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New Class Idea- Brawler

Discussion in 'General Suggestions' started by Ankarin, Oct 11, 2020.

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Should the Brawler class be added to the wynncraft roster?

  1. Yes

    7 vote(s)
    31.8%
  2. No

    9 vote(s)
    40.9%
  3. Unsure

    6 vote(s)
    27.3%
  4. Feedback given (answer may change)

    0 vote(s)
    0.0%
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  1. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    Before we start this off, a quick explanation, The Brawler will be a fast, short ranged class, similar to the assassin but with less damaging attacks. The brawler will have very high attack speed and can hit enemies up to 10 times in a second. With its main stats going to be primarily strength and agility.

    Stats/Star Ratings
    Attack 5/5
    Defense 3/5
    Magic 4/5
    Range 1/5


    • Main Attack/Weapon explanation- The brawler will wield gauntlets as its main attack, very high attack speed weapons with low range and damage. a majority gauntlets will do neutral damage, however have 2-3 powder slots for customization, however, plenty will have other stats for different builds. if you read the intro you are probably confused on why i said "10 times a second" Well, gauntlets will hit around 2, maybe even 3 times each hit, so if you can button spam, you can easily pull of an epic combo on something, you just have to get close to it
    • Only legendary and above will usually have base elemental damage with no downsides. If you see a rare or lower with base elemental damage, you will know there is a downside immediately And by downside, i am talking a lowered defense to that element, or just a part of that weapon that may be damaging to the playthrough, not including debuffs that may have been already on the weapon. Legendaries and up may have debuffs on the weapon, but none because of it's elemental base damage.

    • Spells- Brawler's spells will be low cost spells that can be easily spammed without it getting super high.

    • RLR-Rampage--4 mana cost-- neutral damage. Level One-Rampage will hit an enemy 5 times within 2 seconds, and it gains power for each successful hit it lands in a row (a missed hit or activating it again will reset the buffs)
    • Level Two- increases hits from 5 to 7 and adds fire damage
    • Level Three- increases hits from 7 to 10 and every third hit in a row creates an AOE explosion

    • RRR-Mad Dash--3 mana cost-- neutral damage. Level One- Mad dash is the Brawler's movement ability, it will move the brawler around 10 blocks forward and deals mediocre knockback to all enemies it passes.
    • Level Two- Knockback now deals little damage and will make enemies lose sight of the player for 2 seconds, giving a chance to get away from a dangerous mob
    • Level Three- Mad dash now leaves behind a dust cloud, dealing 1/3 of your weapon's damage every second for each mob standing inside of it.

    • RLL-Iron Quake--6 mana cost--earth damage. Level one- Iron quake is the brawler's only non-spammable spell without intelligence upgrades. It deals a 3x3 AOE effect of 2x your weapon's damage to all enemies in the radius, it also stuns them for a second afterwards (for balancing, a mob must wait 5 seconds before being able to be stunned again)
    • Level Two- Deals more damage and stuns enemies for 2 seconds instead
    • Level Three- Radius increased from 3x3 to 5x5, with no increased damage.

    • RRL- Fury-- 5 mana cost-- no damage. Level one- Fury is a spell that can be used solo or in a group, it increases the damage of everyone in a 10x10 radius's next attack/spell they do. This can be stacked up to three times before the damage ups become invalid.
    • Level two- increased damage cap from 3 to 4 and now grants a minor 2% health regen buff to all players in a 10x10 radius.
    • Level three- now costs half the mana and adds fire damage to everybody's next attack (or it adds increased fire damage if they would have already dealt it) it, however, only stacks up to two times before it stops adding again (same as before you still get healed




      • Animations/sounds!
    Rampage- Rampage will appear as 5 minor explosions infront of you (this increases with each level), it has no special sound to it other than the hit when it hits something. When fire damage is added it gets a fire particle, and when AOE explosions get added it gets a larger explosion every third hit.

    Mad Dash- Mad dash will appear as you quickly moving across 10 blocks (like the warrior) and dust particles appear around you as you dash, pushing enemies away, it also creates a fire extinguished sound. When an enemy loses sight of you a black particle surrounds them for 2 seconds, When it gets dust clouds it creates, well, a cloud of dust behind the player.

    Iron Quake- Iron quake will appear as an explosion on the ground, and a grass block placement sound will occur. Stunned enemies have a small, spinning white particle around their heads. Thats really it for iron quake.

    Fury- Fury appears as Redstone dust particles around the player in a 2x2 radius with a dragon growl sound being played.When the minor healing is added, a green circle will appear under each affected player's feet. When fire damage is added, along with redstone dust around the player, fire particles appear too.

    • Re-skin animations! (read more in "extra notes")
    Destroyer- The re-skin of rampage, instead of explosions it spawns small lasers with fire particles. And the explosion is the same.

