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Talmnatiá: An Original World... What Do You Think?

Discussion in 'Your Work' started by Amun_Ra, Dec 13, 2016.

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Do you like this world?

  1. 5/5 - good!

    9 vote(s)
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  2. 4/5

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  3. 3/5

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  4. 2/5

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  5. 1/5

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  1. Amun_Ra

    Amun_Ra 『One Who Steals the Principle of Fire』

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    Recently I have been working on with an original fantasy story set in an original world named Talmnatiá. I am currently working on the numerous lore of the land and a map. I just wanted to see people's opinions about it.

    The map is drawn in pencil, and my handwriting... can be small sometimes. I think you can see the letters if you zoom in.
    http://imgur.com/a/9jVx2

    ---THE MAP WILL BE REDRAWN AND THE LORE CHANGED A BIT---

    The Land is divided into two provinces: Aurallim and Rehniar. Aurallim is bigger and more powerful than Rehniar, but Rehniar is more popular, do to less strict monarchy. Aurallim and Rehniar are rival provinces, but recently a pact has been made, and they are allies.

    Aurallim's capital is Cites Mortem, a great city standing guard over the evil land of Varogunn. Other major cities include Cites Torin, Laakmil, Forden and Totlas. In the map, the land between Kurubiq and Al Forlingür are names 'HILLS OF...". In reality this area is called the Hills of Burnate, consisting of three villages: Surract, Logaj and Garusthem. Also, the enormous Lake Plyan and Swamp town Arnuma are also part of Aurallim.

    Rehniar is a much newer province than Aurallim, and has an organised military. The capital is named Arcuntar, surrounded by 4 strong towns, Sarmir, Ramentr, Tornedd and Oaken. There are a two major villages, named Tormendar and Nacorg. The Summerwind Island, and the town of Lasdur also is part of Rehniar.

    Talmnatiá has three main races of Light: Men, Elves and Dwarves. Aurallim and Rehniar are both human realms. Al Forlingür is the realm of the elves, which is at the West. Norinn Mountains is the realm of dwarves, existing at the South. The two realms are divided by the Borders of Kurnnot, which mountains are so high even the dwarves are discouraged to travel through.

    Al Forlingür's capital is Al Emminur, the Tree City. A much more advanced city, Seminar, lies in the borders of the Burnate Hills and the Elf Realm. Another elf village named Tratotte exist.

    Norinn Mountains is a large unmapped area, since dwarves have gone in hiding for hundreds of years, ever after a terrible war with Goblins. The capital is named Ogovith, with two other major towns, Doggan and Truskan.

    Kurubiq is a vast area of an ancient forest. The very air hum with magic: Many magical creatures, both harmful and harmless, live there. It is perilous for anyone to travel through the forest, though one race live in the Kurubiq: the Amazons. The Amazons' capital is named Jalmith.

    The dark spot of land in the East of the land is named Varogunn. It is surrounded by the Unpassable Plains, where toxic gas that kills all Light beings linger, and the Canyon of Death, which has many dangerous beasts roaming free. Varogunn is a land of demons, but is the gateway to Daldeth, the Dimension of Darkness. An Island named Varg has fallen under the spreading darkness, as well as a patch of the ocean, which is named the Corrupted seas.

    Palmen is an independent island-province of powerful magicians named Feldürim. The capital is named Norhum Etla, a great city suspended in the air. A powerful watchtower, named the Feld Watchtower, guard the island from creatures coming from the Corrupted Seas.

    Darûk Lytha is a giant island inhabited by mystical animals, mostly dragons. The island is thought to be a legend. The island has dragons, phoenix, and a race named the Shifters, who have two separate bodies: One mortal, like a human, other a mystical animal. Seltorun Gun is the giant city of dragons, standing next to the volcano Khenn, while Delmund is home to the Shifters.

    In the middle of the ocean is the secret society of the merfolk. Atlemdar is their capital, with Golens and Cythas as major towns. The twin islands, named Jaggun and Abel, lies to the coast near the swamp.

    Humans: Not much to say here: They are dominant over most of Talmnatiá. They mostly do not have magical capabilities, and have the shortest life span out of all races. Some humans are born with special gifts, they are called mutants. They are often cast away as outcasts.

    Elves: Elves are an immortal race, tall and proud. They come from a faraway land, and were the last to inhabit the land out of the three main Light races. They are powerful in magic, and often does not come out of their land, Al Forlingür.

    Dwarves: Dwarves are the oldest race to inhabit the land. Not much are known of them: They have hid themselves in their borders for hundreds of years. Their mortal enemies are Goblins, who also live underground.

    Demons: They are the main race of Darkness. There are several types of demons:
    Gorzuns - Most minor demons, known to humans as 'Orcs'.
    Yarguls - Known as 'Trolls'. Large, powerful and stupid.
    Morgalum - Otherwise known as the Mortal Demons. They are like the elves in strength and magical capability, but they are mortal, as their name suggests.
    Delvolarr - Greater demons. They are much powerful than the Morgalum, and takes many shapes. They are still mortal, but they live for an extremely long time, and are considered 'immortal'.
    Ralmsahn - Royal Demons. They are all immortal, unless their 'hearts' are all destroyed.

    Feldürim: A race of magicians from Palmen. They specialise in a magic called the Feldür Magic, which is manipulation of energy through the Feld Dimension.

    Amazons - A race of people who live in the Kurubiq. They are nature magicians, and work with nature to defeat their opponents. Not much are known about them either: people almost never go inside Kurubiq and leave alive.

    Merfolk: A shy race which lives underwater. They often or never interact with 'Walkers' as they call the folk outside the sea.

    Dragons: A powerful race. They use magic to form their home, but cannot use it against enemies. They are extremely intelligent, as wise as the Elves.

    Angels: A supposedly extinct race of winged Light beings. They used to be the protectors of every realm across Talmnatiá.

    Giants: They are a neutral race that live in the Borders of Kurnnot, but deeper, outside the Land.
     
    Last edited: Jan 7, 2017
    Malkavian, Tisaun, Zitrine and 4 others like this.
  2. _Docks

    _Docks Building.. The Entire World VIP+

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    I like it. Though I am just a nerd in that way, I love the map and lore design.
    Great work!
     
    Amun_Ra likes this.
  3. Florfy5

    Florfy5 a person

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    I must say that this world is really well-made with a lot of thought put into it. Great job.

    I was thinking of creating a fantasy world myself, but kept procrastinating... Though seeing someone else do something motivates me...

    Update: Yep, motivation worked. Probably not going to share it, I'm really shy about these things...
     
    Last edited: Dec 13, 2016
    Malkavian, Amun_Ra and _Docks like this.
  4. Amun_Ra

    Amun_Ra 『One Who Steals the Principle of Fire』

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    Bump bump bump
     
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  5. Amun_Ra

    Amun_Ra 『One Who Steals the Principle of Fire』

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    New map, hurray! Description for all the new places added is coming soon.
     
    Malkavian likes this.
  6. Bailwolf

    Bailwolf Resident Skeleton

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    I need drawing lessons from you
     
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