Discussion in 'General Suggestions' started by JaydonTheWarrior, Jan 12, 2020.
How about you run LI solo, it's the fastest way to run it after all. (I've gotten fucked over by so many archers fucking me over during Orange Cybel pls help)
It is good suggestion. I also just love reading through these to see how many times you'll put @Person "Why?" because I have no idea what it's about and that makes it funny @JaydonTheWarrior ! Anywhore, thanks for suggesting great things
bump10char please this would be so nice bump10char
that's a lot of damage!!!
I have to say, I hate having to redo bosses multiple times when they don’t drop the items for one of us and then someone dying, etc.
Would this be when they do the required percentage of the bosses' total health or total remaining health as in what is needed to get the token? I'm not sure I like this actually as it may encourage not fighting or not trying very hard and lying back whilst the others battle on when you are guaranteed the token, so 50/50 for me
very interesting hmmm
I really like this idea, would be very useful.
oh my god yessss
there are just tiny inconveniences like this throughout the entire game and if they got fixed the game would get so so much better
I'm sorry, the people in the 5.3% didn't hear you all the way in the back. Can you repeat again?
@JaydonTheWarrior Also keep up your awesome thread you nerd, the percentage of support is climbing.
I say no.
The point of getting the token is for you to kill whatever it is that is dropping it..
why would it tell say "you've done enough damage" so you can just stop and let others do the work?
This idea isn't good at all. Tbh, it would make ToA a pain, since it is meant to te done in level 75, but it has level 100 mobs. I mean, why would you want the Champion set in level 100? That's why ToA is meant to be done with groups/higher level players. Example: a level 75 assassin fighting Death in ToA would struggle a lot if this was a thing. You are also forgetting about support classes, wich don't need to deal a high amount of damage at all. By the way, this would be unfair to people without mythics or low DPS builds. People with mythics and damage builds would deal way more damage than players without, and this isn't good.
+1 was very frustrating for me with many boss fights as I'm a mage and a lot of the time i am just healing for all the archers that have that high DPS
as a player who exclusively plays archer, i can understand the reasoning behind your suggestion. ig even archers can sympathise when they lose kill credit to divzer users all the time
but yeah it's a good idea
i feel like you're saying that so much on this thread it's almost a meme
the thread's so easy to comprehend
how does this happen
Uh, did you even read the original post? This does not suggest changing anything about the current drop system, only making it more convenient and transparent to players.
The system as it current stands requires players to deal a certain amount of damage or they will not receive drops from specific mobs. Your post attacks this idea as unfair to players without damage builds. While this may be true, it is completely unrelated to this suggestion, which only implies that players deserve to know when they've reached this threshold, which ALREADY exists independent on whether or not the content team acts upon this suggestion.
Your opposition to this suggestion and reasons why you are opposed to it actually contradict, and simultaneously have nothing to do with this suggestion at all. I would strongly recommend actually reading what this post is suggesting before trying to comment your disdain/disapproval. Please do not attempt to negatively bias people to new and potentially helpful suggestions to the content team at random, especially suggestions that you are clearly not reading. Thanks!
Might wanna update the support amount in title, lol. (Currently at 133 at time of writing, which is a LOT more than 80)
Ran Li with someone and they didn't get a token, really annoying. Plas wone