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Info Wynncraft Patch Notes Mirror

Discussion in 'Wynncraft' started by AmbassadorDazz, Dec 7, 2024 at 2:52 AM.

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  1. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator HERO

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    This thread exists for the sole purpose of mirroring the patch notes from most recent versions of Wynncraft following a change where patch notes are now posted on the Official Discord Server rather than the Forums. As such, this thread only keeps track of versions past 2.1.1. Detailed Item Changelogs are not listed.

    If you can't access Discord for one reason or another, this is where all the changelogs can be found. This thread will be closed to keep it clean.

    2.1 - The Rekindled World Update

    All content here is posted verbatim from the #changelogs channel on the Wynncraft Discord.

    Major Updates
    • Character Selector Revamp
      • Joining the game for the first time in your session will always present you with the character overview, a place where you can quickly join the world and also see the latest character you used (or your favourited character!) alongside your pets and your character card. The "scene" where your character is customizable and you can choose one among the ones we prepared, as long as you meet with their rank requirement!
        • Players will need to join once on each character to update the content progress bar displayed in the Character Overview.
      • By right clicking on the overview, you will open the brand new character selector. There you can visualize all your currently available characters, edit them, or even create a new one! We also revamped how you can customize your character icon by allowing HERO or higher ranked players to pick a color from a selection of hues and shades (totalizing 45 different options).
      • When creating a character you will now be presented with a custom tailored animation that showcases the class you are currently seeing, alongside with a much better customization experience.
    • Raids
      • With this update, we have changed the bosses within Guild Raids to be more challenging to fight, with new and unique mechanics. (Changelog mentioning rewards changes not being added is no longer relevant since they have been added into the game later)
      • The second half of the Orphion's Nexus of Light boss fight is here! Even though it no longer has control over its intended host, it won't give up without a fight.
        Orphion's health has been reduced to balance the addition of a second phase.
    • Tutorial
      • The King's Recruit quest has seen major changes in this update! We've cleaned up various older elements which weren't up to our standards, reordered certain sections for a smoother experience, and added new sections to introduce mechanics such as loot caves.
        Additionally, various other earlygame quests have also seen gameplay changes.
    • Tomes
      • In the Rekindled World changelog, we had promised a new system that would give out the stat buffs that Tomes used to give. As the hero beta for that update went on, and after the update had released, we began to feel that we liked the state of game balance without the Base Mob Damage and Base Mob Defense stats present. As a result, we have decided that these stats will not be returning to the game.
        While other tome boosts such as Gathering XP may be added for content completion in the future, the confirmed removal of Base Mob Damage and Defense means that many enemies which had received extra stats in preparation for those stats to return must be nerfed. With this update, we have already reduced the stats of multiple bosses. Many other enemies and bosses for content above Lv 60 which had been updated with the new stat baselines will also receive similar nerfs as time goes on.
