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Guide (wip) A Comprehensive Guide To Professions (9-19-20)

Discussion in 'Wynncraft' started by Crokee, May 19, 2020.

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  1. Crokee

    Crokee Regularly stabs The Eye HERO

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    A Comprehensive Guide to Professions

    Introduction
    Professions is a filler content meant for the player to sink in hundreds, if not, thousands of hours into playing Wynncraft. Although not comparable to to Runescape or Skyblock in terms of grinding, professions still takes a long time that the player must be willing to commit to if they desire to reach higher, useful levels. For reference, it took @RadioactiveLava 18 hours to go from lv 1 to lv 110 in 1 gathering profession during dxp weekend with all of it under bombs and hunted mode.

    So, you have finally decided to dive into professions... This guide will list out every single feature, tips, and tricks to doing professions.


    General
    The maximum level for each skill is Lv 132. Cumulatively, this requires 593,742,429 xp for Lv 1 to Lv 132 [1] [2]. Grind away haha...

    Most people have stated that professions get really boring and grindy starting at Lv 80+. Keep this in mind if you continue towards Lv 100+.

    Most of the money from professions are made by selling T3 Dernic materials, and to a lesser extent, selling junk crafted items gained from leveling craftings. It is very rare to sell materials Lv 70 and under. Ingredients, although not directly related to profession grinding, can sell for a lot of money, especially in bulk.


    Definitions
    • Cycle: The number of nodes in a location. Usually referred to only 1 type of node at a time. Can be used to denote how many nodes can be harvested before the first node respawns.
    • Hunter: Player that hunts to kill people in hunted mode that are gathering materials.
    • Ingredient: The item that can be gathered by killing mobs or loot chests. Used as modifiers in crafting.
    • Material: The item that can gathered from the environment. Does not come from mobs. Used as base item for crafting.
    • Node: The block in which a material can be gathered from. Denoted by its type of material.
    • Profer: Player that does professions.
    • Profs: Another word for professions.
    • Prof Party: Parties that consist of Profession XP and Profession Speed bombs. These parties can go on for hours.
    • Refine chance: The chances of obtaining any material from a node. Usually 70-90% depending on level.
    • Ticks/Hits: How many times it takes to swing a tool to harvest a node. Usually 4-7 times.


    Gathering
    There are 4 gathering skills: Woodcutting, Mining, Farming, and Fishing. Each skill gives 2 materials, which can be chosen based on left/right clicking on the node as denoted.

    Woodcutting
    Basic definition: Cutting down trees.

    Resources obtained: Wood and Paper.

    Woodcutting is often the favorite first starter to professions. Many players have played vanilla Minecraft, and the first thing they usually do is cut down a tree. This is no different, except the whole tree comes down after a few hits.

    There are usually tens to hundreds of nodes in each place, making cycling much more efficient than other gathering skills. Dernic woodcutting is an exception however due to spacing of the nodes.

    Mining

    Basic definition: Breaking ores.

    Resources obtained: Ingot and Gem.

    Mining is the next favorite for many players, similar to woodcutting. Minecraft is also about mining, so this is the logical next step.

    There are usually 9-13 nodes in each place.

    Farming

    Basic definition: Harvesting crops.

    Resources obtained: String and Grain.

    When there is a need for food, farming is here!

    There are usually 9-13 nodes in each place.

    Fishing

    Basic definition: Fishing for fish.

    Resources obtained: Oil and Meat.

    When you need a relaxing time, fishing is here. Usually requires patience due to its location in water.

    There are usually 9-12 nodes in each place.

    To gather materials, simply left or right click on the node with the right tool. The node only needs to be clicked on once for it to auto-harvest. During harvesting, the player can open and rearrange items in inventory, look away from the node, jump from their position, and chat. The node can still be harvested even if it is obscured by players, mobs, and blocks. Hostile mobs will not attack the player during harvesting, although after ~8 seconds, they will attack again. The player can also move slightly during each hit animation, although this is often hard to reliably pull off.

