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Wynnpoll: A Community-Driven Poll RPG clone of Wynncraft

Discussion in 'Forum Games' started by Da Merryboi, Nov 28, 2024.

?

How long will this last?

  1. 1-3 days

    0 vote(s)
    0.0%
  2. 3-7 days

    1 vote(s)
    16.7%
  3. 1-2 weeks

    2 vote(s)
    33.3%
  4. 2-4 weeks

    1 vote(s)
    16.7%
  5. A couple months

    1 vote(s)
    16.7%
  6. A few years

    0 vote(s)
    0.0%
  7. It's up to me.

    1 vote(s)
    16.7%
  1. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    If anyone here watches CircleToonsHD, you might know that he's started a poll quest spinoff of his board game. A similar idea just crossed my mind about 20 minutes ago, and so here it is! A community-driven text-based poll rpg adventure throughout Wynncraft.

    The rules are fairly simple: everyone can participate at any time and can choose an option for what we do. Updates will come at 0:00 UTC/12 AM UTC every day. Let's see how far this goes!


    Recap
    It turns out the land was a hallucination, but the ship wasn't! Congratulations, y'all! You just met the Seaskipper Captain for the first, and hopefully not the last, time on this journey. He took you to a magical island, and also gave you something extra, too! But now we should perhaps consider how we should spend our first emeralds...

    Current Situation
    Despite your doubts it might be a mirage, you scream at the top of your lungs at that nearby ship. Minutes later, it redirects its path towards you, the sails as white as snow with stripes of the oceanic azure you've come to dread. The ship stops by you, and an elderly man extends his hand. "Hey pal! Need a ride my good ol' V.S.S. Seaskipper?"

    As you grab onto his hand, you're hoisted onto his ship. The ship wasn't a mirage after all. The old man is suddenly spooked by your condition as your legs collapse. "Oh dear... Seems you might've been stranded out at sea for a few days. I'll get you to the nearest cleric," he says. The ship turns away from the supposed land.

    A few minutes after some awkward silence, he tries to start up conversation with you. "Well, I didn't expect I'd find a new face around here like this! What got you stranded out at sea like that?" You explain to the best of your ability what happened: everything from the Ragni Outskirts to now. The man then replies, "Hell, with everythin' you've been through I'll give you a sail back to Wynn. It won't be in Ragni, but it will be somewhere close to my services. Hope this isn't a bad first impression of Seasail Enterprises!"

    Your consciousness weak, you drift off to sleep. You're suddenly awoken as the captain of the ship says "Well friend, you got to the cleric! Here, take these fees on me," as he hands you a few sparkling gems.

    + 64 Emeralds
    + 1 HP

    You try to stand again, this time to success. You wave the captain farewell and proceed to head into this town. Magic fills the air and you witness feats you believe you haven't seen anyone perform. While you feel you might not be back to a perfect condition, you consider spending the gems somewhere else...

    What should you spend them on?
    • A cleric. I don't feel well enough to splurge these elsewhere.
    • Some real food. I'm getting queasy just thinking of fish now.
    • Some education. I should hone my skills before I depart this island.
    • Some man is yelling that he knows a way to double your emeralds using a magic spell... It might be worth checking him out?
    Archives
    As you're on the caravan, an amnesic air spreads throughout the wagon. You remember nothing, except dreaming about what role you might fulfill... What class do you want to choose?
    • Mage (28.6%)
    • Archer (14.3%)
    • Warrior (14.3%)
    • Assassin (0%)
    • Shaman (42.9%)
    Your brief nap ends when you're suddenly jolted awake by the sound of crushed wood. You gaze around the area and find a man in a brown hood, a man wearing a green tunic, and a man who appears to be the one driving the caravan. The supposed Caravan Driver remarks "Hm... I swear I hit this same darn boulder every time I make this trip. Sorry folks, looks like you'll have to walk to Ragni from here. Luckily, it's just a short and straight path forward."

    The man wearing the brown hood has an ecstatic look in his face. "Well, nothing to do but keep moving! Come on, you two! Race you both to the gate!" he says.

    "Wait, don't- ! Sigh... We have to catch up to him," the man in the green tunic says with a slight disappointment.

    However, you have a faint feeling there might be some things of note behind you. A large stone wall with a massive door immediately catches your attention. The large, imposing wooden door behind you stares you down, with the butterfly emblem above feeling like a weight of regrets. However, you have a slight feeling that whatever lies within would feel almost nostalgic.

