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Render Simon The Seagull! (yet Another Fnaf-related Model By Yours Truly.)

Discussion in 'Your Work' started by kenan89, Dec 4, 2015.

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  1. kenan89

    kenan89 A ghost basicly.

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    http://imgur.com/a/f8ha4

    Words cannot describe my pride. I added a lot more detail to the endoskeleton than I usually do, I made the jaw resizable (You can change the width while not harming rotation for the most part.) and made it overall very, very, VERY, creepy.
     
    Kuroi and Ackro like this.
  2. Troll4ever31

    Troll4ever31 Designed to be a moron.

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    Ooh look, fnaf "original charactars" i've heard of the sonic ones before, and how bad they are.

    Let me just judge the render: It's not really good, im not a big fan of it. It could use a lot more detail for the room itself, and the robot is not scary at all.
    Maybe give it missiles, red laser eyes, machine gun turrets on its shoulders and flamethrowers to make it scarier.
    And drench it in the blood of its previous victims. With smoke still coming out of the machine guns.

    Maybe also give it a way to fly, since its a seagull, perhaps a jetpack with spikes on it, and the head of somebody it killed.
    That way it might be a little bit scary.
     
  3. Zelefant

    Zelefant wizard fortress will return one day HERO

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    1. try not to make it look like its a Unity model. right now it mostly looks like a circle with dents in it. (take a look at the Making Foxy and Making Fredbear pictures in the FNAF4 extras menu for reference)

    2. The room looks like a very bland FNAF1 room.

    3. Try making it look scarier, like add a missing eye or something. (or blood on its arms)
     
  4. kenan89

    kenan89 A ghost basicly.

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    The room I will admit is awful, stretched textures, no bumpmap, eck' But its an old one, I didn't feel like using an hour or two to make a scenery I will never use again. Sigh.... I am guessing you are being sarcastic here.... Its fnaf, not digimon.

    I didn't try to make it look like an unity model, I just wanted to experiment with making rips and stuff, personally I think that part went well, but the specularity should have been turned heavily, luckily I did edit the endoskeleton afterwards due to the light stuff.
    The room is pretty old and I had no plans to make a room with bumpmaps and all that might take one hour for it only to be used once and never again.

    It doesn't even have any eyes in the first place, like, literally, it has no eyeballs, I tried to go with something like W.Bonnie in fnaf2, but a bit more mechanical, like as if it was sensors for detecting if an eyeball is at place or not. I won't add blood as there is no reason to, it doesn't have a kid stuffed in it, and it neither kills shit, well... unless you count stuffing the guard in a warm fuzzy freddy fazbear suit for his own safety! Like, the fnaf characters don't have blood and shit on them (Although they have been described to at some point have blood dripping out of their eye sockets or something.). Lighting is what makes the fnaf stuff Scary, fnaf1 was dark, but still light enough for you to see, and light enough for you to see that your office had a nice bright light, versus the dark cold-looking lighting out in the open areas in the pizzaria, thats what made it creepy.

    Fnaf4 on the other hand relied purely on unpredictable jumpscares which would blow your ears out unless you wanted to actually play the game.
     
  5. Troll4ever31

    Troll4ever31 Designed to be a moron.

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    Nononono,
    [​IMG]
    To make fnaf related things scary you need to mix it with terminator things, trust me on that.
    Also, what the hell are digimon? Aren't that poop monsters or something?
     
    TurtleTheSeawing likes this.
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