    To level up each skill, simply gather their respective materials. Every 10 levels up to Lv 110 unlocks a new resource to gather.

    Tools
    Each skill requires their respective tools in order to harvest materials:
    • Woodcutting = Axe
    • Mining = Pickaxe
    • Farming = Scythe
    • Fishing = Fishing Rod
    Each type of tool also has different tier levels as well. The player can only use higher tier tools once they reach the required gathering skill level to use the tool. The first and second tier (T1 and T2) can be bought for a few emeralds off of Tool Merchants located at various spots around the world. For T3 to T12, these can be bought off of dungeon merchants or the Trade Market. The list of where these tools can be bought are listed below:
    • T1 (Lv. 1): 4 E
    • T2(Lv. 5): 12 E
    • T3 (Lv. 15): 1 Decrepit Sewers / Infested Pit Fragments
    • T4 (Lv. 25): 2 Lost Sanctuary / Underground Crypt Fragments
    • T5 (Lv. 35): 3 Sand Swept Tomb Fragments + 1 EB
    • T6 (Lv. 45): 4 Ice Barrows Fragments + 2 EB
    • T7 (Lv. 55): 5 Undergrowth Ruins Fragments + 4 EB
    • T8 (Lv. 65): 6 Galleons Graveyard / Corrupted Decrepit Sewers Fragments + 8 EB
    • T9 (Lv. 75): 7 Corrupted Infested Pit / Corrupted Lost Sanctuary Fragments + 16 EB
    • T10 (Lv. 85): 8 Corrupted Underground Crypt / Corrupted Sand Swept Tomb Fragments + 32 EB
    • T11 (Lv. 95): 9 Fallen Factory / Corrupted Ice Barrows / Corrupted Undergrowth Ruins Fragments + 1 LE
    • T12 (Lv. 105): 9 Eldritch Outlook Fragment + 1 LE


    Best Gathering Locations

    For most gathering locations, see this thread by @Kokaga [3].

    All of these locations listed below are based on reflecting those gathering in Hunted mode. All of these locations are probably the best spot to gather in terms of number of nodes and/or location. Exceptions include those in safezones.

    Woodcutting

    Lv 1: Oak Wood, Nivla Woods
    Lv 10: Birch Wood, Deltas Suburbs
    Lv 20: Willow Wood, Gavel Swamps
    Lv 30: Acadia Wood, Savanna
    Lv 40: Spruce Wood, outside Nessak
    Lv 50: Jungle Wood, on top of Pirate Cove, semi-safezone
    Lv 60: Dark Wood, outside Gelibord
    Lv 70: Light Wood, Light Forest
    Lv 80: Pine Wood, outside Thesead, semi-safezone
    Lv 90: Avo Wood, outside Corkus
    Lv 100: Sky Wood, 14 nodes, north of Kandon-Beda
    Lv 110: Dernic Wood, south of Lutho

    Mining

    Lv 1:
    Lv 10:
    Lv 20:
    Lv 30:
    Lv 40:
    Lv 50:
    Lv 60:
    Lv 70:
    Lv 80:
    Lv 90:
    Lv 100: Voidstone, 16 nodes, in some random big cave in the void, need coords
    Lv 110: Dernic Ore, 13 nodes, 665, 84, -631

    Farming

    Lv 1:
    Lv 10:
    Lv 20:
    Lv 30:
    Lv 40:
    Lv 50:
    Lv 60:
    Lv 70:
    Lv 80:
    Lv 90:
    Lv 100: Hemp, 8 + 10 nodes, between Kandon-Beda and Amhsord, semi-safezone
    Lv 110: Dernic Seed, 13 nodes, 1093 136 -1142

    Fishing

    Lv 1:
    Lv 10:
    Lv 20:
    Lv 30:
    Lv 40:
    Lv 50:
    Lv 60:
    Lv 70:
    Lv 80:
    Lv 90:
    Lv 100: Starfish, 11 nodes, 776 135 -4353, safezone
    Lv 110: Dernic Fish, 12 nodes, 970 125 -1104


    Crafting

    There are 8 crafting skills: Armouring, Weaponsmithing, Tailoring, Woodworking, Jeweling, Cooking, Scribing, and Alchemism. Each skill requires 2 different materials, and ingredients can be added onto the base item to enhance its features.

