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Thoughts And Opinions On The Tribal Weapons

Discussion in 'Wynncraft' started by nikolica, Dec 7, 2018.

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  1. nikolica

    nikolica bee (also my ign is kabinfarschirne)

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    Hi. Im not english so sorry for poor grammar. anyway, i decided that i would share my thoughts on the tribal weapons, i dont wanna drag this for too long so lets just start.

    first : the Zawah Jed , okay , i think this thing is decent for its level , i have some stuff to say well i think this weapon (dagger) has good damage per second and the mana regeneration and good health regen makes it for a good crowd control dagger , but it is not very good for bosses as they have high hp and have various mobility spells to dodge yours . 7/10 i like it and it allows for quick mob kills but kinda struggles against those pesky bosses that just spam mobilty spells and dodge everything .

    second : the Kal Hei , i dont have that much to say about this one , its not one of my favourites but i can see why some people will like it , it has decent walk speed and good attacking power and mana steal which allows for preety easy kills if you have the right stuff that goes with it also dat 30% melee dam op af man . 6/10 not one of my favourites but i still like it .


    third : the Olit Vaniek , i like this one a lot. for only slow attack speed it has really good dps output . mostly focused on survivabilty (earth for easier killing, def to endure more attacks and agi to be able to dodge more powerful and slow attacks) . preety much a crowd control tank (1000 hp 30% explodin 20% thorns) . 7/10 its really really good in my opinion but it doesnt get a higher score because it really doesnt suit my playstyle.



    fourth and last : the funnyet . easily my favorite . for very slow attack speed you can get some crazy damage , especially with crits cuz dex is one of the elements that the weapon focuses on . poison and very slow attack speed mixes well in my opinion . one very slow attack to deal heavy damage , and maybe steal some life if you get lucky , and then back away a bit for the poison while your attack recharges . thats my playstyle for slow poison weapons . exept that theres nothing special about the stats exept 20% exploding which i like for better crowd control when it comes to swarmy fast low hp mobs or giant hordes . overall 8/10 my favourite it still isnt perfect but easily the one i like the most .


    overall the weapons are preety solid and the way of obtaining them is really unique and interesting 10/10 for originallity, 7/10 for power , but they are very situational and i dont see them being used very often which is a shame honestly .
    this is my first forum thread tell me what i should improve and keep in mind all of this is my opinion and is not fact based .
     
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  2. tig

    tig EO parkour still sucks.

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    still better than 90% of Americans
     
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  3. Shots

    Shots Legendary Adventurer HERO

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    Yeah it's fine.
    Ehhh
    I mean it's alright but the only real stat that I care about is the 2/4s ms. The melee exists sure but there's no real viable melee mage at level 75.
    Defense (sp) is completely irrelevant on archer, and using "tank archer" is a meme depending on what you call tank. The reason is because archer already has such low base defense (60%) to the point where you only have two options to be "tanky" as archer:
    1. An extremely large hp pool.
    2. A buttload of agility.
    On the base the bow can do both due to 1000 hp and the ability to put spare sp into agility but I'd just like to clarify that.
    Not necessarily with dex part. Since it only has 16 dex total it'll be roughly around a 14% ish chance to actually hit a crit unless you dump more into dex. I also disagree with the poison part, as it only contributes 200 dps (damage per second), so it's basically irrelevant most of the time at that level. However, it does have nice hybrid potential due to the lifesteal and very slow attack speed.
    The main reason people don't use them is probably because they either don't know they exist and/or legendaries outshine them for the most part.
    Amadeus is basically a more spell based version of Zawah Jed.
    Fuunyet doesn't really have one actually but the closest you could probably get would be Nightmare (Scythe also exists as a thunder spear).
    The bow gets easily outshined in the tri-element department by Maelstrom.
    Ethereal is better at spell casting than that of this wand, and spell casting is more important as mage than melee at this level imo.
    There's also the Bob's mythics, which are much more versatile due to their lack so sp requirement and you can powder them to be the certain element(s) of your choice.
    I wouldn't say the tribal weapons are bad though and are fine as tri-element weapons.
    ________________________________
    Tbh yeah. We barely talk about grammar in my English class at all.
    Oh wait sorry I live in Antarctica.
    Wait no I live in India.
    Please subscribe... .. ....
     
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