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Shaman/Skyseer Tanky Slow Build (?)

Discussion in 'Class Builds' started by 9o62, Jul 25, 2020.

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  1. 9o62

    9o62 Well-Known Adventurer Builder

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    https://wynndata.tk/s/6q5fmn here, my mana regen is actually 7/4s, I do have max possible health (Perfect stat for health on exhaustion), and I have around 100% health regen (And like 1000 raw regen) so i have around 32000 regen a minute, and have 400/4s life steal, 25% thorns, but the problem is my WS goes down to -60%.

    So this build is quite tanky and it has high mana regen (If you get perfect stats in there you can go up to 9/4s mana regen but I have it 7/4s) and can cap at an extremely high regen rate, and while this is spell reliant, it does a pretty good job at spell spam (If i could I would add the hydro set an put all of them T6s but I don't have that many liquid emeralds and LI runs yet), so yeah I think this is a really good tanky build. While the slowness may look bad, keep in mind the high mana regen can serve for good totem leaping.

    Edit: I am using https://wynndata.tk/s/yq2jmk so this is the build now. Also i got a bit faster going from -66% to -57%
     
    Last edited: Jul 27, 2020
  2. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    your mana regen is honestly pretty average (or worse than average) for standard spell shaman

    kinda looks improvable but ok sure
     
  3. 9o62

    9o62 Well-Known Adventurer Builder

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    I got a better cryoseism (HIgher mana regen by 2/4s but a little bit less water dmg but it's fine) so I have 8/4s mana regen (I can cycle aura and uproot pretty fine bc aura takes 1 mana and uproot takes 3), and i have like a 30% water dmg booster, but my build has decent mana regen, and I found out I actually have 1200/4s HP regen so like 19.2k a second, and my totem heals around 820 a second, but I have 6k auras (That's mentioning its not a full aura and that I don't use concentration). So basically what I did was replace Moon Pool Circlet with another diamond hydro ring and replace reminiscence with gold hydro bracelet and replace royal stormy with diamond hydro necklace. I will put the link in description.
     
    Last edited: Jul 27, 2020
  4. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    most ppl use a 3/4 cryo, please assume max stats on items you use in general since you're working with theoretical builds

    which is smack bang on par for cryo mana. yeah it's enough but i wouldn't call it high like you did in your original post

    in… what? a consumable? cos if this is referring to the cryo then there's no point bringing it up

    this number comes out of nowhere, doesn't make sense in the context it's in, and has zero evidence that could back it up

    i don't play shaman but considering i've seen tank builds hit 1k aura heals (and regular builds hit 800) i'd consider this pretty average

    please do not account for the 35% damage boost you get from the totem when talking about shaman damages on wynndata. the standard is to use the unboosted damage when comparing shaman builds, which is 4.6k in your case. 4.6k is very low (average cryo hits ~10k).

    mpc is better than dhy



    with all that said, here's an improvement with similar ehp, higher hp recovery, much higher damage, and much much higher ws
     
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  5. 9o62

    9o62 Well-Known Adventurer Builder

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    The build you listed seems like a pretty big jump from my current build, too bad I need to do a long lvl 103 quest
    1. I can assume they're max stats and also the Cryo I used to use was dropped and it had sucky rolls, and I got a new one that didn't suck (I was pretty broke earlier).

    2. I call it a high amount because it's kinda easy to cycle, but with concentration and abusing mana stacking, it may not be so good.

    3. I meant a 30% water dmg overall (Over accessories, weapon, and gear).

    4. I realized I misspelled and meant to say 19.2k a minute and not a second, that would be insane. I used the current gear I have on right now and the percentages to calculate the amount of hp I Regen in a minute.

    5. If I had used Ophiuchus I think I would've had around 900 totem healing. I'm not sure how avg builds (Not tanky) heal around 800 though, because if you don't have water dmg, you need 20k hp for that, which is tanky, and you need 12k or so at least to hit that with max water dmg.

    6. I think I am replacing The Golem with ophiuchus as I will get a water dmg boost for higher dmg auras.

    7. I am just curious how is MPC better because it has 2/4s mana Regen or is it for some other reason?

    Anyway about the build, seems good, I really hope I can improve it to that soon, my only problem would be that it has around 2/3 of the Regen of my build (again assuming it has max stats) but the totem heals around 300 more hp which is very good, and also I'm much faster than before (At least by twice) but anyway thanks for improving my build
     
  6. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    spell builds, by default, should be easy to cycle. builds that can't achieve this are rare.

    it's not worth bringing up because there's so many other relevant factors like base damage and sd that it's not a very good indication of anything in particular. 30% is usually pretty sucky on a build that uses a water weapon but that's a very loose judgement, as i said.

    i've never seen someone use hpr per minute as an actual unit of measurement. ik wynndata provides it but it's more practical to use per 4s.

    simple offensive wfa cryo gets pretty close, some fatter variants like ophi users prob find the 800 mark

    golem's fine for ultratank but it's outclassed by eden-blessed for hpr-based builds. i bring up ophi because your original build doesn't quite step into that area for golem/eden-blessed to be clear-cut options.

    kind of a waste to opt for 1mr when you could have 2mr on that ring slot. also dhy ring has a 100int req which isn't convenient for builds like yours.
     
  7. 9o62

    9o62 Well-Known Adventurer Builder

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    I don't really need to worry about the 100int requirement as I am pretty much Water-Fire
     
  8. Qzphs

    Qzphs Unskilled Adventurer VIP+

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    that's not the concern. the issue with the int req is that you also have other dhy accessories as well as cryo itself, which all give sp past the 100int mark. as they already suffice in helping you reach the intelligence bracket you need, the skill points on dhy ring are wasted. the likes of mpc and yang, on the other hand, don't carry the same problem and can help free up points for boosting survivability.
     
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