    Armouring

    Basic definition: Crafting helmets and chestplates.

    Resources needed: Ingot and Paper.
    Helmet: 1:2 Ingot:Paper ratio
    Chestplate: 2:1 Ingot:Paper ratio

    Weaponsmithing

    Basic definition: Crafting daggers and spears.

    Resources needed: Wood and Ingot.
    Dagger: 1:2 Wood:Ingot ratio
    Spear: 2:1 Wood:Ingot ratio

    One of 3 popular crafting skills. Allows for crafting very godly items that may rival some mythics.

    Tailoring

    Basic definition: Crafting leggings and boots.

    Resources needed: String and Ingot.
    Leggings: 1:2 String:Ingot ratio
    Boots: 2:1 String:Ingot ratio


    One of 3 popular crafting skills. Usually pursued to craft Loot Quality gear.

    Woodworking

    Basic definition: Crafting bows, wands, and reliks.

    Resources needed: Wood and String (bows and wands) or Wood and Oil (reliks).
    Bow: 1:2 Wood:String ratio
    Wand: 2:1 Wood:String ratio
    Relik: 1:2 Wood:Oil ratio


    One of 3 popular crafting skills. Allows for crafting very godly items that may rival some mythics.

    Jeweling

    Basic definition: Crafting accessories.

    Resources needed: Gem and Oil.
    Ring: 1:1 Gem:Oil ratio
    Bracelet: 1:2 Gem:Oil ratio
    Necklace: 1:3 Gem:Oil ratio

    You can make accessories for your gf! Usually pursued to craft Loot Quality gear.

    Cooking

    Basic definition: Crafting food.

    Resources needed: Grains and Meat. (1:2 ratio)

    You can become Chef Hamsey! This type of consumable usually provides very long durations (~15-45 min) for small stat boosts. Usually pursued to craft Loot Quality consumables.

    Scribing

    Basic definition: Crafting scrolls.

    Resources needed: Paper and Oil. (1:1 ratio)

    This type of consumable usually provides buffs for everyone within 8 blocks of the user for small stat boosts. Usually pursued to craft XP consumables.

    Alchemism

    Basic definition: Crafting potions.

    Resources needed: Oil and Grain. (1:2 ratio)

    This type of consumable usually provides very high stat boosts for short durations (5-15 min). Usually pursued to craft war consumables.

    Here's a graphic made by @Libraeum on how each material relates to each crafting profession [4]:

    [​IMG]
    Figure 1. Graphic on how each material relates to each crafting profession. Slightly modified by @Bart (MC) to include Oil for Woodworking.

    Each crafting skill requires materials of the same level. There are 4 ranges of levels you can choose from:

    • 1-3
    • 3-5
    • 5-7
    • 7-9
    Add this to the level of materials you are using.

    The tier of materials can be mixed for more boosts, but the type of material must all be the same tier. For example, to craft a lv 1-3 bow, you can use 1 T1 Wood and 2 T2 String, but not 1 T1 Wood, 1 T1 String, and 1 T2 String.

    For more information on how to maximize XP gain per craft, see the second reply.


    Ingredients

    There are over 400 ingredients that can be used across all crafting skills. On average, about 100 ingredients can be used for each specific crafting skill. For more information and stats of these ingredients, see Wynndata and filter to ingredients and/or crafting skill [5].

    Each crafting can use up to 6 ingredients. Ingredients are inserted by rows in descending order. If you do not want an ingredient in a certain slot, simply click it to remove it.

    For more information on the most efficient way of grinding ingredients and their XP gains, see the second reply.



