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Art Skin Procress: Muerte

Discussion in 'Your Work' started by Fox, Jun 7, 2016.

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  1. Fox

    Fox Fox

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    [​IMG]


    It has been a year since I made this skin.
    Thanks for all the support on this specific skin.

    Link to the original skin: http://www.planetminecraft.com/skin/muerte/

    Skin commission from Wonder . Wonder owns all rights to this skin and can do whatever he pleases with it.
    Wonder is a very special and amazing builder, please support his work.

    Walk-through:
    This is the oldest image I have from when I had started the skin:
    [​IMG]

    As you can see, concept is similar, just not quite the same. Wonder
    originally wanted a cyclops grim-greaper, then he realized it wasn't the
    best idea.

    As you can see, minimal structuring had been done, and the shading was very simple from that which was. My tips for bases are: work with short palettes. 4 color palettes are really the direction anyone should take with bases. Hue-shifting is crucial, even on bases, with further steps, how broad you hue-shift, it will start blending. The key to this skin and all of my skins is really blending.

    Also, I'd like to comment on that eye: It's a pretty good eye, to be honest. So I recommend you pay attention how the light and shadows work. the shadow and light does really look realistic, and eyes on their own make any kind of skin stand out a lot. I want to add this note because I lacked this for many months, a whole year, actually, proper execution on this. Four pixels, and it can completely enhance the skin.
    #1
    [​IMG]

    This is when the skin was fully shaded. Did the whole base first, then added noise to it. You can do this manually, if you don't know how to add noise manually, use a noise filter on photoshop, or use noise on your original palette. Once you see how nose is executed with a filter, that it's easier to get a grasp of it and mimic it. When you use a noise filter, do not use monochromatic noise, or B&W noise.
    As far as the application, applying noise so it doesn't seems random, that is a whole different tutorial, really. However, here are some skins that follow the same pattern which noise would, so I'd like to show-case some examples for those who want more:
    http://www.planetminecraft.com/skin/soap-bubbles/
    http://www.planetminecraft.com/skin/scallysche/


    What is really noise? Noise is fluctuations. Whether in sound, or color, noise is the fluctuations, because on simple terms, the world is not stable. So these fluctuations are the imperfections of the world, not shading. However, noise is used artistically in many techniques. Noise naturally comes in colors: as you'd see the rainbow in gasoline, that's how noise would naturally look—the whole color spectrum on the same field of color and saturation; noise is the fraction of color. However, upon the invention of photo filters, monochromatic noise exists. Monochromatic noise is not how natural noise is meant to be, but for editing black and white photography and artwork, it is perfect.
    #2
    [​IMG]

    Here the skin was added dynamic light in green color. Not much can be said. How to do dynamic light is likewise, a whole tutorial on its own. However, it isn't too hard. My tips are: blend, blend, blend.
    #3
    [​IMG][​IMG]

    finally, the arms were complemented with dual fire balls and the scorched parts were accentuated.

    For the integrated, protruding light on the head: My tips, just like above: blend, blend, blend. The dynamic light was based upon this bulb, or gradient cube, if you will, so the dynamic light is congruent to this addition. All colors join through grey—this is really the one million dollars observation. With that said, you really can just join any colors now, do the craziest gradients, you can do anything with that knowledge in mind—The keynote to blending.
    #4 LATEST UPDATE AS OF FEBRUARY 2016:

    [​IMG][​IMG]

    refined the shading of this skin with this update. Really cleans up the skin, makes it prettier. I will say, however, clearing this skin up wasn't easy. For such a detailed skin, it was hard, and it definitely took a lot of aptitude to not discourage yourself to work on something so detailed already. When you're redoing a skin, don't start from scratch, you will not achieve the magic like it once was. Work on top of it, and improve, observe, improve.


    Hope it helped anyone, or was just insightful.

    Skin of #1 [​IMG]

    Skin of #2 [​IMG]

    Skin of #3 [​IMG]

    Skin of #4: http://www.planetminecraft.com/skin/muerte/

    Link to the original tutorial over PlanetMinecraft if ya wanna share some love over there: http://www.planetminecraft.com/blog/skin-process-muerte/
     
    Last edited: Jun 7, 2016
  2. Jacoblouis

    Jacoblouis Famous Adventurer VIP+

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    the skin looks great! nice work!
     
    Sara Forristal, XavierEXE and Fox like this.
  3. Sara Forristal

    Sara Forristal A fan of everything

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    Great work as all ways :P
     
    Fox likes this.
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