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New Dungeons

Discussion in 'General Suggestions' started by TornadoTamer, Sep 23, 2015.

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  1. TornadoTamer

    TornadoTamer Travelled Adventurer

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    I think Wynncraft dungeons are EPIC and we need more. Pigman dungeon. Fire Dungeon. Asylum dungeon(VILLAGER DUNGEON) and Giant Dungeon are just a few of my ideas.

    Any comments???
     
    TalkingKittyCat likes this.
  2. Oh_Yeah_MrKrabs

    Oh_Yeah_MrKrabs Bird Wizard VIP+

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    Minecraft:
    Wow, these are great

    These need detail not just "add this shit! bye!"

    So add all mob stats, stages, location of it and everything else and your good
     
  3. Fangiii

    Fangiii Twinsies with Kurumiii | Fan of Gяιмм VIP+

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    Well, it isn't easy to make dungeons.
    You might think it is, but it really isn't since they need variations, thus they can't all be the same.
    They also need a certain area for the dungeon since it would have to match it's area, and to believe it or not, Wynn Province isn't enormous to hold like 10 dungeons.
    If you're going to suggest something like this, add detail and effort.

    All of this, this has no work at all, it's not much of what I thought. Nothing of what I thought of at all.
    Since you want more dungeons onto Wynn, suggest them with Detail

    Add:
    -Level Minimum
    -Mobs + Level + Armor + Stats + Special Moves or Not
    -Where do you buy the key?
    -Location of the dungeon.
    -Stages (Percentage of Parkour, PvE, and Puzzle)
    -If you're going to add a puzzle, tell us how it works.
    -Dungeon Name

    All I know, but there is probably more that I don't know.
     
  4. TornadoTamer

    TornadoTamer Travelled Adventurer

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    You are Right. Asylum Dungeon minimum Level would be 65, Mobs Would be INSANE VILLAGERS Level 60-70, 30 DEF, Weapon Fists
    BOSS: NAME: RINGLEADER, HEALTH: 1200, DEF: 59, SPECIAL: EMERALD THROW: Throws 10-20 explosive emeralds that explode if collected, BACKUP: spawns 2-4 INSANE VILLAGERS dealing 10-15 DMG hit but you 1 shot them. LOCATION: TIME VALLEY, BUY KEY FROM TROMS MERCHANT, STAGES: STAGE 1: 90% PARKOUR 10% FIGHTING, STAGE 2: 90% FIGHTING 10% PARKOUR, STAGE 3: 50% PARKOUR 50% FIGHTING. BOSS STAGE.
     
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  5. (Meric)

    (Meric) No longer edgy

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    10-20 emralds at a time would be like a mini-gun, impossible to avoid
     
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