    Durability
    @creature made a great comprehensive guide on the durability mechanics [6]. This section will only summarize his findings.

    Durability Degradation Mechanics
    Durability can degraded in various ways depending on the type of gear:
    • Armor:
      • Every ~360 blocks traveled horizontally, 1 durability will be lost. Vertical movement does not matter, including jumping and falling.
      • Every damage you take by a mob, 1 durability will be lost. This includes if agility activates. Environmental damage does not count.
    • Accessories:
      • Every ~360 blocks traveled horizontally, 1 durability will be lost. Vertical movement does not matter, including jumping and falling.
      • Every 9 times you take damage by a mob, 1 durability will be lost. This includes if agility activates. Environmental damage does not count.
    • Weapons:
      • Fast attack speed: Every 25 melee or 15 spells casted, 1 durability will be lost.
      • Normal attack speed: Every 20 melee or 12 spells casted, 1 durability will be lost.
      • Slow attack speed: Every 15 melee or 9 spells casted, 1 durability will be lost.
      • Durability will not be lost for Warrior weapons if the melee casted doesn't hit any mobs (need more confirmation).
    At about 45-50% durability remaining, the item will start to degrade a bit. Then at "about 10% durability remaining you'll have 50% 'item effectiveness' remaining and the degrading starts going a lot faster. At 0 durability your item will have 10% 'item effectiveness' left." This 'effectiveness' affects all stats, including HP and base damage. It is unclear whether base elemental defenses are also affected, but they are suspected not to.

    This item effectiveness doesn't affect all stats in the same way. Normally, 50% 'item effectiveness' means 50% HP, 50% all IDs, etc. However, it does not affect Skill Points. +15 SP in int will always result in +15 SP in int even at 0 durability. For negative ID values, it does degrade overtime in the same fashion as positive ID values, where these negative values become less negative as durability decreases. However, visually it doesn't show.

    When to Repair
    To repair items, simply go to the blacksmith and click on the repair option. You do not need to carry scrap with you to repair, as long as there is scrap in your bank.

    Repair costs are determined by a base repair cost and a used repair cost. The base cost is the cost to repair even if you only lost 1 durability. The used cost is the cost to repair for the lost durability. These costs have not been determined yet on how it's calculated exactly, but the blacksmith will tell you either way.

    It is advisable to only repair when your item effectiveness is around 50% or lower.
     
    Last edited: Sep 19, 2020 at 4:18 PM
  2. Crokee

    Crokee Regularly stabs The Eye HERO

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    Now onto the more complicated stuff!


    Efficient Gathering
    There are 4 ways to increase efficiency when it comes to gathering:
    • Level up gatherings (up to lv 118)
    • Higher tier tools (up to T12)
    • Higher number of nodes in an area
    • "Tickskipping"
    The first 3 are obvious. The last technique will be explained below.

    "Tickskipping"
    Due to a lack of better words, I will dub this as the "tickskipping". This technique is a very simple one to do. Steps are listed below. Note that this does not work for materials that are gathered by right clicking.
    1. Stand in an area where you can reach the most number of nodes within a 4 block radius from you.
    2. Click on a node (left click only).
    3. As the gathering animation starts. look at the next node.
    4. When the gathering animation finishes, you will auto-harvest the next node.
    5. Repeat for as many nodes as there are within your range.
    This technique allows you to skip 1 tick from each node, which will increase your efficiency. Ideally, all the nodes should be together within your range so that you don't have to move. Of course, this isn't the case. To solve this, stand in the least number of spots where you can harvest all the nodes, while also making sure that your reach to the next node isn't blocked by another node.

    [​IMG]
    Figure 2: Reaching range in Dernic Farming spot. Purple represents Dernic Seed nodes, red represents the player, and green represents the player's reach.

    [​IMG]
    Figure 3. One path to gather Dernic Seeds. Purple represents Dernic Seed nodes, red represents the player, green represents the player's reach to harvest nodes, blue represents the player's movement, and orange represents the player's viewpoint turning to the next node. Assuming each node takes 5 ticks to harvest, this path barely completes the entire cycle before the next node spawns, giving an extra 1 node per cycle (60 seconds vs 65-70 seconds).