    Aero Dash- Aero Dash is the re-skin of Mad Dash, the sounds are the same. instead of dust particles. behind you, cloud particles appear instead. The lost sight debuff is the same animation. But the dust clouds are now small explosions (doesn't do extra damage!)

    Maximum Strength- Maximum Strength is the re-skin of iron quake. It now plays the beacon deactivation sound when activated. Instead of an explosion it now creates little dirt "spikes" from the ground (by stacking mini dirt blocks). The stunned effect is the same.

    Motivation- Motivation is the re-skin of Fury, the sounds stay the same. Instead of a redstone dust particle effect, it now spawns a fire pillar from the sky and an explosion appears around you. The health regen particle stays the same, and when fire damage is added it now spawns a fire circle along the ground.
    • Main Pros
    The fast attack speed can allow for you to easily drain boss fights
    Because of the brawler's fast movement speed it can easily get away from a fight it didn't mean to pick

    • Main Cons
    It's low starting attack power can mean even basic enemies will take 7-8 hits to kill, as due to the minimal spells you have the start of the game.
    Ranged bosses will be a pain because of the brawler's low attack range

    • Balancing (can be added to by chat suggestions!)
    Because of the fast attack speeds, life and mana steal will be nerfed to make it a less chance, because of the multi-hit
    this is to balance the fact that the regen will be insane.

    High attack buffing armor will be nerfed to an amount that is yet to be decided
    • Extra Tips (can be added to by chat suggestions!)
    Bosses like Corruptor of worlds may be made easy due to the mad dash's knockback and stunning from iron quake.
    Without abilities like a level 3 Rampage or Iron quake, large groups of enemies may be difficult do deal with, it is recommended to stay with single enemies whenever possible until you get those spells.

    • Original parts of the text...
    Fury used to heal 10% of all player's health at level two, and at level one it was just you
    The Reskin used to be called speed demon
    The Reskin used to be VIP+
    Fury used to give a flat 100 hp
    Life/mana steal notes used to be every fifth attack

    • Extra notes!
    The re-skin of this class will be VIP exclusive and will be called "Martial Artist"
    It will have 7 mythic versions of gauntlets, if any higher-up is considering adding this class you can contact me for mythic names if you wish.
    One of the mythics will have all 5 elements for damage.
    Rampage will be the spell you use in the tutorial to break the boulder wall.
    The way the Mad Dash moves will be similar to the warrior's "charge" ability

    • Feedback!
    If you see any corrections i should make, things that were unclear, typos, or general positive or negative feedback, let me know! I will take it into consideration if I ever make another class idea!

    This took a while to make and probably took you a while to read, so hope you leave feedback and have a nice rest of your day!
    Note- the poll is optional, i put it for people who want to give feedback but don't want to comment about it
     
    Last edited: Dec 21, 2020
  2. StormDragon4

    StormDragon4 Horribly Inactive

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    Overall a good suggestion and I can see that it was thought out. There are however some things that could be changed.
    1. Add the stats (defence, damage, spells, range) and make sure that their total adds up to 13.
    2. Wynncraft is balanced around attack speeds such a very slow, normal, and fast. A class that doesn’t follow this would be very hard to balance and code because of life steal and mana steal being based on attack speed.
    3. When you say mythic reskins do you mean different weapon textures or extra mythic? If it’s the second one that would be pay to win and unfair.
    4. Classes don’t necessarily have primary elements. Each class can use any build and work. Though any build with intelligence is generally better.
    This was a good suggestion, this is just feedback.
     
  3. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    Your feedback has been taken into account and the document will soon be edited! thanks for the feedback, i always want to make it easier to understand and more balanced!
    Also, what do you mean by mythic re-skins? i don't remember writing that
     
  4. fishcute

    fishcute fish CHAMPION Builder

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    They definitely do, based off of their base stats.
    Shaman - Earth
    Archer - Thunder
    Mage - Water
    Warrior - Fire
    Assassin - Air

    Gear on the other hand doesn't follow these elements. A bow can be any element

    Their skill points and IDs just add on to the base stats

    Now, on to the actual suggestion.

    Main attack seems difficult to implement and probably extremely broken with cancel stack.
    I don't quite understand this. Could you explain a bit better? What downsides are you talking about?

    Spells seem good, although the mana costs are WAY too low. They should be closer to 4-5, which is still really cheap. for tier 1 spells. Rampage sounds interesting, and so does mad dash. Iron quake is ok. Fury is far too powerful. I'd take away the healing effect and replace it with something else, probably damage related.

    Seems ok in general, pretty organized and detailed
     
  5. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    I have taken into account your suggestions and they will be edited into the document if you ever look back at this.
     
  6. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    First of all, congratulations on making good class suggestion! Haven't seen one like this in a long time.

