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Skill effect rework in Fruma beta is bad

Discussion in 'Wynncraft' started by Corrupted_Carrie, Mar 2, 2026.

  1. Corrupted_Carrie

    Corrupted_Carrie Well-Known Adventurer

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    When spellbound update then changed at least the color of effect. But accurate same effect now in Fruma beta. Dark Wizard is not Dark Wozard. No different from Mage. Skyseer totem is same from Shaman totem. I was actually also unhappy with the skill name unification when the spellbound update. Users see the difference in skill effects of rank classes and buy ranks because they are cool. But with this patch, there's no reason to use a rank classes. If this is the case, it's better to get rid of the concept of a rank class. I think they will not change. Because I hoped they will change the effects when spellbound. But they still didn't it.
     
    Last edited: Mar 2, 2026
    Gogeta likes this.
  2. Deusphage

    Deusphage but a beast Modeler Builder

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    The alts will absolutely be getting their own versions of the VFX, it would just be too much to do on release
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    The only reason it didn't change between Spellbound and Fruma is because we've had this planned for a while (since before Rekindled), so it would've been pointless to make the variants if they would've all been canned for the new VFX system
     
    PlasmaWarrior and Melkor like this.