    Efficient Crafting
    wfwefwef eeeee always use ings unless ur a madlad

    higher tier > lv of ing

    add what ing to grind and such

    add @SmileAndWaveBoyz's thread


    Efficient Ingredient Grinding
    adwdawdawdaw totem galore and locations of ing grinding


    XP Decay
    XP decay only occurs when you are over-leveled.

    Gathering
    XP decay occurs when you are at least 10 levels over the material level. For example, gathering Sky Wood when you are Lv 110 will activate it. The values of XP decay are currently unknown, but it is suspected to decrease XP gain by 5% of the base value for every level up to 65%.

    Crafting
    XP decay occurs when you are over-leveled, but it is unclear at what level for the low level craftings. For Dernic materials, XP decay occurs starting at Lv 118 and continues to decrease further up to ~Lv 124. Just like gathering, the values of XP decay are currently unknown, but it is suspected to decrease XP gain by 10% of the base value for every level up to 50% before slowing decay down to ~65%.


    Staying Safe in Hunted Mode
    Allow me to start off by saying that Hunted mode is severely flawed. More to discuss this in the third reply.

    Hunted mode is a toggle-able mode available after the completion of A Hunter's Calling quest. Completion of this quest also unlocks Hunted challenge mode for new class creation, where the player is permanently in Hunted mode. This mode allows for a x1.5 increase in all XP earned by killing mobs and gathering professions, at a cost of being able to drop 10% or more of your ID-ed items.

    It is essential to get an untradeable build. This build consists of items that are untradeable and/or mythics. Horses also do not drop while in hunted mode. The gathering tool drops only if you die below 8(?) soul points. The rest is fair game.

    As of now, the meta revolves heavily around Toxoplasmosis builds and those countering it. Due to the way PvP is currently built right now, Toxoplasmosis can easily shred almost all builds, and there is no easy way of countering it. The most basic counter is to actually run away. See the third reply on its debate.

    If you are gathering at Lv 1-70 areas, it is almost always free of hunters. Lv 80 spots may have hunters, but they very rarely come by. Hunters usually hunt in Lv 90, 100, and especially 110 spots.
     
    Last edited: Sep 19, 2020 at 3:17 PM
  3. Crokee

    Crokee Regularly stabs The Eye HERO

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    Current Research
    • WynnPendium (mod): A mod designed to collect gathering and crafting XP data for further analysis. Analysis includes average XP gained per node at certain levels/materials, XP decay, and average XP gained per crafting based on material level/tier, ingredient level/tier, and level range. Currently unavailable for public use at the moment. (discontinued)
    • @GleoLP: Same as WynnPendium but on a classic spreadsheet. Includes calculating XP needed for the desired levels (spreadsheet is located in Prof Tryhard discord). In addition, xp decay research (needs further analysis).


    Debates on Hunted Mode and Gathering XP/Speed IDs
    These are controversial topics that can cause many people to become enraged. I will attempt to provide a non-biased overview of these debates. If you would like to participate in these debates, there is a channel specific for this over on the Prof Tryhard Group discord server.

    Hunted Mode
    During recent times, hunters have increasingly become more aggressive in hunting prof players during prof parties, sometimes even denying profers from gathering in hunted mode. There are very rare occasions when hunters hunt outside of profs, but for the purposes of the debate, this section will only discuss about Hunted mode in relation to profs. Here is a quick overview of what occurs during most prof parties:
    • Thrower tells friends to come to his world, or people stalk thrower in hopes of bombs being thrown.
    • Thrower throws bombs. Most of the time, bombs are not pinged on discord due to fear of hunters ruining the party.
    • Profers gather, mostly in Dernic areas.
    • Hunters become suspicious of many profers in one world, and attempt to log into that world. Most of these hunters use Toxoplasmosis.
    • Hunters rush to kill, usually end up killing many profers.
    • Profers turn off hunted mode.
    • Hunters either AFK or log out.
    Some hunters have even demanded to be paid by each profer for immunity, ranging in prices of doing favors relating to guilds or some other thing to 32 LE for temporary immunity.

