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Assassin/Ninja Rate my build?

Discussion in 'Class Builds' started by BrokenRealities, Mar 5, 2026 at 3:55 PM.

  1. BrokenRealities

    BrokenRealities The Hunger Tide

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  2. FishBuildz

    FishBuildz Gettin' hit by a fish has gotta be embarrassing

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    There's a lot of issues with this build, Im going to address them both from the perspective of a heavy melee build, a spell shade build, and a tank build.

    Okay so Melee only has a few issues that put this build in the toaster oven.

    The first is that you're using a very fast attack speed weapon, which makes your DPS pretty inconsistent, especially if you want to use surprise strike, a single vanish boosted super slow hit will do a ton more damage than a single vanish boosted super fast hit, and when out of vanish as you have to essentially use an auto clicker to land every hit. however, if this was the only issue, the build would be mostly fine, even if your mana steal is pretty useless (again, it's melee so who really cares)

    There's another issue related to the melee build, though, and that is your negative life steal. however this is made up by your 7k/5s hp regen (which is VERY excessive imo.)

    Yet another issue with the lack of mana sustsain and spellcosts is that even on melee builds, keeping knives and marks up will boost your damage by over 50% no matter what, and you cant do that when a smoke bomb+dash+spin attack costs 80 mana, and you only rengen five mana a second+base.

    However, the final, biggest issue is your elemental and general damages. First off, the elemental damages. I know that quake and chain lightning are best for melee builds, as they allow you to proc mana and life steal (yeah the negative lifesteal might be an issue now) on multiple mobs with one attack. However, you chose earth powders, and you only have 6% earth damage bonus, and for some reason instead have a much higher fire damage bonus, when you do no fire damage. Apply powders in the elemental damages you do!

    Oh boy
    Oh boy oh boy oh boy
    I wanna be as nice as I can, so here goes.

    Spell costs! Why! Why no intelligence on a spell build! A backstab and a dash cost 43 mana together! And in five seconds of constant main attacks (assuming you have frame perfect clicks) alongside mana regen you get:
    51 mana total.
    With perfect rolls
    I'm trying to be kind I swear I just need you to realize this build isn't good.

    In terms of damage, everything I said for elemental damages applies in the melee section applies, except your damage is even less consistent since you can't cast spells constantly, while you CAN melee constantly.

    These are the main issues, but the flaws are so major they weigh the same as all the melee issues combined.

    This is pretty good for a tank build, if it weren't for three things
    1- the archetype that goes invisible constantly is bad for drawing aggro
    2- Trickster would be better for assassin, with last laugh you can detonate tricks when your clones (which give bonuse Defense when up :D) to benefit your teamates!
    3- Paladin, a tank support archetype exists. Its support and agro drawing far outclass assassin in nearly all cases.

    Okay. I know that was a lot so I'm going to try and give constructive feedback here. We all start somewhere, but if you work at it, you can become better in almost any skill. Keep going!

    First, I know you like to make your own builds, and aren't too concerened withor interested in using the meta. However, even if you don't use them, there is a reason they are Meta! Take a look at Sugvon's guide and try to figure out what makes these builds tick. Identifications, trees, items, all can be used in builds of your own with your own uniques items and ideas. Try and figure out how items work together and how the identifications mix, this should get you down a good path of understanding building.

    Spell builds want mana sustain! intelligence is important, and so is having enough mana steal or mana regen to support your spells. The higher your spells costs, the more mana you need to generate to cast them.

    Look for skill points that mix well together, typically people mix one damage skill, intelligence, and one survivability skill when making builds, Eg- Thunder-water-air, Earht-water-Fire. This usually provides a balanced identification and skill point benefit distribution. Remember, some identifications are often tied to certain skills.

    Doing damage is usually important. Have percent and raw spell or melee damage, and have elemental damages in the element you powder your weapon with. This applies to weapon powders and their benefits as well.

    Finally, there should be a class building guide on the forums somwehere. I'll try to find it and post it, there's also one on the wiki. Another good resource is wynnatlas, which holds every item currently in the game and allows you to filter them to an ubelievably precise degree.

    One last thing. I promise I'm working on that warp build, I've just been super busy lately, and that's not going to change for at least a week. Sorry.

    Hopefully you found this helpful, thanks for reading.
     
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  3. BrokenRealities

    BrokenRealities The Hunger Tide

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    Honestly I myself would rate this build 2/10 so it's fine. The entire goal was Shenanigans:tm:
    The life regen is for use with the Altruism major ID, the idea of going completely invisible and turning into a passive regen aura that does absolutely nothing was too good to pass up
    I should've clarified it was a joke build my bad.
    "Support Assassin" became my favorite build idea ever since I saw The Exploited for the first time. Heal yourself and all your teammates and get rich in the process? Absolutely yes!
    Unfortunately (at least at the time, I don't know if it's changed since then,) The Exploited is... a really bad weapon, doesn't do good healing, and nets you a very small amount of money. Any version of this build could probably be a hundred times better on any other class and with any of a dozen other weapons that... actually fit ETF...
    10k poison tick at least! ...poison still isn't ever remotely good? smh
    I should probably use the meta build, but I think it's weird that SugVon's listed Weathered build has negative hp regen... meaning that half of the Roving Assassin MID is actually detrimental. It also has a ton of mana steal which... doesn't really make sense when the goal is to use Vanish as a mana positive spell.
    I put together a warp build that, while probably far from optimal, was enough to beat Qira, so I'm taking that as a win. Don't worry about it too much
    I'm mostly asking for builds because I'm coming back to Wynncraft after a while and haven't done any building in a long time, and mythics are... weirdly reasonably priced?? I got my warp for one stack of LE?? I'm broke but not that broke, not anymore lol.
    Have a good day!
     
    Last edited: Mar 5, 2026 at 5:52 PM
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  4. FishBuildz

    FishBuildz Gettin' hit by a fish has gotta be embarrassing

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    Got it, given that's it's an hpr support build with ye ol' wacky major id probably meant for Anni/wars boosts my opinion of the build significantly, I have no doubt that it could perform for this purpose.
     
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  5. BrokenRealities

    BrokenRealities The Hunger Tide

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