    Misc Updates
    • Added Player Housing Furniture Based on Certain Account Content Completion:
    • Bob's Statue - Complete the Reincarnation Quest
    • Siegfried's Statue - Complete the Hero of Gavel Quest
    • Eldritch Outlook Statue - Complete the Eldritch Outlook Dungeon
    • Grootslang Statue - Complete The Nest of The Grootslangs raid 10 times
    • Orphion Statue - Complete the Nexus of Light raid 10 times
    • Colossus Statue - Complete the Canyon Colossus raid 10 times
    • Nameless Statue - Complete the Nameless Anomaly raid 10 times
    • Added Guild Housing Furniture Based on Certain Guild Content Completion:
    • Grootslang Guild Statue - Gain 20,000 SR in the Nest of the Grootslangs Guild Raid
    • Orphion Guild Statue - Gain 20,000 SR in Nexus of Light Guild Raid
    • Colossus Guild Statue - Gain 20,000 SR in the Canyon Colossus Guild Raid
    • Nameless Guild Statue - Gain 20,000 SR in the Nameless Anomaly Guild Raid
    • Added the 2024 Banish the Beyond equipment items to the Isles of Fiction
    • Removed a stray apostrophe in a mob's name
    • Caves can now be tracked in the Content Book after being completed
    World Changes
    • Fixed a bug in All Roads to Peace where the cutscene after the medicine minigame would break if the player previously left the hut
    • Fixed a bug preventing completion of the Watchmen discovery
    • Added a failsafe to the quest Finding the Light in the church library
    • Added a failsafe to the quest A Headless History if the Spirit did not spawn properly
    • Made some QoL changes to the quest Lost in the Jungle
    • Reworked the Enzan's Brother quest boss
    • Reworked the Poisoning the Pest quest boss
    • Reworked the Tunnel Trouble quest boss
    • Replaced the Spider Cave section of the Infested Plants quest with a real cave
    • Replaced the Slay Spiders section of the Mushroom Man Quest with a world event
    • Fixed the Lush Grotto cave description displaying incorrect coordinates
    • Moved the Hex Keep Gateway cave to be closer to Detlas
    • Gave various enemies new models:
      • Tumbleweeds from Rymek
      • Tree Spiders from Dernel Jungle
      • Dawn Bloom from Time Valley
      • Day Bloom from Time Valley
      • Dusk Bloom from Time Valley
      • Puffbloom from Time Valley
      • Eternal Bloom from Time Valley
      • Risen Ancient Ones from the Silent Expanse Expedition Lootrun
      • Blazing Souls from the Silent Expanse Expedition Lootrun
    • Added item rewards to the end chests of the following caves:
      • Fungas Log, Roots of Infestation, Old Growth Rot, Tidepool Terrace, Crypt Excavation, Detlas Salt Mine, Raging Tower, Hill Hovel, Winery Infestation, Spore Spiral, Mossy Grotto, Hex-Master Keep, Half-Moon Island
        • Caves with their names in boldface have had their XP rewards reduced in exchange.
    • The Sunrise Canyon Boss Altar has received some updates!
      • The boss arena has been entirely rebuilt
      • There is now an intro cutscene for the boss, replacing the original pre-fight dialogue (this is skippable on repeat watches).
      • Rymek Luke now immediately becomes hostile to the player instead of waiting for them to come close
      • Rymek Luke's reload sound has been minorly improved
    • Reduced the stats of the following bosses and enemies:
      • All Legendary Island bosses
      • All Qira Hive bosses
      • All Altar Bosses of Lv 60+
      • Corrupter of Worlds
      • Bob's Reincarnation
      • Amadel
      • Death
      • All enemies in Eldritch Outlook (except for The Eye)
    Raid Changes
    • General Changes
      • Adjusted Eroded Speedster's Gambit to reduce max health by 3% every 25 seconds
      • Fixed the Cursed Alchemist Gambit counting potions that weren't actually consumed as consumed
      • Fixed Maddening Mage's Gambit not correctly cancelling original spell casts
    • Nest of the Grootslangs
      • The platforms in the Miniboss Room will now rise twice as quickly
    • Orphion's Nexus of Light
      • Fixed the lighting in the Tower Room
      • Falling into the void in the Overseer Room now does % HP damage instead of raw true damage
    • The Canyon Colossus
      • The Boulder Rush and Parkour sub-challenges in the Binding Seal Room now require players to pick up a Flame from the respective challenge entrances to activate the seals. While holding a Flame, players are unable to use spells or abilities, and some identifications (walk speed and jump height) are disabled. Boulders have been slowed by 20% to compensate.
        • Dev Note: This change was made in order to reduce the viability of skipping the whole challenges with movement spells and should hopefully add a bit more substance to the room. While holding a Flame, you gain increased sprint duration and regeneration, and if you're attempting the parkour challenge, you additionally gain resistance to fall damage and speed 1. Multiple players can hold a Flame for the same challenge at once, so multiple people can still attempt the challenges at the same time.
