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Build More Fanon Ships

Discussion in 'Your Work' started by Quint, Mar 17, 2021.

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  1. Quint

    Quint least estrogenated scripter HERO

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    Hi, so, uh, I made some at-scale star destroyers a while ago. Each block = 100 meters of real ship space, so me and a few other people (mostly @ConquistadorBob while @Snerp made some others I'm not going to show today) made some not canon ships for funsies (because, apparently, every single organized force in the galaxy has some issues. Except the Eternal Fleet, of course.) The context of these ships being designed around their existence in an existing fleet and organized for expansion and protection rather than creating a nation from nothing, with an emphasis on droid starfighters and automation.

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    The Horus-class capital ship are the primary tanks for the fleet. At 1600 meters long, it remains the same size as an ISD, boasting a thicker hull and bulkier shield generation with moderate-strength gravity wells, they are a multi-purpose jack-of-all-trades-but-master-of-none ship.

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    The Bastet (large cruiser) and Seth (small cruiser (shut up)) class ships are complementary designs. The Bastets are manned, while the Seth accompany and are controlled remotely. The Bastets have massive, single-way shield projectors that Seths can shoot from behind to barrage oncoming starfighters and distract them, as their weapons are geared more towards fighting starfighter combat - kitted out with a couple starfighters and lacking the traditional defenses like turbolasers.

    They come in formations of a central Bastet and 1-6 Seths that hide behind the shield of the Bastet to screen fighters, with one or two of these sets accompanying any larger ship. Bastets would have skeleton crews of commanders and a few to steer it, as well as maintain the engines and shield functionality, but Seths would be entirely unmanned, essentially guns with legs.

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    The Anubis is an inversion of the philosophy of the Horus, and with a smaller size of 1500m, it's focused on one purpose. It is absolutely helpless against starfighters, but serves its purpose as one hell of a damage dealer. Its primary cannons are analogous to that of a few kitted-out Venator-Class Star Destroyers specially fitted with a long cannon to essentially one-shot Providence-Class enemy capital ships, but with an emphasis on range rather than strict damage. These would stay in the back of the formation, maintaining a continous beam of damage to peel away the hulls of enemy ships from an incredible range. They, unlike most superlasers or demisuperlasers, are not powered with kyber crystals, but rather with beefy laser arrays running on coaxium fuel rather than normal light. It has engines of its own, but the primary laser is so powerful that the engines need to be at maximum power or the ship needs to be held in place by a friendly gravity well to not rip itself apart from recoil. The secondary cannons fire out reverse-electromagnetic missiles that enter the gash in an enemy ship by the Anubis, and then charge up from the residual energy left in the enemy ship to pull all enemy starfighters into the electron surge to be easily picked off.

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    Hathors are almost entirely empty, to maximize space for the hundreds of swarm starfighters inside. At a 1000m long, it is almost entirely defenseless except for those fighters. Usually, a Bastet and a few Seths could accompany it. The primary goal here is to immediately swarm, so the Hathors have a very interesting attack strategy that makes use of their specially fitted hyperdrive. See, to actually travel incredible distances across the galaxy, they need to be latched onto a larger ship with a more capable hyperdrive. Their hyperdrives are more suited for microjumps, where it will jump directly into the enemy, unleash all of its star fighters, and then jump back out. In certain situations, with assistance and extra fuel, it can jump behind, get the starfighters to cripple the enemy engines, and then jump back out. Hathors would have an exceedingly small skeleton crew, with all star fighters in the entire navy being automated.

    Well, that's it. There's no more ships. Nuh-uh. None at all.

    ....

    why are you still here?

    I said there were no more ships.

    There's nothing to see here.

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    At 21,000m long (for context - Snoke's ship, the Supremacy, is 13,300m wide, and the Executor SSD is 19,000m long), the Isis-Class SSD is a hulking juggernaut of a ship. When I said our fleet was designed to appeal to a pre-existing state, this is what I meant. The Isis-Class is a self-sustaining behemoth, a replacement for a home planet, and a capital-on-a-ship.

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    The bottom hull is completely hollow to make room for hundreds of Anubises, Hathors, and Horuses, and thousands of Bastets and Seths. It's also called "the Whale" for good reason - it can pull itself apart at the seams, opening its "mouth" to let hundreds of ships out at a time. Usually parked around a star, it has an accompanying manufacturing swarm, capable of stripping whole planets for resources in a month, as well as a sister swarm of dyson drones to keep the ship supplied with energy - on TOP of its eight-core reactor array.

    Only the top layers are actually home to any kind of large-scale human crew, boasting its own sustainable farms to keep the entire ship livable for, theoretically, forever.

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    It boasts two other main features - a whopping array of ten sublight (but coaxium accelerated) engines rated for a maximum speed that can outrun every other capital ship, as well as an extensive shield array that can cover an entire accompanying fleet within its protection.

    Its next feature is the dual-massive gravity well projectors to pull any ship out of hyperspace at a massive range away, well out of its huge shield and sublight engine array, keeping them so far away that any capital ship fire is inconsequential, while using its primarily physical weaponry (missiles, frag weaponry, bombs, etc.) that are not range-restricted. It can simply eat up almost all attacking forces, but in the case of an extended, drawn out battle, it will pull in its deployed swarm, while keeping the enemy fleet hopelessly chasing it until it can jump to hyperspace.

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    Finally, it is kitted out with a massive hyperspace relay, allowing for instant communication and pushes directly from the Isis-Class SSD, similar to the functionality of the Eternal Throne.

    The design process of this fleet was essentially to fix the mistakes of every other fleet. The Republic and Imperial fleets were overly reliant on human soldiers and single, fix-all capital ships that could not fill any specialization, so we wanted a droid fleet with variation. The Separatist fleet suffered from an overreliance on droids, so we wanted to make use of commanding skeleton crews run by organic leaders.

    Another fleet we took lessons from is the First Order fleet, which was unfortunately directed towards glass-cannon conquering, and not keeping and governing existing territories, which the flawless design of the Isis-Class SSD allows for, with functionality for and being designed around governance and command, with the hyperspace relay allowing for coordinated attacks, which was the primary advantage of the Eternal Fleet.
     
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