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Raid Suggesting Guide

Discussion in 'Wynncraft' started by Samsam101, Dec 23, 2020.

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  1. Samsam101

    Samsam101 Star Walker GM

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    Something you may commonly see on the Wynncraft forums is a suggestion for a class or a dungeon. I can tell for sure that when 1.20 drops, people will start making raid suggestions as well. This thread will show exactly how you should go about suggesting a raid based on the way the system works.

    1: Rooms.
    In raids, rooms have a challenge to them rather than the classic system in dungeons of ''parkour to get to the next area'' or ''get tokens from mobs''. There are 3 rooms in each raid (not counting the boss) and each of them has 2 versions that are randomly selected when entering the room.
    For instance, the Canyon colossus' final room before its boss fight is either a ''defend ancient golems'' room or a ''stop the lava from exploding to create the path'' room.
    Typically, one of these rooms is a ''Gather resources'' room. This has been used in Nest of the Grootslangs and Canyon Colossus so it's safe to assume there will be one in Orphion's Nexus of Light as well. In these rooms, there are 3 paths. On each of these 3 paths, you will be given a puzzle or challenge. Once completed, you will get 1 resource. It's your job to help your team gather these resources until you have 10 so you can progress. These rooms usually have a randomly selected set of puzzles as well so you can make up some of those.
    There are no other reoccurring rooms, so make your own challenges up.

    2: Entry requirement
    Raids have a certain entry requirement which restricts some players from entering and makes the level distribution fair and balanced. For instance, if you want your raid to have an average team of 10 level 30 participants, the requirement should be:
    Maximum level: 350 (a little above to allow people who are a slightly higher level in)
    Minimum player requirement: 10
    Runes needed: (insert number of runes here) (insert chosen rune here)

    As demonstrated, you need a certain number of runes to enter. For instance, you could have a level 60s raid that uses 2 Nii runes.

    3: Powerups
    In the transition between 2 rooms, there is a rest stop. In this rest stop, you can repair crafted items and choose a power up that stays with you throughout the raid. From what I know, each raid has a selection of 5 powerups that it will randomly choose 3 of, going up in tiers depending on which rest stop you're at. These powerups can grant large amounts of skill points, powerful IDs, and major IDs. Here is an example of a powerup. Remember: It has to be balanced. My examples probably aren't.

    Tester I
    +10 intelligence
    +20% mana regen
    -1 2nd spell cost

    Tester II
    +20 intelligence
    +30% mana regen
    -1 3rd spell cost
    +1 2nd spell power
    +1 3rd spell power

    Tester III
    +30 intelligence
    -1 4th spell cost
    +1 4th spell power
    +Major ID: Madness

    4: The boss:
    The boss is the main point of raids. Raid bosses are some of the strongest enemies in Wynncraft as a whole and offer a unique and fun challenge for players who reach them. Here, you can make it as ridiculous as you want. The Canyon Colossus literally makes you destroy his arms and face, at which point you then move on to the rest of his head so you can make some ridiculous mechanics. It has to be possible, though. Remember that.

    For example:
    Yahya's truest final form
    Phase 1: Yahya will pelt you with mushrooms that deal 1 damage each. He has 1 health.
    Phase 2: Yahya grows huge and starts preparing some attacks. Deal damage at this stage. Then, he lets out a burst of mushrooms at a targeted area of the field. Get away from there as they 1 shot anybody who touches them. Attack his feet.
    Phase 3: Yahya shrinks and starts spamming spells everywhere which are capable of instantly killing anyone. He has 10 thousand health at this stage. Killing him here will finish the raid.

    5: The rewards:
    At the end of a raid, you will be sent to a new room. There, you will be given a chest filled with randomly generated loot (all of the loot is from a loot table). In this loot, you usually get:
    Some emerald blocks
    Tomes (Legendary, fabled or mythic)
    A charm (Fabled)
    The only think you really want to customize is the charm, as every raid has a unique charm. Charms are an item that stay in your inventory and give passive boosts like resistance to damage and extra combat XP from content at a specific level. They can also give debuffs. Nest of the Grootslangs has the charm of the worm and Canyon Colossus has the charm of the stone. Get creative! just make it balanced.

    6: Extra information on raids:
    If you die in a raid, you will respawn if your team completes the challenge. Until then, you are stuck in spectator mode
    If you die in a raid, you will lose soul points (and items if you are in hunted mode). I have heard that Pepo intends to change this soon.

    This thread will be updated as new things are changed about raids.
     
  2. Skylaar

    Skylaar erm HERO

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