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Lootrun Elevator Pitch

Discussion in 'Wynncraft' started by LiteralSatan, Aug 1, 2023.

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  1. LiteralSatan

    LiteralSatan The Disco Charity accepts all contributions CHAMPION

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    Minecraft:
    So, in case you’ve been living under the Iron Heights, the Lootrun Update has been generally well received, both due to adding some much needed endgame replay-ability as well as the improvements it has on the previous lootrun system. However, at least to me, it seems like there is still room to expand the core concept out in future updates (excluding what I’ve already talked about in previous posts). with that said, what would you, the average Wynncraft player (assuming lol), add to Lootrunning to make the mini-game better?

    Personally, I would probably add in some sort of rare boss at the end of a super long run that is tough to beat even with boons, but gives unique rewards in the event chest that aren’t obtainable through other methods. Feels like it would be a nice way to reward longer runs as well as a good capstone to really make the player feel like they’ve beat the run instead of simply running out of time.
     
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  2. KaiserSpin

    KaiserSpin Well-Known Adventurer

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    I would suggest more levels and bonus, currently its way to easy to reach grandmaster.

    More importantly, reaching that level brings no advantages.

    I'm sure that more non-op bonus could be added to reward players who manage to reach the upper levels.

    Perhaps the last reward could be a permant increase by 1 in the beacon options. Currently you can never be sure that you will get a long run even if you desire it.

    More beacons means a higher chance of having a longer run.

    Increased speed during interlude could also help, some people use slower tank builds.

    Buffing the crap out of the yellow beacon also seems fair, its without a doubt the worse beacon.
     
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