      • Fixed the Platform Room platform bounding boxes being incorrect
      • Fixed an issue where players could get stuck inside platforms in the Lava Room
      • Updated the instruction room for the Lava Room
      • The player defending Elder Astal in the Binding Seal Room will no longer be targeted by enemies
    • The Nameless Anomaly
      • Increased the size of the exit in the Tree Room by one block
    World Event Changes
    • Added a new item to Molten Heights World Events
    • Added a new item to the Decommissioned War Machines World Event
    • Added a new World Event to Time Valley
    • Added a new World Event to the Sky Islands
    • Adjusted Annihilation's Death Beams attack. The lasers will now fire in a random order
    • Moved the teleport location for falling off the bridge during Annihilation further back
    Dungeon Changes
    • The old Sand Witch boss no longer spawns beneath Hashr's arena in Sand-Swept-Tomb
    • Fixed a bug with the Piranha in Galleon's Graveyard
    Ability Changes
    • General
      • Aspects can no longer be edited while your equipment is locked
    • Archer
      • Fixed Arrow Bomb spawning in walls in certain conditions
    • Warrior
      • Fixed Blood Pact not allowing spell casts using health while the Outworn Soldier's Gambit is equipped
      • Fixed Discombobulate's damage increase being spread across all elements, rather than applying the full boost to each element dealt
    • Assassin
      • Added a boss bar to Mirror image to display current clones and their status
      • Clones will now reposition when dying so they are always in an appropriate location
      • Buffed Forbidden Art (Damage per Clone: 0 -> +5%, Damage Cap: -5% -> +5%)
    • Mage
      • Devitalizing Winded will now override normal Winded in order to apply the enemy debuff
      • Fixed Timelock sometimes not granting flight and dealing fall damage upon use
      • Fixed Attack speed affecting Ophanim's orb windup time as well as which orbs get sent out.
        • Dev Note: All orbs, no matter what attack speed will go out in the same order every time, which should prevent the annoyance where one orb dies before any of the others when using faster weapon speeds
      • Fixed Chaos Explosion casting spells in the wrong order
    • Shaman
      • Added a new ability: Totem Shove! Casting Totem while looking at an existing Totem will instead shove it forwards, dealing damage to any enemy it crashes into.
      • Added a new Summoner ability: Friendly Fire! Hitting your Puppets with Main Attack will cause them to lose 4s of their duration.
      • Totem now casts significantly faster (Vertical Velocity: 1 -> 0.5)
        • Dev Note: Due to feedback during Beta, this change has been temporarily reverted. We'll revisit it later down the line when we have more time to adjust it.
      • Buffed Totemic Smash (Neutral: 100 -> 120%)
      • Gave Puppets a new visual display when their timer is nearing 0
      • Attached Crimson Effigies to Totems and removed their timer. This means you will have 1 Crimson Effigy per Totem you have active
        • Dev Note: This has been done to encourage more summons to be active at once and to remove the need to uproot Totem in order to keep them active. They will spawn on Totem cast and despawn when Totems go inactive. They will not despawn if you recast Totem though!
      • Crimson Effigies will now take more factors into consideration when selecting a target to attack
      • Removed More Effigies
      • Totem and Totemic Smash now deal summon damage type
        • Dev Note: This is to allow abilities such as Bullwhip to buff Totem damage. We are slowly moving towards Summoner treating Totem as a summon itself!
      • Bullwhip will now reapply its duration when re-whipping enemies
      • Awakened will now return masks to the user when swapping between them
      • Increased the range at which Masks will attach to enemies when using Haunting Memory to make it easier to use
      • Flaming Tongue now makes Haunting Memory no longer attach Masks to enemies
      • Changed Blood Sorrow to be cast with Shift+Uproot
    Item Changes
    • Added a new 100-104 Rare Armor to the general loot pool
    • Added a new 100-104 Legendary Necklace to the general loot pool
    • Rebalanced the Lifestream and Totemic Fuse major IDs
    • Rebalanced various items
    This was originally posted on #notifications, and has since been reposted to #changelogs.

