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Playing Across Worlds

Discussion in 'Wynncraft' started by RealXiJinping, Dec 21, 2019.

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  1. RealXiJinping

    RealXiJinping Newbie Adventurer

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    Minecraft:
    I've noticed with the recent update that you can play with people in a different world than you. Why? Isn't the purpose of having separate worlds to separate/spread out the player base? It breaks everything. Dungeons, quests, etc don't work with multiple doing them at once, especially at the same part. I can't do the boss to the Underworld Crypt because people are already in that room when I get to it, and there's so many enemies spawned in that you just can't spawn in enough of your own troops to even touch the boss. Please explain what the thought process is behind this, as its only damaged my experience so far, making performance worse and certain quests/dungeons unplayable
     
  2. Chigo_

    Chigo_ wtf is a chigo QA

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    Minecraft:
    They are playerghosts, so they literally have no impact on the world you are on. If you are experiencing mobs already spawned and somebody fighting them before you get there, then they are on the same world as you. Extra note: you can do "/toggle playerghosts" to remove the actual player ghosts.
     
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  3. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    Minecraft:
    I can't address your other points, but I'm pretty sure that the reason for separate worlds is due to lag: putting 1000 players on the same server would cause huge lag. Therefore, wynncraft has separate servers. Getting more servers costs more money, so the devs wouldn't spend more just to spread out their players.
     
  4. Zelli

    Zelli Well-Known Adventurer CHAMPION

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    Minecraft:
    You can only see them.
     
  5. akita neru

    akita neru hashire sori yo, kaze no you ni, tsukimihara wo... HERO

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    Minecraft:
    Separate worlds exist to break down the amount of processing needed across several machines. For the entirety of its existence, this has been unavoidable with how intense minecraft itself is, and how much Wynn demands of it. However, this limitation destroys the game's multiplayer aspect by spreading low amounts of players across a massive map, resulting in a low amount of player encounters and interaction; Something that's an integral aspect of everything that calls itself an mmorpg. So, the issue was fixed while keeping the limitations in mind, and we got player ghosts as a result.



    It breaks nothing. Everything operates the exact same way it did before playerghosts.


    That's not possible. Ghosts from other worlds cannot interact with mobs, NPCs, redstone, or anything else in your world, nor do they physically exist in the world as players. They're mere projections.


    If you don't like the feature, no one'll judge you for using /toggle playerghosts. It won't change anything apart from hiding the ghosts and making the world feel lonely.
     
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