Okay, I know bringing up the new dialogue system is a tad controversial, but change can't be made without multiple people. So here we go. First I would like to show appreciation for what the developers were to do - "NO MORE UNSKIPPABLE DIALOGUE" - I mean its something people wanted for ages, Veteran players could speed through quests at record speed and new players could take their time and use the new Dialogue History tab (which is genius btw) if they got lost. The problem comes in the execution, with the new shift method it has nearly an opposite effect. Giving me slowness and having to shift when I could be heading to my next objective while the NPC talks, or making NPCs that I used to be able to talk to in 0.5s take 5+s to finish. It not only is more a nuance than an aid, it can be straight-up immersion breaking. Cutscenes pausing till you hit next, some dialogue acting as though its still in the old system (ie: studying the corrupt), or some NPCs cloning because I hit shift twice in the same window. Now I wouldn't have created this thread without a solution, and although I have more gripes about the new system I think I covered the majority of peoples issues with it. So here we go, My plan has 2 steps and I believe them to achievable. 1: Revert back to the old system while keeping the Dialogue History tab, hereby allowing most of the NPCs to return to normal while speeding up gameplay overall. 2:Utilize the /toggle system, create a toggle-able command that skips cutscenes entirely, for example the moment you hop on the boat with Hopnip in a misadventure at sea, have it just teleport the player to the jail cell and have the quest book update accordingly, or when your doing realm of light just skip the elder tree dialogue and put the player where they need to be. Now I admit it would be a lot of work and a bit of a disappointment to revert back but I do believe it would be in the best interest and could drastically improve replayability and gameplay overall which is most important. Thanks for you time.