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Build (super) Star Destroyers At Scale

Discussion in 'Your Work' started by Quint, Dec 22, 2020.

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  1. Quint

    Quint least estrogenated scripter HERO

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    Heya!
    I got bored since I'm banned from working on Wynn right now and don't have school. The first thing I made was a really wack-scale Death Star, because, y'know, I'm a huge nerd ( @Pepo ). I'm not gonna show it because... honestly, it doesn't look too hot. I then made some ISDs (Imperial Star Destroyers, the first empire-era model of star destroyers, right after the Republic-era Venator class). It's a 1:100 scale, so each block is a hundred meters (328 feet or 109 yards). I guess I'll talk about them -
    These actually aren't my first star destroyers on build? The first ISD I built was for that death star build I mentioned, and was 7 blocks long, and I made a mini Executor-class Super Star Destroyer to go alongside it without any reference pics. It was all way out of scale (the Executor was twice as big as it should have been relative to the death star (I think? I don't remember if I googled length for DSI or DSII.) and the ISD was twice as big as it should have been relative to the Executor. So all in all, four times as big as it should have been.)

    Anyways, ISDs are 1600m long (1.6km or just under a mile). 1600/100=16, so it's 16 blocks long. My original 7-block ISDs were better for looks IMO - I mixed some iron blocks and more iron trapdoors in. Looked better with more silvery colors, but this one is just plain grey. I would've added the trapdoors for sharpness on this one, but I realized too late and it would have screwed with the length. Here's a corner view: 2020-12-21_21.13.17.png
    Bottom hangar view: 2020-12-21_21.13.30.png
    Up/back view:
    2020-12-21_21.13.42.png

    Okay, so that's cool and all - but kind of boring. I mean, only 16 blocks long? I can fit one of these in a chunk! (actually, let me know if it'd be cool for me to make a huge Exegol-style grid of them. Making this really reminded me of the Eternal Fleet from SWToR: KotFE and SWToR: KotET (speaking of, Echoes of Oblivion was pretty cool I guess).
    Anyways! Same scale as before, 1 block = 100 meters. The Executor is 19000m (19KM or about 11 miles). My build is 190 blocks long. This was actually pretty hard, as I haven't seen an SSD recently (it's in my case back panel, haha), so I used a lot of reference pics. Funny story too - I knew the Executor was 19KM but I didn't know how long it was? So I googled it and someone on Reddit calculated the widest part to be 4500m (4.5KM or about 2.7 miles), so I tried that out, and it look way too skinny. @Mergual helped me out, actually - saying I should add seven blocks on either end. It looked... a LOT better. In retrospect I think my issue might have been that the widest part was too high up - it was (and still is) exactly 3/4ths of the way up, which made the back wedge super squished and the front edge way too skinny. I think if I kept the length and pushed it closer to the center it might've worked itself out. I don't know. Sorry I've kept you so long! I bet this reads like a cooking blog at this point, so here you go - my take on the Executor:
    2020-12-21_21.14.10.png 2020-12-21_21.14.18.png 2020-12-21_21.14.26.png
    2020-12-21_21.14.35.png 2020-12-21_21.13.51.png 2020-12-21_21.13.59.png

