There have been many threads about this, but i have 3 main ideas: 1. Each class gets a certain amount of guaranteed t3 upon unlocking a new material. This would be enough to cover new armour for playing Craftsman and wouldn't effect the amount of items that drastically. 2. Mini quests reward t3 ings. This goes hand in hand with the idea of exchanging lower tiered for higher. 3. Add a stacking system similar to the Forgery mythic system. Every successful gather without getting a t3 increases your chance of getting one by 0.01 Please fucking remove fail chance already I hate it so fucking much ong.