator, but wynncraft has a custom map.
    However
    The wynncraft Developers can add in a Online type of trading system that works a bit like Buycraft of donationCraft, where as the Trading Website sends commands to console.
    Example:
    Player: L4c_ sells player stoker05 a Corrupted Teasure,
    The website would send:
    /give stoker05 minecraft:nether_brick 1 0 {AttributeModifiers:[{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:2,Operation:0,UUIDLeast:24781,UUIDMost:566577}],display:{Name:"Corrupted Treasure"}
    /invremove L4c_ Corrupted Treasure ,Using custom or inventory plugin
    /give L4c_ minecraft:emerald [Amount] 0 {display:{Name:"&eEmerald"}}
    /invremove stoker04 Emeralds [Amount]

    However I think the forums way is easier.
     
  8. blankman

    blankman Wynncraft Boomer VIP+

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    Agreed. [-1 supporters]
     
  9. SeanThomas2

    SeanThomas2 Famous Adventurer CHAMPION

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    Also didn't they say adding these shops would remove a lot of random player encounters, which make fun experiences
     
  10. Violet Knight

    Violet Knight Aspiring front-end developer HERO

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    I love this idea! Imagine yourself being a level 75 Knight of Wynn, weilding the most powerful weapon in the world with unimaginary armour, cleaning the floors in Detlas! It would be so awesome :D
     
  11. flip

    flip Chef HERO

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    Ehh Yes and No,

    Yes side: you could have alot of armour and sell them less than the item sellers sell them

    No side: they would have to remove merchants
     
  12. SeanThomas2

    SeanThomas2 Famous Adventurer CHAMPION

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    Also if you make blacksmiths, which make armor they would have to remove the armor merchant like ItzFlip said and plus that basic armor is terrible and no one buys it unless they lose all of their stuff
     
  13. snowy-

    snowy- That one guy

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    agreed
     
  14. blankman

    blankman Wynncraft Boomer VIP+

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    ikr
     
  15. SeanThomas2

    SeanThomas2 Famous Adventurer CHAMPION

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    Overall, jobs just wouldn't fit into wynn very well at all
     
  16. Popcornix

    Popcornix Skilled Adventurer

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    What about Guild Shops , I know what you're thinking
    'But then all the low-level players wont be able to be a part of the shop system'
    But this is my idea lets say to make a high-level bow you'll require string as a component but not just string lets say 64 per bow
    The high lvl blacksmith isn't gonna spend his time getting string or other low-level materials
    This is where the low to medium level come in to fuel to weapons that are necessary

    I know the string needed for a high level bow wont be the actual amount but just a example
    So if a guild had a special villager merchant where they sell it it might not have to be this chaotic landscape filled with oh so many blacksmiths
     
  17. Archerym

    Archerym Travelled Adventurer

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    it could be the shops that sell cloth and leather armor
    ________________________________
    I see you decided to post it your self. Any way I like this idea more than my own.
     
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