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Making 3 Different Classes Because It's Fun

Discussion in 'Wynncraft' started by ramenstew, Dec 6, 2020.

?

How good were these ideas

  1. Good

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    25.0%
  2. Somewhat decent

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  3. Bad

    0 vote(s)
    0.0%
  4. Worse

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  5. Absolute garbage

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  1. ramenstew

    ramenstew professional idiot HERO

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    Disclaimer 1: I do not expect any of these to ever make it in, It's just fun to think of these

    Disclaimer 2: I suck balls at balancing. This will become apparent soon.

    Class 1: The Dwarf!

    Defense and health now belong to the element of steel, and fire now gives area damage and exploding.!

    The Dwarf has relatively low defense, slightly higher than Archer. This will be significant as many of their spells can hurt themselves.

    They use bombs to deal damage. Why does it magically pop back into their hand? Who knows. They're retextured snowballs since iirc nothing uses the thrown texture currently, and explode upon landing.

    Spell 1: Chain bomb
    This spell throws a bomb that deals 120% of your weapon damage, but also creates an explosion around the hit mob. All mobs caught in the explosion explode as well, and so on and so forth.

    Spell 2: Tnt jump

    Dynamite is placed at your feet that catapults you upward. While the explosion deals no damage, do note that you only take 75% reduced fall damage. Mobs around you are damaged as well, and you leave a burnt area in your place

    Spell 3: Land mine
    Places a mine that triggers when stepped on or upon second casting. Mobs caught in explosion are stunned and the explosion leaves a burnt area.

    Spell 4: Self destruct
    You explode and deal 700% your weapon damage to mobs near you. 50% of your health is taken away however. (Self destruct builds where you regen an insane amount of health per second would be cool)

    Do note that all of the spells can damage yourself for 15% of the damage.

    Class 2: The Necromancer!

    The Necromancer wields the Dark element, and uses tomes to deal damage. These produce a single somewhat weak bolt that homes in onto enemies. The dark element represents mana steal and first strike damage.

    Spell 1: Raise
    Summons your selected mobs. The maximum amount of mobs change per upgrade. All mobs have the same weight, so it's more profitable to summon minibosses. Bosses are not allowed obviously. You have a soul storage, where you can reap a mob's soul after killing it, and change your selected mobs.


    Spell 2: Out of body
    You leave your body behind and gain flight. You can click anywhere to come back to your body. This spell is similar to vanish where you consume 3 mana every second. Do note that your body can still be attacked when you're in flight however.

    Spell 3: Pain split
    A spell with a hefty mana cost. You regenerate 75% of your missing health, and you split the health regenerated as damage to all mobs in a 5 block radius. Does not work if there is less than 2 mobs around.

    Spell 4: Reincarnate
    A spell with a mana cost of 20. You summon double your selected mobs and give them 50% more damage and speed.

    Class 3: The Bard!

    The bard wields the light element and uses instruments. These produce a lot of weak but homing notes. The light element represents life steal and life regen.

    Spell 1: Solo
    Rapidly play tons of notes that heal you and others around you for 50% of the damage dealt.

    Spell 2: Adventurer's Ballad

    Give you and others around you Speed 2, Jump boost 2, 20% xp bonus and 10% loot bonus for 1 minute.

    Spell 3: Lullaby
    Puts all mobs around you to sleep. Sleep lasts for 10 seconds or until hit. The first hit against a sleeping mob does 200% damage.

    Spell 4: Screeching tune
    Grants those around you +5/4s mana steal, +3/4s mana regen, and +15% health/4s life steal

    Now obviously these are not the best ideas ever and are gonna have tons of flaws, but it's always just fun to make these threads.
     
    Last edited: Dec 6, 2020
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  2. Ellphant

    Ellphant [they/them] your friendly neighborhood birb HERO

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    Put suggestion threads here in the future
     
  3. ramenstew

    ramenstew professional idiot HERO

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    It's far from a suggestion i do not want these to be implemented
     
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  4. Ellphant

    Ellphant [they/them] your friendly neighborhood birb HERO

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    Ok
     
  5. StormDragon4

    StormDragon4 Horribly Inactive

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    Assassin has the second best defense out of all the classes
     
  6. ramenstew

    ramenstew professional idiot HERO

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    whoops that was supposed to say archer
     
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