    • Non ranked players are now allowed to customize the icon for their characters on the character selector being limited to the Vivid shade for each color variation. The rank requirement to use the remaining shades has been reduced from HERO to VIP+
    • Fixed summoned entities targeting entities on their death animation
    • Fixed the gathering refining animation not properly displaying the result item
    • Fixed Archer not being able to use the Courage powder special
    • Fixed some housing blocks not being placeable under specific conditions
    • Fixed an issue with the block bank item while on edit mode
    • Fixed the platforms and minibosses in The Canyon Colossus Lava Room not working properly
    • Reduced the damage of the left volcano in Guild Raid Colossus boss
    • Adjusted the damage of various latched abilities of the Parasite boss
    • Reduced ingredient drops from the Skittering Spiders world event
    • Increased the angle for Totem Shove's detection
    • Fixed an issue with the quest Flight in Distress
    • Fixed parasite projectiles being able to damage dead players
    • Fixed pause menu overlay appearing in places that it shouldn't
    • Fixed various mobs having their textures misaligned
    • Fixed the scene selector having rank requirements incorrectly displayed
    • Fixed scene descriptions not having punctuation
    • Fixed water breathing not correctly displaying on versions 1.21.2+
    • Fixed an issue that prevented access to Ragni’s Secret Library
    • Fixed Aeon Origin mobs falling off a cliff in some spots
    • Fixed Mirror Image clones not working appropriately on specific conditions
    • Fixed players being incorrectly sent to the tutorial on specific conditions
    • Increased the distance loot chests with challenges are active
    • Added a new AI to the Minokawa (Rare mob and boss of the Shattered Roosts World Event)
    • Reduced damage from Faulty Surveillance
    Misc Changes
    • Drastically improved server performances, specifically during performance-heavy activities such as Annihilation, grind parties, etc.
    • Fixed Pet Level Up next ability notification text showing negative numbers sometimes
    • Fixed Spell Cost identifications showing as red on set bonuses
    • Fixed Spell Cost identifications showing the wrong ranges and showing as red on revealed items
    • Fixed any guild member being able to clear tributes
    • Fixed Major Identification descriptions displaying incorrectly under specific conditions
    • Fixed players on the character selector joining the world automatically upon world restart
    • Fixed multiple bugs that caused players to lose locked items
    • Fixed multiple sound effects reducing the music player volume inappropriately
    • Made toggle war also block the player from being teleported to a war
    • Made Set Bonuses replace Spell Cost placeholders with the correct spell for your current class
    • Made the Corkian Augment Menu not allow identification without augments present
    • When identification using augments is completed, the green tick will now withdraw the identified items instead of rerolling
    • Improved how the message reply command works
    • Re-implemented and improved how the guild log works
    • Blocked locked items from being sold to the blacksmith
    • Blocked locked items from being put inside loot and reward chests
    World Changes
    • Reworked the Cook Assistant quest
    • Added a new type of NPC to Ragni
    • Fixed some issues with King's Recruit and implemented the finished gate door
    • Fixed a typo in the quest Recover the Past
    • Fixed a typo in the quest Cowfusion
    • Fixed an issue with the haybale segment in the quest Cowfusion
    • Fixed an issue in the A Dividing Force discovery
    • Fixed a typo in the description of the Spider Mother Grove cave
    • Fixed an issue with the update room for players still in it and wishing to leave it
    • Added a failsafe to the quest Maltic's Well
    • Added a failsafe to the quest House of Twain
    • Added a failsafe in the quest The Hidden City
    • Added a failsafe at the crafting table in the quest Dwarves and Doguns Part III
    • Added a failsafe to the quest Dwarves and Doguns Part IV
    • Added a failsafe to the quest The Olmic Rune
    • Reduced the spawn rate of the Marksman Drone in Corkus
    • Fixed the Bush Zombie and Muddy Zombie using the incorrect models
    • Fixed an issue where Spewer's projectiles wouldn't deal damage to the player if they were airborne
    Raid Changes
    • General
      • Raid Rewards now scale to the player's combat level (Tomes, Emeralds, Powders, and Amplifiers)
      • Changed Myopic and Farsighted Gambits to use accurate enemy hitboxes for their distance calculations
      • Changed Leaden Fighter's Gambit to increase spell mana costs by 1% for every 2% health
      • Changed Maddening Mage's Gambit: Spells will now misfire predictably every 6th spell, with audio cues when it is near
      • Reduced the chances of the Maddening Mage's Gambit appearing
      • Fixed a bug with Anemic's Gambit including negative health lost in its calculation
    • Orphion's Nexus of Light
      • Made various adjustments to the Orphion boss fight:
        • Orphion's health has been increased.
