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Mage or Archer Wynncraft 2.0

Discussion in 'Wynncraft' started by KingPhoenix077, Sep 13, 2022.

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  1. KingPhoenix077

    KingPhoenix077 Travelled Adventurer

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    In terms of damage, survivability, and fun (also what archetypes)
     
  2. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    Riftwalker/Light Bender hybrid probably checks all the boxes: Heal with heal pulse + Winded allow for damage to stack up over time. Alternatively, you could go with full Riftwalker and no Light Bender, sacrificing your heal for a lower amount but getting more damage out of all of your other spells. Arcanist is great for crowds but Riftwalker tends to outshine Arcanist in terms of damage.

    Boltslinger/Sharpshooter output more damage much more quickly than mage, but you lose your survivability as a result* (however if you're skilled, this does not matter). Trapper just...exists I guess lol. It doesn't perform nearly as well as Sharpshooter and Boltslinger.
     
  3. CatFan105

    CatFan105 Blue guy

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    I've only played those 2, but I've played mage more and I only played Archer on 2.0 beta so it got deleted so I'll go with mage
    I will say, 2.0 definetly makes mage considerably different
    I feel like meteor got needed a bit
    And teleport was ridiculously buffed
     
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