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What Is Most Likely To Get Nerfed?

Discussion in 'Wynncraft' started by Fread, Feb 8, 2016.

?

Choose! (I filtered away those unlikely ones)

  1. Heal

  2. Meteor

  3. Uppercut

  4. Smoke Bomb

  5. Arrow Storm

  6. Bomb Arrow

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  1. Fread

    Fread Well-Known Adventurer HERO

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    What do you think is most likely to get nerfed? Vote!
     
  2. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Salted said that Heal needed a nerf but he couldn't figure out a good way to do it while still keeping it useful. And Arrow Storm already got nerfed. Meteore, Smoke Bomb, and Bomb Arrow are fine. And if anything, warrior needs a BUFF, not a nerf.
     
  3. BlahBlah161616

    BlahBlah161616 Light Theme User

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    No not bomb arrow don't even suggest that. Bomb arrow is evenly balanced as is.
     
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  4. Lesliep

    Lesliep Lazy Wynn Mage

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    I bet heal. I'd be ok with them changing it to a static 30% of max health, that could be affected by water damage
     
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  5. Fread

    Fread Well-Known Adventurer HERO

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    well u can choose not to vote :P
     
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  6. BlahBlah161616

    BlahBlah161616 Light Theme User

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    I think that everything is currently balanced.
     
  7. Fread

    Fread Well-Known Adventurer HERO

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    i do not think so

    look at mage and assassin
     
  8. Bio

    Bio Father of Class Builds Section

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    NO
    NO
    MAGE IS GOOD AS IT IS
    *starts panting*
    No need to nerf Mage...
     
  9. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Now that the multihit buff is in effect, assassin is quite balanced. Mage, however, is slightly op, though I don't want to admit it, it should be nerfed a bit.
     
  10. BlahBlah161616

    BlahBlah161616 Light Theme User

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    Not everything is meant to dish out the same amount of damage though. Archer is meant to deal more because it takes more damage. Warrior is meant to have high Defence and be able to still dish out decent damage. Mage is a support class and is meant to help others. Then assassin is meant to be able to hit fast while using both ranged and close spells. It can take a fair amount of damage, dish out decent damage, and can get mobs off of their tails using vanish. Basically, if the assassin can hit something, it can kill it easily.
     
  11. Fread

    Fread Well-Known Adventurer HERO

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    archer:
    Close range insane damage
    long range insane damage
    insane mobility
    insane attack speed
    insane range

    dont think simply *low armour value* can balance that


    mage:
    insane versatility
    insane survivability
    insane AoE damage
    insane support
    insane cheap mana cost

    wtf?

    warrior:
    insane defense
    decent damage
    horrible speed

    most balanced class ever

    assassin:
    normal close range damage
    normal long range damage
    horrible mobility
    horrible self healing ability
    extraordinarily horrible mana cost

    u call this balanced?
    ________________________________
    blame salted

    still he is weak as hell
    look at that mana cost

    look at that mobility
     
  12. BlahBlah161616

    BlahBlah161616 Light Theme User

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    There's only arrow Sheild and escape spell for close damage, and arrow Sheild costs too much mana, and escape spell doesn't do much damage. Archer is meant to be mobile, and the attack speed can go for any class that chooses "Superfast" attack speed.

    Mage is only a support class that can heal itself. It's balanced as is.

    You nailed what warrior is meant to be.

    The fact is, if you think assassin has bad mobility and bad mana cost, use water and air. It's all about the build you choose.
     
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  13. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    All of that is quite opinionated. In strict statistical terms, they are balanced.

    Mage gets 60% damage and 80% armor. It makes up for this in spades with its spells that give it awesome versatility.

    Warrior gets 80% damage and 120% armor. Its spells are a little lacking, but tankiness is extremely important, so it's fine.

    Assassin gets 100% damage and 100% armor. To make up for its literally perfect stats, it has low long-distance mobility meaning it can be a pain to get around from place to place.

    Archer gets 120% damage and 60% armor, along with great mobility. However, its basic attack can only hit one enemy at a time, and many situations do not allow for the kind of range that Archers need to mitigate that 60% defense.
     
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  14. Icy

    Icy Returning Player CHAMPION

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    Isn't the whole point of Gavel elements and stats and whatnot, so that we can make our classes be whatever we want them to be?
     
  15. Jay Reb

    Jay Reb bruh HERO

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    Try Assassin (lol)
     
  16. BlahBlah161616

    BlahBlah161616 Light Theme User

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    Exactly, so if there's a problem in your opinion with your class, you should be targeting a build to fix that.
    ________________________________
    Exactly why I'm saying its completely balanced. Where some classes do well in confined spaces, archers just die.
     
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  17. Fread

    Fread Well-Known Adventurer HERO

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    1. im fine with mage i dont want any nerfs or whatever
    2. warrior im fine with that too
    3. assassin. oh god oh god. how is his stats perfect. the damage doesnt really stand out, it doesnt at all compare to uppercut, meteore and bomb arrow, but remember, assassin is a 5/5 damage class. the perfect stats you mentioned is nothing, it just makes your class more versatile, doesnt mean it couldnt be weak as hell. the only advantage such "perfect stat" you mention is to satisfy those people who got OCD. THERE IS NO NEED TO MAKE LONG DISTANCE TRAVEL SO HARD. and look at that mana cost, especially after vanish. i mean wtf. yes, i can put my skill points in water, but look, i only get 198 sp, if i put them in water, i wont be able to put them in dex, which will cause me dealing shit damage, or def/agi which will make me die instantly.
    4. Archer. I just goddamn hate this class. First of all, why isnt assassin the one getting the 120% damage and 60% defense stat. archer only gets 4/5, assassin got 5/5. and getting 120% damage and 60% defense, these 2 stats itself already balance the class, then where does the awesome range spell damage and close range escape+aoe spell come from? where did the awesome mobility pop up? from the lava in molten heights? this class really has some problem. if you disagree with me, please, just please tell me how archer and assassin are balanced.
     
  18. Icy

    Icy Returning Player CHAMPION

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    Ya, but you are making it sound like mage has to be a support class.
     
  19. BlahBlah161616

    BlahBlah161616 Light Theme User

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    It doesn't, but it works best as a support class.
     
  20. Icy

    Icy Returning Player CHAMPION

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    Once I get to 97 we will see about that >:D
     
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