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More Classes Or More Variation

Discussion in 'Questions' started by RNGAlt234058, Oct 17, 2017.

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  1. RNGAlt234058

    RNGAlt234058 Well-Known Adventurer

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    I dont know if such a thread already exist but im just asking my question anyway.

    About the mage/Dark wizzard. Why is mage only able to be a dark wizzard?
    Would it be able to add more classes? Like Mage/Elemental Wizzard(Uses Fire, Water, Thunder, Earth and Air Magic), Arcan Wizzard(Uses the deepst and pures part of magic) and my favorit Explosive Wizzard(huge explosion that deals tons of damage but have high cooldowns and high mana costs).

    To the other classes. For warrior you could add an Berserker(Brutal meele skills wich requires an Axe), Tank(extreme health boost) and/or Blademaster (Faster and stronger with swords)

    For range classes their could be a Sniper (long ranged attacks), Shortbow (Wich can rapidly fire shots and is good i meele) and Dark Bowmaster (Wich inflicts posion, fire damag and decreses enemys armor or regeneration)

    What do u think about, would this make it to unbalanced or could you even start adding more teamplay?
    I dont know how it stands for "Raid Bosses" but this could be awesome for Wynncraft. Like slaying an Pure epic OP Dragon :D
     
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  2. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    The current other classes are just reskins so there is literally no difference in dmg etc with the other classes. As for a reason why they didnt make more classes yet... well they simply havent gotten around to creating them yet (eventhough they do have some planned) further more i beleive currently elements are supposed to be the diversification wihtin the classes since they define your playstyle and majorly shape the way you can use a class.
    ________________________________
    If you want to suggest something like that you ll have to go to the general suggestions forum and make a very detailed suggestion
     
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  3. OGK

    OGK The Grader CHAMPION

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    Hm... You know...? That is an actually good idea. The Reclassing part sounds amazing honestly.
     
  4. RNGAlt234058

    RNGAlt234058 Well-Known Adventurer

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    @12nebru27
    With the elemental mage i mean, his spells change to different elements. like Thunderstorm, or a chain lignight could be the Thunder type spell. A fire wall or fire ball can be the fire spell type. The Air element could be teleport or a knockback spell with lesser damage. and so on... If you have a staff with more Fire Damage bonus then Water damage bonus your elemental spells gain aditional bonus damage based on that bonus elemental damage.
    Also your normal attack could change based on wich spell you casted last with Mage/elemental wizzard. So you inforce your normal attacks with elemental damage. I can bring up ideas for the other classes too, im pretty creative in that part ^^

    About the raid, it could be cool, but im going to make that an other day ^^
     
  5. DrX2345

    DrX2345 Well-Known Adventurer VIP+

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    I think 'Raid Bosses' are actually planned in the future, such as Orphion (dog thing from The Realm of Light) and the Grootslang (from The Worm Holes), as well as a few other non quest related bosses.
    As for why there aren't more classes, try making a single weapon which is balanced. Now think how many weapons there are for each class, and the fact that Legendaries have to be more powerful than Rares, which have to be more powerful than Uniques... And that's not even counting Mythics, which have unique play styles and gimmicks, and can only be created/updated/balanced by Papa Saltid (afaik).
    Sorry if that was a hint rant-ish, but yeah... Just getting that out of the way. On the other hand, I think the sub classes are a cool idea, particularly if they are in the style of your Archer ideas - I don't think element based sub classes would work as elements add to the diversity within a single class already, as @12nebur27 said above.

    Whew, I think that's the longest post I ever wrote!
     
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  6. Flubby

    Flubby left and accidentally became leftist VIP+

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    This would add a level of complexity that wouldn't really lend itself to wynn's relatively barebones gameplay as far as classes are concerned. This would require completely coding and recording around 12-24 new classes and reskins, each with unique spells and stats. Basically, unless you're going to define the spells, stats, and modifiers of each of these "subclasses", this suggestion does not garner my support. I am also not in favor of greater complicating wynn's class system, so I am against the concept of subclasses.
     
  7. OGK

    OGK The Grader CHAMPION

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    Hey, I made a thread based off this idea. 40% of rights go to you love.
     
    Last edited: Oct 22, 2017
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