    In addition to the above, Hunted mode is entirely a one-shot fest. You either get hit and get killed near instantly (toxo or high damage spell builds) or dodge attacks with agility/walk speed. Tank builds rarely works out as defense skill points do not work as intended in PvP [7].

    So what's the deal with Hunted?

    Many profers use Hunted mode as a way to gain more xp. Most of them do not mind getting hunted, as long as it gives them a chance to fight back. However said, given the current meta is to use toxo/one-shot builds to kill players, this rarely gives them a chance to fight back, if at all, causing many profers to become enraged at hunters.

    Many hunters use Hunted mode as a way to gain money. Some gain money through profers paying them for immunity, while others gain money through killing profers for their T3 Dernic materials. Some hunters also hunt out of boredom.

    However, both parties fully agree that this toxo/one-shot fest is extremely flawed for Hunted mode. On the Item Team side, toxo will not change, as they do not take into account PvP at all [needs proof]. The only other way will be to have Hunted mode implement different mechanics to balance PvP in order to shift away from the toxo/one-shot build meta.

    Gathering XP/Speed
    Although these IDs are unobtainable at the moment, there has been leaks of these ingredients during the 4/21 item update. Pictured below are the ingredients. Note that these will be changed/nerfed as confirmed by @Altakar, and will not be implemented for a "long time".

    [​IMG]
    [​IMG]
    Figure 4. Leaked Gathering XP and Speed ingredients. Note that these will be changed/nerfed as confirmed by @Altakar.

    These ingredients are the starting basis of the debate.

    Many high level profers (>lv 1400+) were against the addition of these ingredients due to their work and time dedication becoming invalidated with the addition of these ingredients. It is theorized that assuming the best crafting recipes using these ingredients, one could achieve +256% Gathering XP with reasonable durability, resulting in a time where one could achieve lv 1-120 in all gathering skills in about 16.2 hours assuming bombs, hunted, dxp weekend, and discord xp. Some have even suggested that if these were to be added (either as is or not), these same prof players should at least deserve a star next to their name to show their dedication to profs, similar to how those who got Lv 101 before the 1.18 update got a star once the update dropped.

    However, in light of the recent increasing frequency of hunter attacks on profers, many of these same people have turned in favor of these ingredients, but agree that these ingredients need to be nerfed severely. The general consensus among them is that Gathering XP should not overshadow Hunted Mode, thus limiting the value to about 50%. Gathering Speed has not been agreed upon yet as there is not enough information on how speed works in general.

    In addition, some prof players want Gathering XP to be only limited to consumables, which will not overshadow Hunted Mode. They are usually fine with high Gathering XP values as these are limited in duration.

    Many new profers want Gathering XP to be >100% as they do not desire to grind as much as seasoned profers.

    The Prof Tryhard Group
    The Prof Tryhard Group is a community where we discuss anything prof related. This includes, requests for materials/ingredients/crafting, trade market, and perks for those that rank up higher in professions. Much of my work in this guide comes from compiling experiences from my own and many other 'Prof Tryhards' in the community. It is open to the public, and anyone of any skill can join. DM @Crokee#0197 or most any other prof tryhards for the link!


