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Wynncraft Custom Class Idea : Artificer (V2)

Discussion in 'Your Work' started by MChicken27, Jun 18, 2024.

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  1. MChicken27

    MChicken27 Travelled Adventurer

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    Wynncraft custom class Artificer v2 :
    Basic Info :
    Base resistance : 90%
    Weapon type : mechanical gauntlets
    Spells :
    RLR Steamfist : upon activation launches a rocket fist powered by steam . most useful for single-target long ranged dps (120% neutral + 60% air)
    RRR Rocket launch : upon activation gives you a burst of movement , kinda like a rocket jump would (30% neutral + 20% fire)
    RLL Pushquake : upon activation deals damage in an AoE around you and pushes back enemeis , most useful as a "get-off me" tool (140% neutral + 80% earth)
    RRL Potion Throw : upon activation launches a potion full of liquid in an arc , that creates an AoE upon landing . after landing lingers on for a small amount of time , dealing passive damage around
    the landing spot . (100% Neutral + 50% Water , 10% Neutral + 5% Water Every 0.5 Seconds For 3 Second After Landing)

    Archetypes :
    1, Steamworker (Burst damage , Resistance)

    Essential (Red) Abilites :
    Corkian steam machine : Taking damage , or dealing damage (being in the heat of battle) increases your steam meter , which can be used to augment your steamfist spell with increased air damage
    (around +100% , not exact numbers tho)

    Smogmaker : Hitting enemies with Steamfist covers them in smog . While covered in smog they deal decreased damage and have a shorter aggro distance . If you hit with the augmented variant your smog
    also becomes stronger , by reducing their accuracy (if you dodge with agility , you take 0% damage)

    Overheat : Casting Steamfist with at least 50% steam while holding shift will activate Overheat . while overheated all your spells and main attacks release a steam AoE around you dealing extra damage.
    while active Overheat greatly drains your steam meter

    Other Abilites :
    Smoke poisioning : For every raw main attack damage or main attack damage % you gain +1/3 poision (Max 300/3 poision)
    Stronger steam machine I and II : Increases the damage of an augmented Steamfist
    Powder special industry : You can augment powder special with steam
    Steam block : When increasing steam gain a 25% damage reduction for a brief moment .
    Heat shield : While overheated gain 10% damage reduction .
    Black coal : Increases the duration of Smogmaker
    Repair : You can use steam to heal yourself (Pushquake + Shift)

    2, Alchemist (Random , Support)

    Essential (Red) Abilites :
    Empowering Brew :
    Upon landing Potion Throw will give special buffs/debuffs to creatures in range . buffs only affect allies , and debuffs only affect enemies . Each element has it's own buff/debuff , and here is
    all of them :
    Strength : Increases strength / Decreases damage dealt
    Dexterity : Increases dexterity / Gives a chance to deal only half damage with attacks
    Intelligence : Increases intelligence / Increases spell(ability) cooldowns
    Defense : Increases Defense / Increases damage taken
    Agility : Increases Agility / Decreases movement speed
    After an effect ends on someone they cannot be affected for another 10 seconds , max 1 buff/debuff at a time .

    Gaunlet Injection :
    Your gauntlets gain the ability to be empowered with special elements . There are 6 states : one for each element , and 1 for empty(which is base) . while one is in , it switches all your spells to
    deal that type of damage instead of their normal elemental damage . If you hit an enemy with the specific elemental debuff that your gauntlet has you'll deal more damage , if not you'll deal less.
    While used the elements gauge will decrease slowly , when empty you will automaticly switch to empty , and be unable switch on any elements , as your gauntlets systems have been overheated .

    Gambler :
    Holding shift while casting potion throw will double it's cost , but has a chance to increase the effectivness of the effect and damage boost from Gauntlet Injection by 225%.

    Other Abilites :
    Advanced brew : Increases the buff/debuff cap by +1
    Lingering brew : While the spell lingers creatures still can be affected by the effect of the potion.
    Gambling Addiction : The spell cost is now tripled , but the effect are now 475% more potent when using gambler .
    Mutated Brew : Ignores the cap of ability scores from the special effect (for example strength's bonus damage can exceed 80,8% if you have strength high enough)
    Slow Absorbtion : Decreases the drain of elements from Gauntlet Injection
    Injection aura : Applies the damage buff portion of Gauntlet Injection to nearby allies .

    3, Demolitionist (AoE, Self-Harm)
    Essential (Red) Abilites :
    Bomb Throw : Potion Throw turns into Bomb Throw , which no longer lingers , deals damage to you and has a delayed start-up , but has hugely higher damage and area copared to Potion Throw .
    Screw You ! : Using a rocketboost while a bomb is currently detonaiting , you taunt nearby foes to come towards for a short time , giving you enough time to redirect them into bombs , but while
    active you take 20% more damage , so use it wisely .
    Delirium : You deal 50% more damage with Bomb Throw and Dynamites! if you take damage from the explosion .

    Other Abilites :
    Exploding hand : You gain the major Id : Explosive Impact
    Dynamites! : Pushquake becomes a ring of dynamites which detonate around for higher damage and knockback .
    Air bombing : Pressing shift while in the air after Rocket Launch throws down a weaker version of Bomb Throw , which detonates instantly on impact .
    Stronger bombs : Bomb throw and Dynamites! deal more damage
    Explosion resistant : you take less damage from your explosions
    More dynamites!!! : Dynamites! has more dynamites but each deals less damage
    On flames : you constantly take damage but deal +20% fire damage
    Smell of gunpowder : Explosions by Dynamites! and Bomb Throw leave a smoke AoE which reduces speed for those inside it .
     
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  2. MChicken27

    MChicken27 Travelled Adventurer

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    Rereading this i realise i worded Gauntlet Injection VERY poorly , so here's the better version :

    You can infuse your mechanical gaunlet with elemental properties . There are 6 states , 1 for each element and 1 for empty . When an element is infused within your gauntlets , your spell's elemental damage becomes the element's elemental damge (So if you are infused with fire , your Steamfist will deal 120% neutral + 60% fire) . Hitting an enemy with the elemental debuff that corresponds to the one infused with your gauntlets , you deal extra damage . if it has a diffrent debuff , you deal less and nothing happens if it has none . Each element has a gauge , which drains while active and recharges while not . If any of the elements gauge completely empties , you cannot acces any elemental infusion for 30 seconds .

    also i'm gonna rename it to Gauntlet Infusion , cuz' it sound cooler
     
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  3. ChrisWildfire

    ChrisWildfire Sun Punk CMD

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    Oh dang this is cool! I like this design of Alchemist being all about mixing and matching different elemental effects. I'd love to see something like that in the future.
     
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