The Ocean. What's the best part of it? Maybe you say Selchar, or Mage Island. Likely you say Zhight Island. That's the issue here: every likable part of the ocean, is, well, the islands. The water itself is dreaded. Orphion forbid that one time you can't directly take the fast travel to Christmas Island for the quest. My suggestion is this: Greatly deepen the ocean and add mobs, discoveries, sunken cities, and maybe even a raid. Two issues arise from this idea that I forsee: 1.) The ocean is currently at too low of a Y-value to deepen it without hitting the void. I'd fix this by adding a "foggy" layer near the bottom that you can pass through that teleports you to a new section of the world that can be appropriately built to have room. This can also act as a feasible barrier that stops players that are too low level from entering. 2.) Water sucks. I'm not 100% on the possibility of this, but use the texture pack to set water in a certain biome to be much clearer when submerged, so it's not the murky mess it usually is. Also, you could give the player an appropriate grade of Depth Strider when they enter the Deep Ocean (Could scale with movespeed %), along with the ability to breathe underwater. These buffs could be obtained through a quest that introduces the Deep Ocean. Again, not 100% on the possibility of this either, but use the program that lets the devs use higher version blocks in Wynncraft to let them use the fantastic ocean blocks and waterlogging feature of 1.14. Potential Mobs: Fish, of course! Friendly fish roaming all regions of the ocean, with some hostile ones outside of safe areas. You can't forget sharks, dolphins, and whales! I'd love to see some titanic sized blue whale-looking creatures floating throw the ocean. For NPCs, the most obvious is mermaids, but you could really get creative with what kind of creatures live where. Species with no eyes that live in dark trenches, or territorial cave dwellers. The City: There should be a safe area in the Deep Ocean, so some Atlantis-esque city would be awesome. There isn't much more to say about that. Potential Biomes: There are plenty of ideas to explore here. Obviously, the Seavale Reef could be greatly expanded upon. Some other ideas include: -Steam vents biome surrounding the Volcanic Isles -Shipwreck biome surrounding Galleon's Graveyard -A rocky, cavernous biome surrounding Maro Peaks -An deep, cold biome surrounding the Ice Islands There are plenty of others that could be added that have magical origins. A Raid: Who doesn't love gigantic, soul eating water beasts! I think a raid would be a perfect fit with some sort of Kraken type boss. What level? This could really be anything. It could start as low as level 10, or as high as 100. I think the most appropriate level would be around 75-95, because you'd be done with Wynn and about halfway through Gavel. Also, it would add level 80 content that isn't the canyon of the lost (will to live). It would provide a nice contrast to the cotl, molten heights and sky islands because they have no water at all. Quests? I think a three part quest series would be appropriate that 1.) introduces the deep ocean, 2.) introduces a main conflict within the deep ocean, and 3.) eventually unlocks the raid at the end. Conflicts could include, but are not limited to: trying to stay hidden from the above water folk; the corruption having a special effect on water; pollution seeping out from Corkus; or a new separate entity that creates an issue, like the raid boss. Miscellaneous quests could be about things like searching for treasure, recovering souls lost at sea, etc. etc. Misc. things: -Could add breedable dolphins to replace horses -Could add unique harvestable resources that give different effects than their land counterparts - Somehow(?) make arrows and other projectiles travel the same as on land -Could add a type of air-bladder item that you can toggle to help you rapidly ascend and descend within the water -Loot chests could be replaced with sunken treasure, which instead has random spawn points and floats down from the surface to discourage mindless loot running TL;DR: Make the ocean into an explorable region with actual content that isn't just the islands. Feel free to ask questions. I know big things like this really don't get added, but hey, I was bored.