1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

You've Done Enough Damage. [94.0% Approval.] [141 Support.]

Discussion in 'General Suggestions' started by JaydonTheWarrior, Jan 12, 2020.

?

Do you support?

  1. Yes

    94.2%
  2. No (Why)

    5.8%
  1. GreenTheMeme

    GreenTheMeme Dying of stress and Anxiety -Everyone

    Messages:
    51
    Likes Received:
    71
    Trophy Points:
    18
    It's a good placeholder solution for a big problem, though it isn't a fix. Let's try and fix it.

    The problem here is that Tanks/Supports don't receive credit for killing bosses. This is a problem seeing that most (relevant) endgame content is boss killing. The credit for killing bosses is purely based off of damage. So, how about we add another credit for killing bosses? In guild wars, there's a score for how much damage a player has dealt. However, there's also scores for how much damage healed and damage taken. Simply implement that system into bosses (which will be difficult, I know), and Tanks and supports will be given tokens. Please let me know if I got something wrong or there was a misunderstanding.
     
  2. Qzphs

    Qzphs not relevant atm i'll be back later

    Messages:
    885
    Likes Received:
    356
    Trophy Points:
    79
    Guild:
    Minecraft:
    this makes sense but it's also harder to push for. the point of jaydon's suggestion is that there's virtually zero reason to oppose it, which is practically more sound for implementation.
     
  3. Beastzoll

    Beastzoll Travelled Adventurer

    Messages:
    15
    Likes Received:
    2
    Trophy Points:
    5
    I agree that something like this would work, but I feel like it would be pretty easy to instead make it so that as long as you are in a party with the group fighting the boss, the boss is guaranteed to drop enough tokens for everyone
     
  4. JaydonTheWarrior

    JaydonTheWarrior Jumla Is best dad. HERO

    Messages:
    1,936
    Likes Received:
    2,582
    Trophy Points:
    164
    Guild:
    Minecraft:
    This would be an issue because carries would become massively easier.


    While I like the idea on paper (However I would change tanking from damage taken to the number of hits taken.)
    The issue is it could also reward players of lesser skill. A bad mage, for example, one in which they simply need to spam heal themselves due to not knowing how else to deal with the damage, or simply someone who can't move out of the way of attacks on the tank side.

    The other issue is that these two values of a flat number. A percent of hp is easier to do, but the amount of healing done/number of hits taken, would either need to be coded in differently for each and every boss or a stagnant number. This means you could be in a position from which a boss attacks very slowly, and due to this a tank would only need to take a small number of hits, unfortunately for him, a small number of hits doesn't get you a token.

    The biggest issue however is this. The game simply doesn't support these builds enough. High DPS builds have the possibility of taking a boss out in a few minutes, maybe even seconds. This gives tanks, and supports, little to no opportunity to ever actually do anything, beyond just joining in on beating the shit of out of something.

    As I said, I love the idea on paper and honestly, it would probably be fine if we had harder bosses that actually required people to play a tank and supporting role.
    Until the jobs are actually required, I don't see this quite working out.
     
    Qzphs likes this.
  5. Beastzoll

    Beastzoll Travelled Adventurer

    Messages:
    15
    Likes Received:
    2
    Trophy Points:
    5
     
  6. JaydonTheWarrior

    JaydonTheWarrior Jumla Is best dad. HERO

    Messages:
    1,936
    Likes Received:
    2,582
    Trophy Points:
    164
    Guild:
    Minecraft:
    @Beastzoll

    I'm going to guess you didn't mean to put that in quotes because I sure as hell didn't say it.
    90% of all bosses in this game drop tokens.
    And I'm not just saying that, here's a list of bosses.
    https://wynncraft.gamepedia.com/Bosses
    Mind you, if it's listed under drops, and it isn't an armor piece, then its a token.
    drops.png

    That literally means (When excluding dungeon bosses due to them having a holy original loot system) there are only 12 bosses, 12 bosses in the whole game that don't drop tokens.
    If you can only think of 3 quests, then you're having a memory issue.
    And you can't even debate that, I literally just copy and pasted the list of bosses.
     
    Qzphs likes this.
  7. GreenTheMeme

    GreenTheMeme Dying of stress and Anxiety -Everyone

    Messages:
    51
    Likes Received:
    71
    Trophy Points:
    18
    I completely and totally agree with you on this one. Honestly in the current meta of the game, if a player has a good Cata or Divzer build and know how to use it, they pretty much invalidate the rest of the team. It's not really due to the amount of health compared to their absolutely insane damage (though it contributes) I think its more about not being able to hit them. Right now DPS's can go in and destroy a boss in seconds because the bosses can't do anything about it. If the bosses could hit back, the cata or divs would need to think carefully, or maybe need a support or tank to take all the damage and heal them. Also, right now Bosses are tunnel visioned. They're basically just one big bad with a lot of health and lots of spells and lots of damage, with a few trash minions littered around. If the damage of the bosses were spread a little bit better, DPS would need tanks and supports.
     
    JaydonTheWarrior likes this.
  8. JaydonTheWarrior

    JaydonTheWarrior Jumla Is best dad. HERO

    Messages:
    1,936
    Likes Received:
    2,582
    Trophy Points:
    164
    Guild:
    Minecraft:
    You're literally complaining about the issue I want to fix.
    Please, just actually read the thread.