        • Solar Shower and Black Hole now have more consistent projectile spawns, but spawn a little more projectiles.
        • Solar Shower's projectiles are now significantly slower and have a less volatile flight path.
        • Black Hole's projectile damage has been reduced a lot.
        • The duration of the lingering light from Wild Charge has been reduced.
        • The Infection Ad Infinitum stages now have a more sensible health distribution.
        • The self sacrifice attack of the final stage of Infection Ad Infinitum has been adjusted to not be prone to one shots
        • Removed the ability of Pearl Overwatches to buff nearby enemies. (This behaviour was unintuitive since it would also buff the Infection Ad Infinitums and the Pearl Overwatches would never use it to buff enemies but rather hurt the player)
      • Made various adjustments to the Parasite boss fight:
        • The Parasite's health has been reduced.
        • The Parasite's damage has been reduced while it is unlatched.
        • It is now easier to jump over the The Parasite's projectiles.
        • The Parasite's swipe projectiles will now be fired horizontally if the target is only barely above the ground.
        • The Dark Bolts that burst out of a festering player now bounce lower to the ground.
        • There is now an indicator for the trajectory of The Parasite's aim when trying to latch onto a player. This windup also takes slightly longer.
        • The symbols for click combos to resist The Parasite are now L and R.
        • There is now (limited) ping compensation for Parasite's click combo inputs.
        • Resisting an attempt by The Parasite to cast a spell now grants 10% progress towards unlatching it.
        • The bossbar for being overtaken is now visible to all players and shows the progress towards freeing the overtaken player.
        • The Parasite's self-directed Dark Bolts can now only hit the overtaken player. (Due to technical limitations, they are currently still visible to other players)
      • Slightly increased raid rewards to account for longer raid runtime:
        • Increased Base Aspect Pulls by +1
        • Increased Guild Raid Aspect Pulls by +1
        • Slightly increased quantities of Emeralds, Powders, and Amplifiers in the reward chest
        • Slightly increased drop rate of all Tomes
    • The Canyon Colossus
      • Reduced the duration that the Binding Seal Room's flame collected title stays on screen (5s->1s) and shortened its text
      • Added a minimum 10 second cooldown between each of The Canyon Colossus' Sword Slam attacks that destroy platforms, regardless of which way the boss is facing (applies to Normal and Guild Raid)
      • Added a warning title for Volcano Eruptions in the Guild Raid boss
    • The Nameless Anomaly
      • Buffed the Blinding Eye attack in the Guild Raid to be faster and more powerful
    Lootrun Changes
    • Fixed a bug causing Safety Seeker to not activate under certain conditions
    • Changed Equilibrium to give 1 boon every 2 curses predictably
    • Nerfed Resistance Curses (12% per curse -> 10% per curse)
    • Nerfed Walk Speed Curses (35% per curse -> 20% per curse, added a limit of 10)
    • Added a Max Mana Boon
    World Event Changes
    • World events in the Content Book that have been completed and are currently active now have a unique icon
    • World Events that are both completed and active are now sorted in between incomplete and completed entries in the Content Book
    • Annihilation will now have equal drops for completion at any level
    • Added a new Legendary Bracelet to the Shapes In The Dark event
    • Added a new Legendary Dagger to the Aeon Origin event
    Dungeon Changes
    • Added 4 new items to Infested Pit's dungeon merchant
    • Added 1 new item to Sand-swept Tomb's dungeon merchant
    Ability Changes
    • General
      • Added a new Ability Tree node color, and shifted the definitions of the existing node colors.
