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Poll: Do You Level To Quickly In The Early Game?

Discussion in 'Wynncraft' started by JaydonTheWarrior, Aug 17, 2020.

?

Do you level to quickly in the early game?

  1. Yes

    60.9%
  2. No

    39.1%
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  1. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Something I've noted about Wynncraft is that you tend too out-level the quest earlier on in the game.
    Until about level 30, if you are doing all the quest, you will be a higher level then what is recommended of a quest. Mind you, this is under the assumption that you are mainly just doing quest, it doesn't account for discoveries you may find or any moments a player would stop to grind.

    My question for you today is simple: Is that a bad thing?
    Explain your thoughts down below, please.
     
    Last edited: Aug 17, 2020
  2. Violet Knight

    Violet Knight Aspiring front-end developer HERO

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    Yes, you do level very quickly at the start of the game, but I don't think that's a bad thing. You get a backlog of quests, which you can decide to do in any order, and none of them are too difficult, which I think is good for new players. As for the recurring players, it's quite nice as well, as you can get to the higher levels and thus the more interesting quests quicker.
     
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  3. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    The amount of XP available in the earlygame just doesn't match up well with the level requirements in my opinion. I think it's good for new players (and also for replays for that matter), but I also think some balancing could be made. By just using grind spots, you can get without any bombs or XP gear to level 20 EXTREMELY quickly.
     
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  4. Justice

    Justice Obliterator of Grooks VIP+

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    I would say that you kind of do level too quick in the early game due to how fast progression really is. After ~lv 25 to !maybe lv 80 is were the game is balanced with its quests, grinding spots, and progression. I would say that after lv 80, it does start to get grindy and can be hard to gain xp from even just grinding spots on top of xp bombs but then again, I haven't done any dungeons since the Ice Barrows yet which is my best guess on how you'd get xp in the later levels.
     
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  5. Je Hooft

    Je Hooft No Longer Hardlocked on A Hunter's Calling HERO

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    Having a lot to do in the early game is very important, as it doesn't only make creating multiple new characters more appealing, it also hooks new players. Since all current quests are basically tutorials or side quests, none of them are mandatory so not doing all of them is okay. Same with dungeons, discoveries and grind spots. In the early game people can basically just do whatever and still level up nicely, and that's crucial for the playability imo
     
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  6. WithTheFish

    WithTheFish Internet Macrocelebrity CHAMPION

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    One thing to keep in mind on this thread: a vast majority of us on this thread are pretty biased due to our experience. Of course it would be quick for most of us: we know what everything is and where everything is.

    I think it's pretty balanced, and not only that, there's enough different methods of leveling up in the early game to cater to all sorts of different players:
    - New players are just learning the ropes, and all of those powerful grind spots are likely too dangerous for them + they usually don't have many good items. With only sparse grinding, they can likely complete and enjoy all quests at-level.
    - Veterans not only have easier access to the best items possible at level, but they know how Wynncraft works and can rely on strategies like DXP and dangerous grind spots to speed through the early-game, which they may have done plenty of times before.

    I've done a few failed HIC/HICH attempts, and by skipping grind spots with starred mobs, and infrequently doing dungeons, I find that I'm able to progress at a good enough pace to do many quests around their proper level.
     
  7. Yraw

    Yraw Water Fountain

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    while you can argue that faster leveling would make people leave later cause of the grind it could also indirectly benefit wynn. New players come in, and find that they level really fast, and humans being humans like big numbers. So they would keep playing to level up quicker, and then when the grind sets in they're more likely to buy bombs and such.
     
  8. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    I do level to quickly in early game
     
  9. Melkor

    Melkor The dark enemy of the world HERO

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    Newer players generally level much slower. I can get to level thirty fairly quickly even playing at a relaxed, lazy pace; probably under an hour without even really trying. Meanwhile, a friend of mine who started out a while back got to level thirty in a week or two.

