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Guide We Do A Little Testing (part 1: Assassin)

Discussion in 'Wynncraft' started by touhoku, May 20, 2021.

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  1. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Great stuff, I've always wanted to see this happen someday but it's been a distant dream most of the time. It's really nice to see research in this direction.
     
    ThedumbOX, touhoku and oinuk like this.
  2. •WhiteWolf•

    •WhiteWolf• •WhiteWolf• HERO

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    Afaik the boost doesn’t trigger if you still have upwards momentum from the first boost so I need to fall a bit before u can cast successfully again
     
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  3. Screenatyouruse

    Screenatyouruse Skilled Adventurer

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    Assassin is probably one of the more easier classes to get down to how the spells exactly works. The most painful class to break down on would be mage or archer.
     
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  4. touhoku

    touhoku heavy spell pioneer VIP+

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    Turns out multi is more likely a hemisphere as it can't be aimed upwards but downwards works fine. Updated.
     
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  5. NagisaStreams

    NagisaStreams Sertified idiot Staff Member Moderator QA HERO

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    Tune in next atlas inc thread for more chaos such as (but not limited to):

    How arrow shield rain can be calculated for rng manipulation to get all critical hits and land all arrows on one mob and dealing more damage than most classes can in 30 seconds
    god i hope not
     
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  6. touhoku

    touhoku heavy spell pioneer VIP+

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    Hey, nice to see you! I am happy to inform you that, so far, @hppeng and I have used our experience with differential calculus and infinite series to calculate the initial velocity of bomb arrow, arrow storm, and melee attacks!

    Tune in next week to see a vector field analysis of how the player's motion affects the angle spread of arrow storm!

    okay that second part is hopefully a joke
     
    dr_carlos, Mollyy, Druser and 2 others like this.
  7. NagisaStreams

    NagisaStreams Sertified idiot Staff Member Moderator QA HERO

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    Tune in two weeks from now to see a vector field analysis of how charge and escape can cause rng manipulation for mythics!
     
  8. touhoku

    touhoku heavy spell pioneer VIP+

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    ngl we had a quick scare in there that hunter had longer range than archer and I'm worried we'll discover that one of the reskins is actually better mechanically
     
    dr_carlos, Druser and 5hadowflame like this.
  9. creature

    creature Uncorrupt, so possibly serving Dern VIP

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    Yeah, as someone who has also tried to reverse engineer wynn mechanics. I 100% agree with this sentiment.

    Having said that, are we certain that the damage boost from Vanish works when you have momentum, have no momentum, are in contact with the ground/in the sky, there's no cooldown on it, is there maybe a specific vanish hitbox around you which you need to hit a mob in with your other spell to activate the added damage and does this possible hitbox allow you to boost allies' damage whilst vanished and standing near mobs?

    On a more serious note (although there really might be mechanics like that for vanish, you never know with wynn) for future testing the attack box of (melee) hits, I suggest using the Spark attack effect. It doesn't show the hitbox very well, but it does create a very nice reference point for how much you moved since last time and the edges of the hitbox are always in the same relative position to the sparks.
     
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  10. touhoku

    touhoku heavy spell pioneer VIP+

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    attack effects are clever, didn't think of that! done with assassin for now, but archer melee is proving to be its own nightmare and this very well might come in handy
     
  11. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    There is a known bug with the vanish damage boost where you won't get it in certain cases - I'll let someone else describe it, because I don't remember the exact details.
     
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  12. 5hadowflame

    5hadowflame untrained unprofessional idiot VIP+

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    mmyes time to get banned for sharing bugs on forums (not like this is abusable tho). Vanish damage boost in short isnt affected by environmental factors like elevation and such (at least it shouldn’t...). The boost remains a stable 80%. However, there is currently a bug where the damage boost you get while vanished does not override the damage boost you get for the two seconds after exiting vanish. This means that, say you have a heavy melee build and you vanish then hit an enemy. This hit is boosted by your in-vanish strength. When exiting vanish after attacking you gain your post-vanish strength. During this post vanish strength you vanish again in preparation for your next hit, however because the post-vanish strength overrides the in-vanish strength, you will have no vanish strength at all once your hit cooldown finishes. This means that your hit will not be boosted (as well as basically every consecutive hit after the first hit) and you can kiss your beautiful heavy melee dps goodbye.

    There was probably a much better way of explaining this.
     
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