In your opinion, why do crafted items have durability? Obviously crafted items can be more powerful than non-crafted items at times, especially since they can be created to tailor to your ideal build. However, why is this a justification for durability? What is it really adding to the game? I'd argue it would be better to slightly nerf the ingredients themselves and remove durability alltogether. Professions are hard enough (or rather time consuming enough) to do, I don't think we need even more of a punishment for using them. Could someone let me know what I'm missing here? It seems to be that durability just decreases how much crafted items are used, for the worse. The 2.0 update is going to completely upset the balance of gameplay, so you can't really use the upset of balance as an excuse when talking about removing durability. I think it may be best to remove it alltogether. That way profession users can sell crafted items better and players will want to use them more. When it comes down to it, durability is just annoying and it adds nothing to the game. Let me know if you agree, or if something has gone over my head here.