    Newer players get sidetracked, won't kill harder mobs (which give more xp), will die more frequently, will take longer to do quests, will only get some discoveries that at easy to get and will spend a lot of time around Ragni getting the hang of the gameplay.

    This means that starting a new class can lead to you getting to the meat of the game rather quickly as an experienced player and allows new players to more easily learn and gives them a slight advantage in level compared to the areas they're in, while also not leveling them too quickly.

    I do think early game xp gain or requirements should be slightly adjusted, but I think as it stands now, it's a pretty good balance between fast leveling for veterans and balanced leveling and learning for new players.
     
  10. CoolVictor2002

    CoolVictor2002 Dead meme expert,cyberbullied by NicBOMB CHAMPION

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    i got confused because you used the wrong too*
     
  11. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Maybe very slightly during the first 15-20 levels, but aside from that I don't think so.
     
  12. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    I mean, I was referring to the first 15-20 levels.
    I suppose I'm going to give my own opinion on the matter.

    First off, I think mobs give to much XP.
    Quest by themselves have a pretty smooth curve actually, but the issue is if you stop and kill mobs for even a couple of minutes, you tend to just fly up in levels.
    If, however, your doing quest alone, you will probably be 2-4 levels above whatever quest you're doing.

    The second issue, as odd as this sounds, is level 14.
    The game decides it's a really great idea to give you 3 level 14 quest.
    I feel like one of these should be in that level 15 to 18 gap.

    My final issue is it feels like you don't have much in the way of Detlas quest.
    You affectively have Tunnel Trouble and Potion making. It really feels like some of the early game areas, due to the rate at which you level, are really just, ignored.
    In fact:
    Quest.png
    I think you may see the issue now? Levels 1-25 has the least amount of content, despite having about the same area to fill with content as any other level 25 gap.
     
    Last edited: Aug 17, 2020
  13. J_Lo777

    J_Lo777 Wynn Artist CHAMPION

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    Nerf the starred mob grind spots a bit for the lower levels.

    Grinding starred mobs for xp at grind spots is fairly balanced with quest xp in the late game (after you graduate from herb cave lol), but all the grind spots up until herb cave gets you to level up really fast. This is probably the biggest gap between new players and experienced players when it comes to saying "You level up so fast in the early game".
     
  14. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Starred mobs at lower levels don't matter for balance all that much - practically speaking, for new players they may as well not exist.
     
  15. burble

    burble dragon fruit go roar VIP+

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    IMO, not a bad thing? I enjoy rapidly leveling up and having a bunch of short but fun quests available.
     
  16. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    There are two starred mob grinding areas on the Emerald trail. The likelyhood someone just starts grinding there because it spawns the most mobs is actually pretty high.
     
  17. J_Lo777

    J_Lo777 Wynn Artist CHAMPION

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    Well now that you mention it they probably do. I'd accept that new players would may grind at Saint's Row and that nether spike outside Almuj without knowing of it as the go-to spots.


    But Herb Cave tho, this is where a lot of us spend grinding at lv 40-67, it allows us to grind those midgame levels hella fast.

    And it is very likely that new players would not know about it.
     
  18. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    This thread is mainly talking about levels 1-25
     
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  19. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Yes, and the likelihood that they die for a multitude of reasons is also really high.
     
  20. Epicness937

    Epicness937 Thesead water god. HERO

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    I would say no. While yes as im on my 12th playthrough I can level 1-30 in under an hour I also can run every quest from memory and know the best weapons/gear/grindspots. For new players the rate feels slower as they are just starting to get a hang of the game. I actually think the bigger problem isn't that 1-30 is so easy but rather that it gets difficult so freaking fast as 40-60 becomes so freaking slow and I remember as a new player almost quitting because of it (I know that's not what this thread is about)
    I think that 1-30 is actually somewhat slow when you do the quests because the xp is scaled like at other levels. Maybe I could see how the mobs give a bit to much xp between like 1-15 or so but I dunno I feel like for a first playthrough its fine.
     
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