        • White/Red/Green: Unchanged
        • Yellow: Now used for 1 AP nodes with unique function (Dissolution, Windy Feet, Cleansing Breeze, etc)
        • Purple: Now used for 2 AP nodes that are less central to Archetype progression/identity (All 2 AP nodes that are not Blue or Red)
        • Blue (NEW): Used for 2 AP nodes that are core to Archetype progression/identity (defined on a case-by-case basis)
      • Fixed multiple issues with target locking abilities (Provoke and Luring)
      • Cleaned up icons for a few combat symbols
    • Archer
      • Added a new minor Sharpshooter ability: Phantom Force. Increases Phantom Ray's range by +8 and increases its width by 50%.
      • Decimator now also increases Phantom Ray's range by +8
    • Assassin
      • Updated the Clone symbol on the Assassin ability tree
      • Increased Sticky Bomb's attach range
      • Hoodwink will now work with Lacerate
    • Mage
      • Sunflare will now cast base Heal when it activates
      • Fixed a bug with Lightbender's heal % display bar displaying the incorrect amount of heals
    • Shaman
      • Added a new Summoner ability: Commander! Casting Shift+Uproot will rally all active Puppets into an offensive formation around you, granting them increased attack speed and accuracy, and increasing Main Attack Damage for each rallied Puppet. This ability's duration is charged up by attacking mobs with any summon while it is inactive.
      • Added a new major Summoner ability: Hummingbird's Song! Casting Shift+Haul will summon several small wooden hummingbirds which rotate around the player and grant increased movement speed and jump height. Casting Shift+Haul again will temporarily send the hummingbirds into "attack mode," in which they will detect and pierce through enemies within range, but will not grant a movement buff while attacking. This ability replaces Shepherd as the Summoner archetype's third Red ability.
      • Added vertical and horizontal knockback to Nature's Jolt
      • Haul will now target whichever Totem you are looking at (or the last one placed when not looking at any)
        • The totem that you are currently looking at will always be displayed with a glowing effect for you if you have either Double or Triple Totem unlocked
      • Improved the angle checks for Totem Shove and the new Haul mechanic so that they work consistently at close and longer range
      • Buffed Puppet Master (Puppet Movement Speed: 0.45 -> 0.6, Puppet Projectile Spread: 1.0 -> 0.5)
      • Crimson Effigies will now deal -20% damage for each additional effigy summoned past 1
      • Reduced Crimson Effigy's Summoner archetype requirement (8 -> 6)
      • Moved Maddening Roots, Friendly Fire, and Shepherd to be optional
      • Changed Shepherd to be a Purple ability node
      • Reduced Invigorating Wave's mana per hit (5 -> 3)
      • Totemic Shatter will now also grant 8s of Puppet Master spawns and Sacrificial Shrine blood drain
      • Changed the Summoner's Embodiment of the Omnipotent Overseer
        • Tier 2: Hummingbird's Song gains +1 Hummingbird
        • Tier 3: Hummingbirds gain +8 Range
    Item Changes
    • Added a new identification! Main Attack Range %
    • Added a new 100-104 Rare Ring to the general loot pool
    • Rebalanced various items
     
    Last edited: Dec 7, 2024 at 9:36 AM
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