    References
    [1] https://forums.wynncraft.com/threads/calculating-cumulative-profession-xp.262693/
    [2] https://forums.wynncraft.com/threads/figuring-out-xp-needed-for-lv-131-and-132.265492/

    [3] https://forums.wynncraft.com/threads/list-of-places-to-gather-materials.239484/
    [4] https://forums.wynncraft.com/threads/profession-material-chart.239436/
    [5] https://www.wynndata.tk/items/
    [6] https://forums.wynncraft.com/threads/a-comprehensive-guide-to-durability-degration.268548/
    [7] https://forums.wynncraft.com/thread...class-base-defense-play-a-role-in-pvp.270023/
     
    Last edited: Sep 19, 2020 at 4:15 PM
  4. Benjin

    Benjin Famous Adventurer

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    Can't wait till wynnic comes to shit on professions but cool guide none the less
     
  5. Saya

    Saya yeah don't mislead newbies thanks VIP+

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    cool guide! (epic gimmicking doublepost to make placeholders!!!! had fun doing it!!)

    Don't do profs, they're not worth it in the current state of the game unless you literally don't want to do anything else and are fine with wasting your time on something that's going to inevitably be made less grindy because it's basically a problem right now how grindy it is and it's seen as an accomplishment for wasting your time clicking on nodes because of how massive the grind is so yeah if you want to do them do them but please think about how valuable time is first thanks

    ok i would like to take this time to ask people to pick up 84-88 Unique Leggings because I would really like good and maybe even a 100% The Ephemeral thanks will pay lots if perfect and ok amount if good


    Join the prof discord! Don't be toxic about profs (both ways)! Yay! Oh also hunted is a terrible system in general and hopefully it will be reworked sooner rather than later
     
  6. Linnyflower

    Linnyflower Unmodified Avatar HERO

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    Screen Shot 2020-05-19 at 12.46.03 PM.png
    10le for it
     
  7. Tishix

    Tishix Well-Known Adventurer

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    Really nice guide and well structured. Cant wait for the full thread !!!
     
  8. Saya

    Saya yeah don't mislead newbies thanks VIP+

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    wtf that's not even ok >:(
    thank you for the attempt ily
     
    Linnyflower likes this.
  9. RadioactiveLava

    RadioactiveLava Well-Known Adventurer VIP+

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    Minecraft:
    #1-110InOneSessionGang
     
  10. Crokee

    Crokee Regularly stabs The Eye HERO

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    I haven't forgotten about this; I'm very busy IRL and sometimes just log onto Wynn for breaks and such.

    Added @Bart (MC)'s modification to the crafting guide thing before I forget and it gets put into the hole of messages in discord.
     
  11. MagmaMelon

    MagmaMelon Theorist and Geek

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    I'll give this a bump.
     
  12. SoulBurned

    SoulBurned eee HERO

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    Sorry it annoys me also the circle I did annoys me
     
  13. Crokee

    Crokee Regularly stabs The Eye HERO

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    Fixed. Will work on this after this week.
     
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  14. Crokee

    Crokee Regularly stabs The Eye HERO

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    In process of adding durability mechanics. It will summarize @creature's guide.
     
    F1ora1 likes this.
  15. Crokee

    Crokee Regularly stabs The Eye HERO

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    @WithTheFish reminded me to update the guide so I did. Added ways to efficiently grind materials and updated thread information.

    --------------------

    Also added some info on Hunted mode debate.
     
    Last edited: Sep 16, 2020 at 3:37 PM
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  16. Saya

    Saya yeah don't mislead newbies thanks VIP+

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    wow it's back
     
  17. That_Chudley

    That_Chudley Wynncraft Addict HERO

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    Amazing work! I love this kind of stuff :)
     
  18. btdmaster

    btdmaster Famous Adventurer

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    eek
    anyway good thread overall.
     
  19. Crokee

    Crokee Regularly stabs The Eye HERO

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    Fully added Gathering XP/Speed IDs debate and attempted to make both debates more non-biased. It may still probably be biased as I may not know much about the opposition sides as much as I would have liked, so if anyone has some points, please point them out for me.

    Only Best Gathering Locations, Efficient Crafting, and Efficient Ingredient Grinding sections left to add.
     
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  20. ThedumbOX

    ThedumbOX Having no friends VIP

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    Minecraft:
    Why do you pit yourself though this grind, when you can just grind Ragni helmets and get even better gear without the hassle!
     
    Penguinboy4 likes this.