    But in the corner of your eye, you also notice the caravan that broke down. Maybe you should be sure that you didn't leave anything behind.

    What do you do?
    • Race alongside the hooded man. (20%)
    • Walk with the man in the green tunic. (0%)
    • Knock furiously on the large door. (40% - tiebreaking vote)
    • Make sure you didn't lose anything in the caravan. (40%)
    At first, you gently tap on the door. No response. You then firmly knock on it, and silence greets you again. You finally slam your fists on it wailing into the air for a response... the only one seems to be that Caravan Driver chuckling to himself. "Sorry pal, those doors aren't going to be opened again for a while!" Your knuckles are bruised, but not excruciatingly so. The man in the green tunic was patiently waiting for you this whole time.

    -1 Unpenalized Action

    You and the green tuniced-man walk down the trail, just now noticing that the hooded man has disappeared. You and tuniced man talk about why you three are being recruited before noticing the hooded man waiting at the gate. "There you two are! I've heard some screaming and I wondered if that Corruption made it all the way out here!" the hooded man says. "Yes, yes, we'll try not to be as distracted next time," the tuniced man replies. The hooded man then asks, "Well, are you both ready for the start of our new lives?" You push open the gate to the Wynn Province.

    A verdant valley awaits the three of you. Several animals are seen passively wandering the area. Perhaps this might be some good combat training. A soldier then catches your attention, yelling "Hey, you three! You should come over here, I have something important to tell you." Nothing immediately catches your mind as to why a Soldier would be all the way out here. It could be a bandit. What is the main focus of your interest here, though, is the large bridge behind the soldier.

    What should you do?
    • Kill some animals- we need food and makeshift armor for the ride. (11.8%)
    • Talk to the soldier. He seems trustworthy. (35.3%)
    • Attack the soldier! We don't want bandits out here! (17.6%)
    • Ignore the soldier and go across the bridge. This valley's boring. (35.3% - tiebreaking vote)
    In spite of the soldier's pleas to talk to him, you ignore his presence. As a matter of fact, nothing demands your curiosity here, aside from that bridge. The green tuniced man interjects "Hold on... uh... what's your name? Anyways, you should probably go back and talk to him." The hooded man replies "We should follow them instead of talking to that soldier... um... the one in the green tunic?"

    "Tasim, but he might have something for us." You shrug off his request and continue onwards, while Tasim heads back to the soldier. As you're about to go on the bridge, the hooded man sprints across... and makes it out alright at the end! You see the hooded man's successful crossing, so you prepare to go on the bridge.

    However, just as you're halfway across the bridge, it gives out on you. The last thing you see as you fall into the river is the hooded man trying to find something to save you, while Tasim and the soldier rush over to help, only to be a few seconds too late. You black out as your body plunges into the water, creating a sensation of daggers piercing your skin all over.

    - 1 Unpenalized Action
    - 3 HP

    You cannot tell how much time has passed... all you know is that you woke up on an island somewhere. There's a coconut tree on it, though you're not too sure if the fruit is still good to eat... or if it's even safe to consume in the first place. A seagull also catches your attention before it flies off to... land? At least, that's what it looks like to you, though you're not too sure if it's a mirage, either. It looks to be in swimming distance and the waters appear to be still. You could, though, bide your time and wait for a nearby sailor to arrive. An entirely different thought crosses your mind after mulling over all of your options...

    What should you do?
    • Try to eat a coconut. (7.7%)
    • Try to swim to what might be land. (15.4%)
    • Bide your time and wait for a nearby sailor. (38.5%)
    • Forget all of that! This is an unrealized real estate haven here! (38.5% - tiebreaking vote)
    The main issue that suddenly crossed your mind was not finding food, drinkable water, or making your way back to land... Those are for chumps. This might just be one of the greatest unrealized investments made in history! Post-haste you start to create your own shelter and make this island feel like home... or at least what you think it feels like. Your memory prior to the caravan is still really hazy.

