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Weirdest Wynncraft Mob?

Discussion in 'Wynncraft' started by Erebuis, Jun 8, 2022.

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  1. Erebuis

    Erebuis Defiled Cave Enjoyer :3 (-580, 27, -580) VIP+

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    Weirdest Wynncraft mob? I'll go first
    upload_2022-6-8_14-6-34.png
    A vegetable so rare no man has seen it twice
     
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  2. OriTheSpirit

    OriTheSpirit Feesh Time 24/7 CHAMPION

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    Of course, the Weirds.
     
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  3. Violet Knight

    Violet Knight Aspiring front-end developer

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    Plenty of choices from the Trippy Forest
     
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  4. highbread

    highbread highbread

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    What's weird?
    ...no, perhaps the better way to word that is, what is a weird.
    They seem to exist around large concentrations of potent magic, and aren't really easily classified in any manner. Sometimes they're hostile, other times not. They're totally unpredictable, except in one aspect- if there is strong magic, there will be Weirds...

    ...with exceptions.

    The magic must not be an original source for Weirds to form from it- a creature that fully embodies the aspect of Light could not have its branches form Weirds. There must be some degrees of separation. A user of Light that is able to embody that creature's control over Light or funnel its power, COULD create Weirds, as this user is a completely separate conduit of power through which the magic is channelled.

    This lead to conjecture that Weirds are, in a way, corrupted magical outlash, feeding into itself in strange ways, hence the name of Weird. By all rights, they should not properly exist, yet there are laws and rules which govern their existence that are able to be discovered and discerned through careful observation.

    Even those rules are broken however, due to the behaviour of Weirds. A hundred Weirds could conglomerate around a single source, yet not a one of them would truly be comparable by their actions- only their base makeup and general appearance. And these actions can include changing their fundamental makeup on the fly, to elements found only in the barest of representation. A Light-based Weird was once found in an intense conglomeration of Earth magic, despite the creatures affected by that magic having nothing to do with the aspect of Light!

    Fervent research found that deep underground at that spot, there were near-microscopic organisms which produced a natural bioluminesence, which allowed Light Weirds to form around that source. This implies that Weirds have a very significant awareness of their surroundings, but how could one choose to be based upon Light in the midst of Earth, if one's consciousness did not exist prior?

    Everything we know about the concept of the conscious mind requires a point of genesis. Weirds throw this concept into a back alley, pummel it against the brickwork, and rifle through its pockets for spare intelligence, as there is no defined point of genesis for the consciousness of Weirds.

    Without nigh-omniscient knowledge of the area, nothing could possibly have known about such an infinitesimally small source of light, let alone a being whose entire existence is defined by that element! Does this mean Weirds are omniscient? It cannot be, as Weirds have been surprised and caught before, and lashed violently. An omniscient or all-knowing being could have easily prevented this, as many of these attempts have ended in destruction of the Weird.

    The common theory of "limited omniscience" is an oxymoron in itself, and should not be regarded. Considering many Weirds simply exist in one spot before doing anything that could be considered sentient or even instinctual, the genesis of their thought processes must not be a defined point, or at least a point utterly alien to our minds as we are able to conceive them...

    ...which leads into the concept of Wyrd. That Weirds are the way in which forces and magic shall taste of itself and feed back, and that their existence requires the concept of a fickle sort of destiny.

    The concept of Wyrd is that it is the unfolding of the destiny of something, and the nature in which something changes, or does not. Wyrd is the way that you are both the same person and a different person than you were five years ago to this date. It is the concept of everpresent, inexorably, consistently unpredictable changes, and how a start can end in a way that could not be guessed to begin with.

    Wyrd is NOT a story carved in stone that all must play out. One's destiny changes based on their decisions, and there is no simple "web" of choices that one could double back on or view. Whether you kill a butterfly or not does not open up a universally different network of potential futures- it is simply an event that could happen.

    You don't buy a spool of thread, and the universe decides "You're going to make a scarf out of this." While the words are similar in our understanding as we now have it, they used to be different- and the concept easier to grasp. But now we need to grasp at straws to have even the barest understanding of the concept of Wyrd. That it is ever-changing but constant, like the eye of a great, raging storm. We cannot observe its true capacity- we can't look up at the sky and know its bounties in full, for it is simply too great, as is Wyrd.

    Destiny is not something that can be predicted- fortunetellers and future sight only can go so far, showing mere possibilities without certainty, but this is often a foray into the Wyrding way without realization of the enormity of its potential. It is a glance at the sky through a window. The view of the sea from a boat.

    The idea that things are pre-ordained but do not have an outwardly observable direction, however, is embodied into the very existence of Weirds!

    Is it such a coincidence that Wyrd and Weird are pronounced the same? That the word Weird was derived from Wyrd, and then looped back into itself? Even their existence is a language feeding back after centuries, tasting itself and exemplifying its evolution.

    Weirds are the power of Wyrd in a microcosm, embodied in the extended forces of the world. Magic observing its own origins and having a path that no one can predict, but is concrete all the same- and just as one can stir concrete to make it set in different ways, the actions of Weirds can be nudged and directed to change that destiny. They can be studied and destroyed just the same as anything else, and despite that they had a different goal in mind, the end result was an inevitability.

    Pretty weird, right?
     
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  5. Endistic

    Endistic Acolyte Enjoyer HERO

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    i read this whole thing
    question
    why are we even asking of the origins of weirds?
    just let them be weirds
    or if you don't want them to be weirds, kill them
     
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  6. Deusphage

    Deusphage but a beast Modeler Builder

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    Also weirds exist around places with cosmic magic (Gylia lake, meteors, mushroom grove, light's secret)

    so WHY ARENT THERE ANY WEIRDS ON THE MOON
     
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  7. Daktota

    Daktota Daktota The Rock Enthusiast HERO

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    Eye blimp in church
     
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  8. TigerYaisou

    TigerYaisou Famous Adventurer VIP+

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    the kraken! thy scurvy beast spawneth in a wee mire in the depths of the jungle! beware!
     
  9. ocel0tgirl

    ocel0tgirl It was ocel0t to meet you HERO

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    me, im the weirdest wynncraft mod

    oh wait you said mobs sorry
     
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