    Okay, I'm gonna dump the rest of my commentary here!
    - Sorry if the screenshots are bad! I play on quake pro, which... now that I think of it, might've been why the proportions looked too skinny with the 190x45 dimensions. Whatever! It is what it is. If you want me to take another with a different FOV or shaders I can (maybe not shaders? It's all in a big room so I'd have to set up manual illumination, which isn't *hard*, just annoying.)
    - Dude, the engines were so hard. Minecraft teaches you to think with 90 degree, upright angles, but the plate the engines were being built on were upside-down and at a 22.5 degree slope, and the engines themselves get sliced off at a 45 degree angle. Originally, I was building the engines out of black concrete, but that didn't go so hot since black concrete doesn't have a super discernible or noticeable texture. It was super weird! I ended up swapping out the black concrete for cyan stained clay, which is a decision I'm happy with. Also, the only picture of the engines I could find were of them orange/red which is why they are orange and red, but ISDs have blue engines I think? (double-checked. Yes, they do. They're more white than I remember, though. I'll blame lego for my faulty memory because of them using translucent light blue for the engine pieces. Yeah, that'll be my excuse.) It was super confusing. Also! Getting people to help was super hard because Mergual is in 1.16 (bully him for it, please) and the build server is running on 1.8, I think. Maybe 1.9? No idea. I do my best not to listen to any devs. Anyway, wacky versions meant the heads (which I use for ISD bulbs and ISD engines) look just like Steve heads.
    - Any suggestions for what next? I really like kind of technical builds that require some creative problem solving with w/e and scaling. I think a Harrower-class dreadnought or an Eternal Fleet vessel could be cool. I do NOT wanna do a mega star destroyer because those things are 60 kilometers long and I'm not building a 600 block wide spaceship.
    - Is this like... cool? I kinda wanna make a version of Detlas to scale with this.

    Okay, uhhh, venator time!
    I have a bit more commentary but I think @ditsario probably wants to see the screenshots first.
    2020-12-22_11.41.16.png 2020-12-22_11.41.21.png 2020-12-22_11.42.38.png 2020-12-22_11.40.44.png

    Sadly, I can't fit anymore screenshots than there are right now. Venators are 1137m, so mine is 11 blocks long. Wookieepedia says it's 548m wide, but I could NOT get it to work 5 blocks at the widest, so it's 7 blocks wide at the widest. Getting the finer shapes was a lot harder since venators kind of have two tiny bridges that I couldn't model with blocks. The details were hard since red sandstone isn't red enough. I used birch slabs for the little yellow/orange dots, too.
     
    Last edited: Dec 22, 2020
  2. TwentyZ6

    TwentyZ6 average wynncraft addict HERO

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    As a fellow nerd, I can say with absolute certainty that this is seriously awesome oh my god! I am speechless with awe. :)

    (X-wing is only logical next step obviously)

    (also take my suggestions with a grain of salt, I am so bad with the technical side of it all, I'm livin for the story. :) )

    Build what you want next! This is so cool!! Seriously!
     
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  3. Quint

    Quint least estrogenated scripter HERO

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    Oh brap. How big is an X-wing? It's 14 meters, which means after scaling, I'd have... 0.14 blocks to work with. That's feasible! /j

    I kinda wanted to do an Executor crashing into DSII but that seems kinda cheap. Eternal Fleet ships are pretty epic so that's probably next. Starhawks, though, are 2400m and pretty feasible to do. Actually, I might do that.
     
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  4. TwentyZ6

    TwentyZ6 average wynncraft addict HERO

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    whoops yea uh i have no idea about scaling, that's my bad.

    That sounds awesome! :)
     
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  5. Quint

    Quint least estrogenated scripter HERO

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    Hyperspace pics for the ISD. Won't bother with the Executor because that's just... too big.
    [​IMG]
    [​IMG]
     
  6. ditsario

    ditsario it's always christmas somewhere in the world VIP+

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    oooh very nice, star wars ships
    venator class star destroyer?
    not too different from isd, but much more colorful

    also i'm a clone i have to ask for a clone wars ship
     
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  7. Bixlo

    Bixlo I maybe am funny sometimes

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    i got a federal corvette from ED at dreadnought size
    https://imgur.com/nJyoCHg
    https://imgur.com/0KLK4Xk
    This is a ship from a movecraft server i played on. It was my nation's capital ship killer. It had like 31 kills and 0 deaths. Its called Oblivion
     
  8. Quint

    Quint least estrogenated scripter HERO

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    Working on it!
     
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  9. Quint

    Quint least estrogenated scripter HERO

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    D0ne! Check the thread.
     
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