    You spend all day trying to cut down the coconut tree using a jagged rock for timber. A coconut falls down into the water, but food isn't your main priority right now. You then start to cut the wood into pieces to make a house... but something inside you is compelling the wood be used to make something else... You note a slight green glint at a point in the rock before carving a piece of wood into a shape that feels natural to you in a way. You pull the green thing out of the rock as it flies out into the water. Remembering the fallen coconut, you swim to get both the green rock and the coconut. You bash open the coconut using the rest of the rock, and decide to use some of its flesh as glue and husk as string. You decide to take a rest as your creation also basks in the sun. You wake up hours later to find the creation still holding itself together, now in one piece.

    + Makeshift Relik
    + 5 XP

    You try finding out how to use this thing, becoming startled when three beams emerge from it when swung. You test out your creation's offensive viabilities by aiming at a nearby seagull. It falls into the water soon after.

    All the excess timber you made suddenly comes back to your mind... You wonder if pursuing this dream of a real estate tycoon will be worth it in the end... if at all.

    How should you use your excess timber?
    • Make a boat. We have to get off this island. (37.5%)
    • Make a dock- it's welcoming to some other people who decide to check out this island. (25%)
    • Make a sign to establish your claim and to remember this spot later. (25%)
    • Make more of those beam-emitting things. (0%)
    • Make houses- this can still be a good unrealized investment! (12.5%)
    You suddenly come to a crushing realization- this island really isn't a good place to make real estate. While dejected, you decide to find a way off this island- a boat is the first thing that comes to your mind. Using the jagged rock, the remaining husks of the fell coconut, and even clusters of leaves to use as a sail, you depart from the island with your trusty beam emitter. You feel a tinge of regret as the island fades away, but there are greater issues at hand.

    +5 XP

    Over the next few days, you let the winds guide you on your path. You eat any stray fish that happen to wander near your boat. Seawater quenches any thirst you might have, and surprisingly a few days out you don't feel ill. You do, however, feel as if your sanity could be at stake. The endless cerulean expanse one might look out to for serenity is your prison. Your future seems hopeless... until you spot another ship in the distance.

    Looking at the ship, two thoughts come to mind. You could sing your pleas to whomever might be the captain, and they might take pity on you. Then again, the ship could have valuable resources that can make you last longer at sea. You then take a quick peek behind you... and you see something you haven't seen in a while. Though muddy green and the sands bleached, it might be land. Though, you also might feel as if you only conjecture these things to hold on to whatever sanity you have, and interaction would only waste resources.

    What should you do?
    • Hop on the ship and express your pleas. (44.4%)
    • Plunder the ship. (22.2%)
    • Swim to the supposed land. (11.1%)
    • Ignore all of these... they're probably hallucinations. (22.2%)
     
    Last edited: Dec 5, 2024
  2. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping as most of y'all chose the Shaman. Let's see if we can make this run of King's Recruit slightly more different than what's in the game.
     
  3. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping this for day 3- with a tie between searching the caravan and knocking furiously on that door- I invoked the power of RNGesus and it has chosen knocking on that door. Sorry folks, we can't be Walter White.

    This might be a turning point for this iteration of King's Recruit... depending on what you all choose.
    Edit: Also sry for bad formatting in the archives- spoilers only work when they want to apparently.
     
  4. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping for day 4! I originally only wanted the attack the soldier option to be a massive change to King's Recruit, but I decided to take some creative liberties here after invoking the power of RNGesus.

    Side note: yes I am aware that the ravine thats under the bridge in the Ragni Outskirts doesn't have any spots flowing out to the ocean... but I wanted to shake things up a bit for this early game. You all might end up not being a soldier after all... again, depending on how you all choose to tell this recruit's story.
     
  5. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    Bump for day 5. Y'all are getting in the holiday spirit by wanting to become capitalists, but you can't exactly make heads or tails of how you want that to happen. On the other hand, congrats! You got your first XP and weapon. You also have some other things you might want to make...
     
  6. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    Bump for day 6. Will we finally get back to land, and maybe even Wynn? Could you redefine your life? Or are you going to go insane at sea? Whatever happens next could be a good point to redefine your life.
     
  7. Da Merryboi

    Da Merryboi maybe tell me if somethings wrong with the wiki HERO

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    Bumping for day 7 (didn't do it yesterday cuz I got a bad headache). Bet you didn't think we'd end up in Mage Island while still at level one! I originally wanted the premise to change how you start, but I couldn't exactly figure out how to make stuff different while still keeping an adventurer protagonist. But hey! We got our first emeralds and our first introduction to the Seaskipper Captain!