    I would add bullet points to the spells/upgrades and extra notes/tips to improve readability a bit.

    Also how about heavy melee? This build would deal 2x 17k neutral, making it super op
    https://wynndata.tk/s/lf84v6
     
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  7. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    Will do! and, about the heavy melee, there is really nothing i can do about the main attacks because if i nerf it even more down to one hit, it would probably just become another assassin-like class
     
  8. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Perhaps the damage could be divided by 2/3? So you still do the same damage but over 3 hits
     
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  9. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    That could make sense, i will probably add something like that to the balancing section, maybe something like "damage boosts from armor will be divided by 2/3?" or were you more talking about the weapons, if you were then that could easily be explained by the intro saying "high attack speed, low power"
    Edit: all done!
     
    Last edited: Oct 12, 2020
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  10. fishcute

    fishcute fish CHAMPION Builder

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    Looks good! This is actually a pretty good suggestion. It's very unique. Also, I've realized that since main attack is actually coded as a spell there's no reason why it can't attack multiple times (like time rift does)
     
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  11. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    Thanks! i always like good feedback, plus i will probably be adding to this with other comments or if i just want to add something
     
  12. Samsam101

    Samsam101 Star Walker GM

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    I like the suggestion but the rank reskin kinda bugs me
    First of all, VIP+ is the only rank where it makes no sense. If it was VIP exclusive, you'd have a nice triangle of reskins.

    *

    * *
    * * *
    If it was hero exclusive, every rank would have 2 reskins.

    * *
    * *
    * *
    And if it was VIP+ (as you suggested) it would look something like this:

    *
    * * *
    * *
    I don't understand why you chose VIP+ of all ranks.
    You can change it to match the pattern you like best, if you like the star formation then i guess you can keep it as it is
    The other thing I dislike is the name.
    Why speed demon? You could have had any of these names:
    Boxer
    Wrestler
    Fighter
    Martial artist
    But instead you chose speed demon? I suppose you have your own reasoning for this. If I were to guess, it's because of the DPS the class can get.
    Good class suggestion. The rank reskin is quite irrelevant in having a good class idea but you can tweak it if you want.
     
  13. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    I understand. i will change it to VIP and above, and i thought boxer/wrestler/fighter would have been too basic, but martial artist sounds pretty neat, i am going to use that instead
     
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  14. Samsam101

    Samsam101 Star Walker GM

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    You might also want to note the rank reskin spell names and animation changes
     
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  15. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    Right, i forgot they have animation and name changes, i will get to that in a minute
    edit: done!
     
    Last edited: Oct 12, 2020
  16. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    May I please use this suggestion as an example for my Suggestion Guide?
     
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  17. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    Of Course!
     
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  18. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Thanks!
     
  19. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    You're suggesting here that all weapons are designed around a certain, set, playstyle and build type (fast attack speeds, neutral damage with powder slots). That is not how all items for a class should be designed. It is important that you can build and use any kinds of playstyles with a class.

    please no set hp healing amount......

    by having a set amount of hp that the spell heals (eg. 100 on here), that will be very op on glassy builds, but absolute shit on high hp builds. Change it to a % (but not the 10% it used to be, maybe 2%, same as Shaman). Also note that while 100 HP may be a good amount of healing when you get it, it is absolutely minimal in the endgame on any build.

    every fifth? that would work differently from the rng mechanic that other classes use for ls/ms and could be hard to code. Also, this would mean that fast melee activates ls/ms every second while it takes heavy melee over 2-3 seconds (assuming one melee strikes 2-3 times). Change it into a chance.

    Also, having a 1/5 of the base proc chance while only hitting 2-3 times per melee makes life/mana steal very inefficent. It should be divided by the amount of main attacks per main attack, similiar to Shaman. The regen is not "insane", I mean look at Mage.

    It still is insane. Assuming that I hit 3 times per melee, and have an average of 10k damage per hit, I still deal DOUBLE DAMAGE (divide into two thirds = 6,7k, multiply by 3 = 20k). Would this only affect raw melee, or raw spell aswell?

    Why only 3? Every class has 7 mythics (one for each element, one rainbow, one low level).

    Now with those out of the way, I'll go to my personal opinion.

    As a class, the suggestion is all good (with some balancing, as stated above) and would work. The real question is though, does it fit ingame?

    It does fit as a third weaponsmithing class, but other than that, not really.

    We already have three high-damage classes (Assassin, Archer, Shaman) and a fourth one would just be overkill.

    Every class fills a certain role, a certain main playstyle genre, and we already have a "fast close range melee combo fighter" with Assassin. The class is unnecessary, and that's why I think it wouldn't fit in Wynncraft.
     
    Last edited: Oct 13, 2020
  20. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    @Emogla3 That is going to be alot to change... but i will get to it in time
     
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